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Dissidia & Crisis core Model Viewer (Read 71320 times)

Started by [S]witch K', May 29, 2009, 05:49:40 am
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Dissidia & Crisis core Model Viewer
#1  May 29, 2009, 05:49:40 am
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Lets Breakkkkk IT DOWN REAL QUICK


CSO --->  ISO Tool http://www.psp-hacks.com/file/900
Then Extract all of the files (makes it easier because you're just looking for Package.bin in the USR file)
Search/Rip the .GMO files with the GitMO App ---->  http://www.richwhitehouse.com/index.php?postid=35

After you have the .GMO Files (i have ripped all of them, i will up shortly) Use mesh2rdm to View them and see what ones you want to convert into OBJ files (Drag the GMO onto mesh2rdm) once you have found the model you want to change into a OBJ (OR SMD) create a .txt document and write "mesh2rdm (the .gmo you want to convert).gmo (name you want to give it).obj -texpre (.gmos name again) -rotate -90 0 0 -scale 1.0 -objout"

THIS ALSO WORKS WITH .raw FILES TOO :D (For lady KiKi)

If you want a .smd change "objout" to "SMDout"
Save the .txt (into the same directory as the GMO you want to convert)
change the .txt to a .bat file (Batch file)
Double click the .BAT and you should be left with a .obj or a .smd (depending on what you wrote for the "out" Part) and a few PNGS (the textures)




THEN WHAMMO YOU HAVE YOURSELF THE MODEL!! YAA!!!! :sugoi: :sugoi:
BRB just going to figure out how to rip the anims too :D:D







http://homepage.eircom.net/~abyrne/Models/model9/tutorials_tut09.htm ----->  For animation in MILKSHAPE :D (Thanks Cloudius)
Last Edit: June 03, 2009, 06:58:53 am by - SWTCH
Re: Dissidia & Crisis core Model Viewer
#2  May 29, 2009, 11:22:29 am
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Someone make ACCloud, Sephiroth, Zack, WoL, Frionel, Tina, Cecil etc. spritesheets NAO
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Re: Dissidia & Crisis core Model Viewer
#3  May 29, 2009, 01:41:16 pm
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Blah I'm retarded

I can't get it to do anything, my Dissidia is CSO format and although my CC is ISO format and I can mount it, the files are buried in a pkg file, any idea how to extract?  :S

EDIT: I've gotten the gitmo app to scan the crisis core ISO, says nothing found. And it won't even pick up Dissidia's CSO format.

EDIT: Got it to dig through the 1.49gb pkg file, nothing returned yet... think i'm doing this wrong

EDIT: It must be searching hard, 50% CPU, still nothing found after 20 minutes

EDIT: 1.5 hours on, nothing. :bigcry: Gonna give up
Don't PM me. =(
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Last Edit: May 29, 2009, 03:45:49 pm by LadyKiKi
Re: Dissidia & Crisis core Model Viewer
#4  May 29, 2009, 05:29:33 pm
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try going to the darkmatter/ninja hacker/whatever their current name is forums.
Re: Dissidia & Crisis core Model Viewer
#5  May 30, 2009, 02:47:13 am
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Re: Dissidia & Crisis core Model Viewer
#6  May 30, 2009, 10:49:24 pm
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Don't PM me. =(
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Re: Dissidia & Crisis core Model Viewer
#7  May 31, 2009, 03:51:43 am
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I got to the pkg file as well and got nothing.  Is there a tool that extracts further?
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Re: Dissidia & Crisis core Model Viewer
#8  May 31, 2009, 06:31:23 am
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Someone make ACCloud, Sephiroth, Zack, WoL, Frionel, Tina, Cecil etc. spritesheets NAO

Getting shat on by a C&D from Squeenix isn't worth it in my book (and we all know the VIP treatment Squeenix gives to the Chrono Series fans)
Re: Dissidia & Crisis core Model Viewer
#9  May 31, 2009, 07:03:41 am
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Indeed. SE doesn't like this sorta stuff....at all.
Re: Dissidia & Crisis core Model Viewer
#10  May 31, 2009, 08:07:50 am
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Re: Dissidia & Crisis core Model Viewer
#11  May 31, 2009, 08:33:45 am
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Havent look through all of them yet 200+ files i extracted from it.

Most of them more or less look like this.

EDIT: Holy Crap you can rotate them and move them
Last Edit: February 11, 2010, 04:44:10 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#12  May 31, 2009, 12:58:06 pm
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Havent look through all of them yet 200+ files i extracted from it.

Most of them more or less look like this.

EDIT: Holy Crap you can rotate them and move them

Thanks to ol' Switch??  :sugoi: :sugoi: :sugoi: :sugoi: :sugoi:
Re: Dissidia & Crisis core Model Viewer
#13  May 31, 2009, 01:27:49 pm
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can you see the animations and stuff too?
Re: Dissidia & Crisis core Model Viewer
#14  May 31, 2009, 02:19:09 pm
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It can break down a dissidia or crisis core (PSP) iso and then you can view all of the models and animations and such from the games  :sugoi: :sugoi:

I assume you can, cant wait to see mugen projects using these :P

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Re: Dissidia & Crisis core Model Viewer
#15  May 31, 2009, 06:49:58 pm
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I DEMAND TERRA, CECIL, CLOUD, SEPHIROTH, ZIDANE AND KUJA SHEETS
FUCKING DO IT

...
no seriously ill kick your fucking ass if you dont do it >:(>:(>:(
[size=5pt]obviously joking[/size]
Re: Dissidia & Crisis core Model Viewer
#16  May 31, 2009, 06:52:21 pm
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havent figure out how to get them to animate, but I think I have to convert them to .smd format and import them into an animation program.

Beyond the scope of what is possible atm for me anyway still I learn how.
Last Edit: June 01, 2009, 12:55:13 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#17  May 31, 2009, 11:17:36 pm
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Please can you explain how you found the files in the first place? Seems like me and Hoshi are stuck in the same step. :blank:

EDIT: Please do not delete/move the topic. If we get some sort of letter asking us to, then we shall comply. Otherwise, it is free for all at the moment. But if it didn't break out here it was going to break out elsewhere sooner or later. Plus the guy who hosts the tool has made a Devil May Cry style game using FF7 models and the game is still up and running, with a patch released for it last month.

EDIT2: Not to mention the FF7 PC game still getting lots of attention with people "high-deffing" up the in game models on the field. And Triple Triad too.

EDIT3: And just to add one more, there's loads of stuff on FFXI that's being used for an assorted load of projects. I remember seeing a FFXI character made somewhere before a while ago using a model viewer someone made for the game (which lets you view the animations/effects)
Don't PM me. =(
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Last Edit: May 31, 2009, 11:24:34 pm by LadyKiKi
Re: Dissidia & Crisis core Model Viewer
#18  May 31, 2009, 11:32:55 pm
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Yeah, just comply with a C&D if you happen to get one. I was just letting you know that they are not like Capcom or SNK who only see it as fan art.

As far as I know though, they've only sued some dude (band?) in Korea for using Advent Children footage in his music video, for commercial purposes. Fan based projects have only gotten C&D orders. Quite a bit of them though.
Re: Dissidia & Crisis core Model Viewer
#19  May 31, 2009, 11:59:06 pm
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Please can you explain how you found the files in the first place? Seems like me and Hoshi are stuck in the same step. :blank:
The image i have is an ISO, but shouldn't be different from CSO.
It not neccessary to extract the pkg file. Use GitMo.exe to find the path where the image is located. Then in this case use the recursive option, if not already checked, change file extension to *.iso > *.cso

Should work then

As for CC, you need to use another tool
http://www.superg.org.ua/files/ff/ff7cc_extractor.tar.bz2
This one you need pkg and fse file.
Last Edit: June 01, 2009, 12:08:58 am by Cloudius
Re: Dissidia & Crisis core Model Viewer
#20  June 01, 2009, 03:17:17 am
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  • Forever seeking..
Please can you explain how you found the files in the first place? Seems like me and Hoshi are stuck in the same step. :blank:

EDIT: Please do not delete/move the topic. If we get some sort of letter asking us to, then we shall comply. Otherwise, it is free for all at the moment. But if it didn't break out here it was going to break out elsewhere sooner or later. Plus the guy who hosts the tool has made a Devil May Cry style game using FF7 models and the game is still up and running, with a patch released for it last month.

EDIT2: Not to mention the FF7 PC game still getting lots of attention with people "high-deffing" up the in game models on the field. And Triple Triad too.

EDIT3: And just to add one more, there's loads of stuff on FFXI that's being used for an assorted load of projects. I remember seeing a FFXI character made somewhere before a while ago using a model viewer someone made for the game (which lets you view the animations/effects)



i tried to use my CSO but it seems gitmo dosnt like csos


Decompress your cso into and iso using PSPiso compressor
then you can either scan the iso or extract Package.bin from (isofile)/PSPgame/Data/USRfile

and scan that, it has all the .GMOs there :D:D:D