This Game Rox To me need more SNK chars like Ryo, Robert, Kim, Mai or Rugal as a bossNotes:- Some select portraits need to be fixed like Ken or Bison- Need select Music and Vs Music- Some AI need to be fixed TooIn fact Good Job!!!
There is an intense hatred of Mai on the part of one of the members, so that's HIGHLY unlikely. Mr Saikyo is basically Ryo. Rugal is KoF, we're mostly basing this on SF2 (with a minor touch of FF). Oh and there is no custom AI. Just watch out for Guile. He's been known to destroy the unprepared... and the prepared. Thus his unofficial title of "Destroyer of worlds".
Rabite said, July 05, 2009, 01:05:53 amThere is an intense hatred of Mai on the part of one of the members, so that's HIGHLY unlikely. Mr Saikyo is basically Ryo. Rugal is KoF, we're mostly basing this on SF2 (with a minor touch of FF). Oh and there is no custom AI. Just watch out for Guile. He's been known to destroy the unprepared... and the prepared. Thus his unofficial title of "Destroyer of worlds".I beat him just fine.
Quote- Some select portraits need to be fixed like Ken or Bison- Need select Music and Vs MusicAre you talking about the large portraits, or the small ones? Also, when you say Bison, do you mean Dictator or Boxer? The larger portraits were touched up for likeness, and I don't recall there being any sort of palette errors for their small portraits. As for the music, I guess you mean the mp3 build, which does seem to be missing those two music files now that I look at it; seeing that this gets fixed up shortly.
The MP3 build is updated with the missing music.Regarding SNK characters, we'll toss another one in the final build. And I can assure you that it won't be Mai or Blue Mary.I utterly refuse to program them. Or to host the game if they're included.
QuoteAre you talking about the large portraits, or the small ones? Also, when you say Bison, do you mean Dictator or Boxer? The larger portraits were touched up for likeness, and I don't recall there being any sort of palette errors for their small portraits. As for the music, I guess you mean the mp3 build, which does seem to be missing those two music files now that I look at it; seeing that this gets fixed up shortly.I'm talking about small portraits:- Ken's nose is big ^^- M.Bison's (Dictator) cap needs to be fixedFor example why don't you use GameBoy sprites:http://www.spriters-resource.com/gameboy/sfalphagb/index.htmlhttp://www.spriters-resource.com/gameboy/sfii/index.htmlEdit:Special intro?- Ken Vs Ryu- Haggar Vs Zangiefetc etc
Regarding special intros, yes, it's something that's likely to happen in the future.Regarding dashes, bigger and slower characters dash less than small and fast characters, hence, they feel like a slide.
Segata: As Beatrice already said, special intros are probably something that will come up later, probably when a few more cast members are in place. A Haggar/Zangief intro is something I'm particularly interested in doing myself, but I'd like to see about changing up Haggar's sprites a bit first before those new frames are done. (See http://sf2nes.smeenet.org/Mr-A-Update/ to get an idea of what the changes could look like.)BigBoss: Regarding the dashes, care to name any characters in particular that feel like they are sliding? I'm guessing I know at least one off the top of my head, but please elaborate if you could.
very classy project& i've tested it right after having tested (& finished) sf4 on xbox 360...mr saikyo is really well edited (& haggar too BTW...)congrats again
Mr. A said, July 06, 2009, 06:09:45 pmSegata: As Beatrice already said, special intros are probably something that will come up later, probably when a few more cast members are in place. A Haggar/Zangief intro is something I'm particularly interested in doing myself, but I'd like to see about changing up Haggar's sprites a bit first before those new frames are done. (See http://sf2nes.smeenet.org/Mr-A-Update/ to get an idea of what the changes could look like.)Sweet, i'm not a good spriter ^^ but add shading on haggar's pant and on Mike Bison's bodyGreat Job keep it up man ^^
Tested it out around a bit, its pretty damn good, Terry kick throw needs a slighter bigger pause before the punch, will give more feedback as I go through the characters deeper later on.( his winpose could use an hat flying off, if you need more winposes and stuff like that, im also avaliable )
Just tested it 5 minutes, and it plays damn well, I'll give feedback when I have time. For now :- Ken's flame trail during shoryuken deos'nt look synchronised at the end of the move (it quits Ken's hand).- Is Blanka's "shading" finished ? I find it really strange that he changes colours so often.