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Tekken Mugen Project (Read 11005 times)

Started by MAMS, June 15, 2008, 06:55:46 am
Tekken Mugen Project
#1  June 15, 2008, 06:55:46 am
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I can't find my old topic. But I'm Turbanator and Me are working on Paul Phoenix here is the most updated sprite of him. Comments and Ideas are welcome. (also constructive criticism)

Re: Tekken Mugen Project
#2  June 15, 2008, 03:08:48 pm
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Pants are to much straight for me
Re: Tekken Mugen Project
#3  June 24, 2008, 06:37:41 pm
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he looks good but on his right leg u should see a tiny bit of the back of the pants leg otherwise he just looks like he has kfm's pants

otherwise he looks great
Re: Tekken Mugen Project
#4  June 27, 2008, 02:56:51 am
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I fixed his toe and added ripped edges to his Gi.


Also Armor King unfinished, but i plan to redo everything about him
Re: Tekken Mugen Project
#5  June 27, 2008, 03:04:57 am
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jail shoes lol
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Re: Tekken Mugen Project
#6  July 01, 2008, 12:20:41 am
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Okay, Light Punch is here. The First one was a sketch then it went to the product semi finish. Lol I'm proud of the stance. The hair was a major problem the one he has now looks like cake or something. The second one is a different version I tried. third is Felo's try to make it more into a curved shape. As far as the face goes i'm totally lost on that.

Re: Tekken Mugen Project
#7  July 01, 2008, 01:10:12 am
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I couldn't help it.

It looks good though, the character I mean.
Re: Tekken Mugen Project
#8  July 08, 2009, 03:14:15 pm
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Can i download this paul and armor king for mugen??
Re: Tekken Mugen Project
#9  July 08, 2009, 03:26:26 pm
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^ QOTD ?
Re: Tekken Mugen Project
#10  July 08, 2009, 04:32:01 pm
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Hmm, this looks much better than ARCoolGuys tekken mugen sprites (or are they ::))
And, for paul, its just an opinion but i think it would be better if you could see his whole face

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Re: Tekken Mugen Project
#11  July 08, 2009, 04:32:33 pm
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looks great, but his hair which is should be like that, but somehow I think it would be cooler if it would look more like benimaru's not as high, but with a little flow like that
Re: Tekken Mugen Project
#12  July 09, 2009, 09:53:32 am
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havent you decided to make it CvS style

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Re: Tekken Mugen Project
#13  July 11, 2009, 04:21:06 pm
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Re: Tekken Mugen Project
#14  July 11, 2009, 05:36:33 pm
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yeah so should'nt they convert Paul to CvS rather than make him stay Alpha

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Re: Tekken Mugen Project
#15  July 13, 2009, 05:27:31 pm
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technically speaking alpha is far more difficult so they are likely to end up with something more akin to cvs than alpha anyway.