These lifebars work under these settings Onlyopen mugen.cfg and edit these : motif = data/mugen1/system.def To motif = data/system.defGameWidth = 1280 GameWidth = 640 To GameHeight = 720 GameHeight = 480http://clubsyn-x-treme.net/ find it in the Win-M.U.G.E.N. Downloads / Misc. M.U.G.E.N. / Lifebars
Stupid question, but if these are 640*480 res-only lifebars, what makes me not be able to use them in normal Mugen ???Or did you add code that makes them not compatible with old Mugen ?
Old lifebars have to be rescaled and repositioned actually. My biggest gripe about widescreen resolutions is that the height is shorter so the lifebars takes up much more space.
Mgbenz said, October 01, 2009, 01:12:12 pmOld lifebars have to be rescaled and repositioned actually. My biggest gripe about widescreen resolutions is that the height is shorter so the lifebars takes up much more space.i was thinking of redesigned them for the HD settings ...
Inglourious CyBasterd said, October 01, 2009, 06:19:07 pmThen it would be a "real" Mugen 1.0 release, and not just a "compatibility update". yeah
I did everything I was told, and I get this: error message: Can't open data/system.defError loading system data: data/system.defAll this stuff's supposed to go into data, right, so where did I go wrong?
.(O). said, October 05, 2009, 03:16:24 pmCan I give my feedback? I don't like it. Its too polluted.bcuz is csx ? geee ...
-NG3o- said, October 05, 2009, 06:52:41 pmbcuz is csx ? geee ... Because he has the right to have his opinion. geee ...Actually, the metallic contours for the bars are as thick as the bars, which doesn't look very nice, but moreover, the huge space between the lifebars and the powerbars leads into the whole bars cluttering the fight because they take unnecessary space. And where are the custom portraits ?