Lariat Drop is its own special move now a la CVS. I think the term SNK Raiden is a little misleading as this Raiden is meant to be a "KOF 98" style Raiden. In '98 characters only had 2 throws. Adding so many throw variations would require a lot of sprite edits, which can't really be promised at this point (I'm not the one who'd be doing that). He currently uses the choke and belly to belly (a replacement for the northern lights he did in FFS). The only 3rd throw I could give him at the moment would be the standing powerbomb, but we need to convert the essentials first (basics, specials, DMs etc...).
Must admit, I didn't use Raiden in CvS... hell, I didn't really like CvS.. possibly because King was so butchered it wasn't funny.Good to see he'll have the Lariat Drop though. You mentioned the Powerbomb. Is this also a special, ala FFS? (Minus the cheesy little explosion, lol!)Either way, I'm really looking forward to this as Big Bear was one of my favourite fighters.. it's just a shame SNK chose to keep him as the heel Raiden and change him from a pure grappler. But hey, I'm just happy he's still around.
Raiden was one of the guys that Capcom didn't kill so badly. He still felt to Capcom-ish, but he was more fun to play than sayyyyy ATHENA!!!! Kinda like Geese was.In the world of King of Fighters, his simple powerbomb doesn't really hold up to Tizoc's Spinning Air Suplex. I gave him the CVS air powerbomb, but changed the vels. He's also got some of his KOF XII self mixed in.This is an older vid:http://www.youtube.com/watch?v=63_E9ig5RbAI've changed some moves to make them smoother. 3 of his 5 specials are unblockable throws. In other news, I've completed all standing basic attack clns. Gonna do ducking and jumping tomorrow and if I can find time, all the hitstates. Since I had to modify most of the Specials and DMs AIRs already, there isn't much need to do those at the moment. Still on completing his update for the weekend.
but those moves can be implemented because big bear also known as raiden is a grappler like goro daimon andclark - personages who use grappling moves besides the two throws standardthe standard throws where:- Choke Hold f + HK close- standing Power Bomb f + HP close other grappling moves where in ffsp:-German Suplex b + HP close-ground Lariot Drop df + HP close(not from the cvs !!! - but that one is welcomed too) -Headbutts b + HK close-Overhead Toss df + HK close-Bear Hug uf + HK closeyou can change the motions to fit kofget the ideea?
Here's how KOF throws worked in '98. Characters only had 2 basic throws. One finished with the opponent thrown in front, the other with the character thrown behind.Characters like Goro and Clark, just have lots of special throws. They didn't have multiple basic throws (Clark has an air throw though).the standard throws were:- Choke Hold f + HK close (Got it as a basic throw)- standing Power Bomb f + HP close (Currently using his Leaping Powerbomb, may add this one later, once all the basics are done)other grappling moves where in ffsp:-German Suplex b + HP close (Raiden didn't have a German, that's a Northern Lights Suplex. It was replaced in CVS with a Belly to Belly Suplex. I use this as his other basic throw.)-ground Lariot Drop df + HP close(not from the cvs !!! - but that one is welcomed too) (There's no animation from the classic Lariat Drop. The New Drop replaces the old one) -Headbutts b + HK close (There's no animation for this)-Overhead Toss df + HK close (This is the Press Slam right? There's no animation for this)-Bear Hug uf + HK close (There's no animation for this)That's a lot of additional sprite work that I just can't promise at this time.
thanks for the info, but you can use help for creating those moves at spriters academy forum - why don't u try?a 100% movelist from all games (ffsp, cvs, cvs2, kofxii) done takes time but believe me it's worth the effort!
When will Spriters Academy finish converting his sprites? Why didn't SNK make a King of Fighters Raiden until The King of Fighters Re-Birth AKA The King of Fighters XII?
Hi Thedge. I agree that making a full character would be very rewarding. Some at the Spriter's Academy agree, but for now, the focus is on bringing Raiden over to KOF first, and adding all the bells and whistles after. That way other people could help if they wanted.The Spriter's at the Academy are aware of the project and have been for some time. There's a lot of sprites they're already converting (around 200 iirc). That's why there isn't time at the moment to do custom sprites. Besides, sprites like Mary's arm and leg snap animations and Gai's arm snap would be more important for blending into Mugen.I can't give a timeline on their progress. I can tell you that it hasn't started yet, which is why I'm trying to finish my coding part. All the members who've agreed to help (including myself) are busy with a lot of other projects. Raiden is an "if time permits" project between all of us, although we're trying. I was supposed to assist in the color flattening process, but I'm too busy at the moment. I figure stuff with Raiden will really pick up in March when I can come back to Mugen full time (if he isn't completed by then). I haven't contacted the spriters yet since I wanted to have a finished product to give them first (they don't have Raiden yet).
Looking forward to the finished product. It looks to be worth the wait.Thedge said, October 15, 2009, 08:38:40 pmWhen will you stop using blue fonts to type SNK?When he posts something worth reading. Which will happen at roughly the same time the world ends.
Spent the weekend dealing TV issues. I managed to complete the revamp of the collisions for all basic attacks and hitdefs. The Specials and DMs also need to be changed (didn't realize it until I looked at them), but those will be done later. I corrected and added all the sparks except fire and DM (that's what I'm doing today). Once that's done, I'll have a good package to give to the Spriting team.Things that'll be left to do later on:- Fix Specials and DMs collisions- Make a more '98 combo friendly version (chaining command move into throws for example)- Spritework - Damage adjusting- Other things I'm probably forgetting right now...
I've passed Raiden on to the spriter's academy team. I'll be back on this project full time in March, maybe sooner, but if there's anything else that happens in the meantime, I'll be sure to post here. Plus, I'll probably touch up the rest of the code before then (the stuff mentioned in the previous post). With any luck, we'll have at least one or two pretty pics to show y'all. Cheers!
Lot of internal stuff. Not so much external stuff. Can't really see all the new clsns when playing and all. Vels as visibly better than the last video, but I'll wait until the Spriters team has something before posting a vid update. Stay tuned.
today I added into the char the stand animation, it's made by 14 sprites instead the 4 it originally have on the .sffI changed his face to the "viking" style cause it was voted to be the model by most of the spriters...isn't finished, but it's already into the char...here the preview of what's done (fixed the color palette, changed the face, "barba", removed some colours from my old animation that were not needed)added a new palette (easier to spritework in my case)-face, hands, mouth, and a few details aren't finished...and now the question... should we use another colors for his moustecheand "barba"?!btw Raiden would have an special intro against Blue Demon Ramon (WIP only announced on sprac so far)but, well... he is -------------------->
yeah, I need to change that...right leg looks nice, even if it's not finished yet, but left leg seems like it's growing xDa gew tweaks to make him looks better, but doesn't look thta bad in mugen (animation looks slower)
nio said, November 17, 2009, 10:32:16 pmtoday I added into the char the stand animation, it's made by 14 sprites instead the 4 it originally have on the .sffI changed his face to the "viking" style cause it was voted to be the model by most of the spriters...isn't finished, but it's already into the char...here the preview of what's done (fixed the color palette, changed the face, "barba", removed some colours from my old animation that were not needed)added a new palette (easier to spritework in my case)-face, hands, mouth, and a few details aren't finished...http://i79.photobucket.com/albums/j153/nio107/SPRAC%20STUFF/standraid3.gifhttp://i79.photobucket.com/albums/j153/nio107/SPRAC%20STUFF/standraid2.gifhttp://i79.photobucket.com/albums/j153/nio107/SPRAC%20STUFF/standraid1.gifand now the question... should we use another colors for his moustecheand "barba"?!btw Raiden would have an special intro against Blue Demon Ramon (WIP only announced on sprac so far)but, well... he is --------------------> http://i79.photobucket.com/albums/j153/nio107/SPRAC%20STUFF/masked.gifI thought that was red dragon from 3 count bount
nio said, November 17, 2009, 10:32:16 pmadded a new palette (easier to spritework in my case)A way to give him a barechested look like the KoF XII palette work?