I feel like some of my feedback sort of fell into the wayside.... So, I'd like to elaborate on some of the things I mentioned.
Like I mentioned, her hit boxes are odd. And in a future version, should have a reworking.
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Next, as I said earlier, the minions are WAY too powerful. Combined with the fact they're counted as "player" type helpers. Anyone fighting Maleficent, and there are minions out on the field. Your character will likely face them. Leaving the player in weird block situations. Now, for a boss character, it's fine to have something broken.... But I feel like this is pushing it.
As you can see, the minions often time put you into an infinite block-string when combined with Maleficent's attacks, not to mention her AI still summons more than 4 sometimes. The video also showcases the AI glitch I mentioned, where she jumps in the air, then stands in it.
Finally, one thing I missed in my previous post.... Her projectiles don't count as projectiles. So things like projectile immune moves. Or reflectors don't work on her at all.
Anyway, I hope this feedback is taken into consideration. I see a lot of potential in Maleficent as a boss character. I just think these flaws hold her back some.