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The Palette FAQ (Read 57857 times)

Started by Jesuszilla, August 23, 2010, 03:03:49 am
Re: The Palette FAQ
#41  August 27, 2010, 03:20:53 am
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hmm, maybe this is only applicable to custom sprite...
but anyway:
color treatments in photoshop, for sprite and illustration

Last Edit: August 27, 2010, 03:26:39 am by Kyojuu Tokusou Navetsea
Re: The Palette FAQ
#42  August 27, 2010, 03:39:26 am
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A little tutorial on reference palettes.

Usually when making palettes, it’s a good idea to make some based on either the various appearances the character has appeared in or on other characters.

Other Characters
Usually, this is the easiest type of palette to make, especially if the reference character is from the same source game. If this is the case, then one can just transfer the value numbers. Let’s take Ryu and Shin Gouki for example.

Since they’re both from CvS, the color values were transfer rather than “guessing” the colors, producing a more desirable palette. However, this can also go wrong, as in this case:

Not only is this a bad palette in general, but notice how they tried to guess the color of Ken’s gi and hair. It’s quite obvious that they failed.

I’ll update this later with better explanations and pictures along with a little guide on palettes based on different appearences, such as official art, games and the like.

GT

Re: The Palette FAQ
#43  August 27, 2010, 07:03:02 am
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Why is it that when I download a png the palette always comes out as reversed for me?
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Last Edit: August 27, 2010, 07:32:30 am by sYZygy
Re: The Palette FAQ
#44  August 27, 2010, 07:40:09 am
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because it is like that, convert to pcx first

GT

Re: The Palette FAQ
#45  August 27, 2010, 09:59:01 am
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:beamgoi:
Yeah Titiln, in fact, You Made Him
Re: The Palette FAQ
#46  August 27, 2010, 12:04:30 pm
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Last Edit: August 27, 2010, 12:07:44 pm by Cybaster
Re: The Palette FAQ
#47  August 27, 2010, 12:24:26 pm
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it is indeed reversed in photoshop.