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captainz

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Messages by captainz

    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 July 19, 2019, 07:36:08 pm View in topic context
 Posted by captainz  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

needed to download the microsoft vc redist, works now thanks!!!
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 July 19, 2019, 10:20:28 am View in topic context
 Posted by captainz  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

for real!? whats up with this error??? i really want this Fighter Factor Studio.... i would gladly pay moneys if that is what you want!!??!!
why is the web site broken?? please help us all out please...
    

Re: Marvel Vs. Capcom: MUGEN Edition

 September 21, 2013, 03:33:45 am View in topic context
 Posted by captainz  in Marvel Vs. Capcom: MUGEN Edition (Started by Nestor February 27, 2013, 05:28:52 am
 Board: Projects

Hi, i was wondering about the game play it self, since this is a MVC game and the first post said something about Tag team battles, i wanted to know if it really will have tag and will you have to press CTRL+3 at the start of every fight or have you figured out the super secret to getting past that like china mugen did for there KOF game?
-thanks
    

Re: Emma Frost/White Queen V2?

 January 26, 2013, 12:45:55 am View in topic context
 Posted by captainz  in Emma Frost/White Queen V2? (Started by CarnageRulez312 June 28, 2012, 07:55:28 am
 Board: Requests

Hi, about this emma...I remember when it came out it also had a Hellfire club stage for her, I had it then lost it and was hoping someone might have a link to that one to? Thanks

.....found it on cavernofcreativity.com
    

Re: Brokenmugen1.0 /chars .cns code help needed

 January 11, 2013, 11:47:35 pm View in topic context
 Posted by captainz  in Brokenmugen1.0 /chars .cns code help needed  (Started by captainz January 11, 2013, 01:39:01 am
 Board: M.U.G.E.N Configuration Help

Yeah SyN that would be most awesome if you could help with this, lots of thanks
    

Re: Brokenmugen1.0 /chars .cns code help needed

 January 11, 2013, 09:19:31 pm View in topic context
 Posted by captainz  in Brokenmugen1.0 /chars .cns code help needed  (Started by captainz January 11, 2013, 01:39:01 am
 Board: M.U.G.E.N Configuration Help

thanks for the reply vgmaster2.0, this was the kind if info i was looking for, So i tried it out and the bad news is it did not work and the character spawned a clone. but i only tried one character (DCvsMarvel Professorx by Twinimage).  I think Professorx also did not work cuz 0 and 5900 states were changed and use for other things (I guess)...
heres what the two State's said before i tried changing, State 0:
; Stand
[Statedef 0]
type = S
physics = S
sprpriority = 0

[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 3] ;Stop moving if low velocity or 4 ticks pass
type = VelSet
trigger1 = abs(vel x) < 2
trigger2 = Time = 4
x = 0

[State 0, Explod]
type = Explod
trigger1 = animelem = 7
anim = 60
pos = 15,5
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
scale = 0.75,0.75

[State 0, 4] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050

.....and 5900:
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = !RoundsExisted;roundno = 1
value = 190

 Im gonna try the one you said (Utsuho by Kohaku) to see if im doing it right and so if utsuho dont work then ill try DL BM winmugen and try again there to make sure its not 1.0 thats the prob,
 The good news (for me) is this helped me understand this stuff alot more then I did before your help, thanks again
    

Brokenmugen1.0 /chars .cns code help needed

 January 11, 2013, 01:39:01 am View in topic context
 Posted by captainz  in Brokenmugen1.0 /chars .cns code help needed  (Started by captainz January 11, 2013, 01:39:01 am
 Board: M.U.G.E.N Configuration Help

Hi, I dl brokenmugen1.o and I seen in the release talk for this that the combo announcer was disabled for compatibility probs but I wanted to tinker with it cuz I REALLY want it working, so I got it to come back on and it works fine with kfm 1.0 char but the rest of my chars won't trigger the announcer. I have reason to belive the prob is in the command.cnd files of the chars I have but I'm sure I could be wrong cuz I'm a noob to this. So if someone could show me what the brokenmugen is checking in the chars to make it work or what in kfm is being used to work that the other chars needed then maybe I can patch up all my chars one by one.
Thanks and hope someone can help cuz I have the time and willing to learn

..also I know some chars already have there own combo announcer incoded in them but I'm not using any of them for this so that's one prob I don't have