for real!? whats up with this error??? i really want this Fighter Factor Studio.... i would gladly pay moneys if that is what you want!!??!! why is the web site broken?? please help us all out please...
Hi, i was wondering about the game play it self, since this is a MVC game and the first post said something about Tag team battles, i wanted to know if it really will have tag and will you have to press CTRL+3 at the start of every fight or have you figured out the super secret to getting past that like china mugen did for there KOF game? -thanks
Hi, about this emma...I remember when it came out it also had a Hellfire club stage for her, I had it then lost it and was hoping someone might have a link to that one to? Thanks
thanks for the reply vgmaster2.0, this was the kind if info i was looking for, So i tried it out and the bad news is it did not work and the character spawned a clone. but i only tried one character (DCvsMarvel Professorx by Twinimage). I think Professorx also did not work cuz 0 and 5900 states were changed and use for other things (I guess)... heres what the two State's said before i tried changing, State 0: ; Stand [Statedef 0] type = S physics = S sprpriority = 0
[State 0, 1] type = ChangeAnim trigger1 = Anim != 0 && Anim != 5 trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over value = 0
[State 0, 2] type = VelSet trigger1 = Time = 0 y = 0
[State 0, 3] ;Stop moving if low velocity or 4 ticks pass type = VelSet trigger1 = abs(vel x) < 2 trigger2 = Time = 4 x = 0
[State 0, 4] ;Are you dead? type = ChangeState trigger1 = !alive value = 5050
.....and 5900: ; Initialize (at the start of the round) [Statedef 5900] type = S
[State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0
[State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0
[State 5900, 3] ;Intro for round 1 type = ChangeState trigger1 = !RoundsExisted;roundno = 1 value = 190
Im gonna try the one you said (Utsuho by Kohaku) to see if im doing it right and so if utsuho dont work then ill try DL BM winmugen and try again there to make sure its not 1.0 thats the prob, The good news (for me) is this helped me understand this stuff alot more then I did before your help, thanks again
Hi, I dl brokenmugen1.o and I seen in the release talk for this that the combo announcer was disabled for compatibility probs but I wanted to tinker with it cuz I REALLY want it working, so I got it to come back on and it works fine with kfm 1.0 char but the rest of my chars won't trigger the announcer. I have reason to belive the prob is in the command.cnd files of the chars I have but I'm sure I could be wrong cuz I'm a noob to this. So if someone could show me what the brokenmugen is checking in the chars to make it work or what in kfm is being used to work that the other chars needed then maybe I can patch up all my chars one by one. Thanks and hope someone can help cuz I have the time and willing to learn
..also I know some chars already have there own combo announcer incoded in them but I'm not using any of them for this so that's one prob I don't have