Posted by DeathScythe in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
but why is the pic so small? xD
my work is fine
Man of culture I see.
Aside from the purpose of this video, i just want to appreciate the castlevania music playing in the background.
Ok the CLSN issues are ok though their are a few anims that are off thats normal considering the hundreds of anims there are so "really bad'" is a terrible analysis they are fine few tweaks are needed. ALL his attacks connect fine and the priority is fine nice try tho. Infinite priority ? I never even heard of that you saying anything on the post nowIf you think this is "fine", ok then. I just have never seen any char with that kind of CLSN, where you have no blue box covering red boxes, where you don't have a blue box that goes to his feet (except for a few jumping attacks) causing crouching attacks to miss, and so on. Take a look here if needed.
the x y scale I mentioned above why I changed the x scale the y scale is the cvs2 sizing of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyoneThe "cvs2 scale" you're talking about applies only to some characters as mentioned already, for example Cammy and Sakura who had their original sprites recycled from CPS2 games where the screen ratio is different. CPS2 screen is 384 x 224 while CVS2 uses standard 320 x 240. Characters with new sprites on this game, such as Rugal and probably all SNK fighters, are already designed to work with the CVS2 ratio, so there's no need to scale them.
Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback IIt happens on tall vs small characters, I know that, but KFM is not small and it still wiffs. If you take Rugal as an example (since he and Asura should be the same height), he doesn't wiff KFM on any attack.
can tell you are inexperienced with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways
Ainda não me entra na cabeça que o Gugu morreu.
triggerall = !(enemy, name = Kasumi)should work.