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Mark85

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Messages by Mark85

    

Re: Rouga Zanma (Jin+Lancel)

 July 13, 2019, 03:52:28 pm View in topic context
avatar  Posted by Mark85  in Rouga Zanma (Jin+Lancel) (Started by Mark85 June 01, 2019, 05:47:44 pm
 Board: Requests

this isnt the one kaze no ken,thanks for trying to help tho
    

Pots Ryu by Memo

 July 12, 2019, 10:29:15 pm View in topic context
avatar  Posted by Mark85  in Rouga Zanma (Jin+Lancel) (Started by Mark85 June 01, 2019, 05:47:44 pm
 Board: Requests

Pots Ryu by Memo
    

Re: Dudley by Mr.Ansatsuken

 July 12, 2019, 10:23:51 pm View in topic context
avatar  Posted by Mark85  in Dudley by Mr.Ansatsuken (Started by Mark85 July 07, 2019, 05:21:36 pm
 Board: Edits & Addons 1.0+

Dudley updated again
probably not gonna get updated for 2 weeks.
also try cancelling a Super into super guys,couldnt do it,hence asking
    

Re: Dudley by Mr.Ansatsuken

 July 12, 2019, 02:07:15 pm View in topic context
avatar  Posted by Mark85  in Dudley by Mr.Ansatsuken (Started by Mark85 July 07, 2019, 05:21:36 pm
 Board: Edits & Addons 1.0+

Dudley updated,ported sounds from original version
was trying to recode jump and run,guess I fucked up,restored it to original,should work
    

Re: Dudley by Mr.Ansatsuken

 July 11, 2019, 07:33:08 pm View in topic context
avatar  Posted by Mark85  in Dudley by Mr.Ansatsuken (Started by Mark85 July 07, 2019, 05:21:36 pm
 Board: Edits & Addons 1.0+

man why the fuck snd is doing this,I have no idea,I'm not changing anything
    

Re: What character would you love to see in Mugen

 July 11, 2019, 02:52:07 pm View in topic context
avatar  Posted by Mark85  in What character would you love to see in Mugen (Started by Monochu360 July 06, 2019, 05:58:42 am
 Board: M.U.G.E.N Discussion

    

Re: Dudley by Mr.Ansatsuken

 July 11, 2019, 02:42:42 pm View in topic context
avatar  Posted by Mark85  in Dudley by Mr.Ansatsuken (Started by Mark85 July 07, 2019, 05:21:36 pm
 Board: Edits & Addons 1.0+

No idea about sounds
Turns out I implemented it just set the cmd to sth else,fixed
 sounds are fixed
high jumps are good as it is
Chains are optional now,got the config for it,
Pls Redownload
Also did anyone try Super Cancelling? Super into Super etc been afraid that I fucked up sth,havent been able to do it myself
Updated Again,Thanks to Mr.Giang,debug flood is gone
    

Re: add004basic

 July 11, 2019, 02:01:28 pm View in topic context
avatar  Posted by Mark85  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

gotta make first letter of arg2 of attr in def H
So if your super's hitdef has attr=S,SP
you gotta change it to atttr=S,HP
    

Re: Dudley by Mr.Ansatsuken

 July 11, 2019, 12:23:11 am View in topic context
avatar  Posted by Mark85  in Dudley by Mr.Ansatsuken (Started by Mark85 July 07, 2019, 05:21:36 pm
 Board: Edits & Addons 1.0+

did you try him,I added it from your version
    

Re: Dudley by Mr.Ansatsuken

 July 10, 2019, 08:31:21 pm View in topic context
avatar  Posted by Mark85  in Dudley by Mr.Ansatsuken (Started by Mark85 July 07, 2019, 05:21:36 pm
 Board: Edits & Addons 1.0+

Pls redownload,I forgot command
    

Re: KOFxiii hitsparks

 July 10, 2019, 04:04:28 pm View in topic context
avatar  Posted by Mark85  in KOFxiii hitsparks (Started by TheTerrabitnemesis July 04, 2019, 10:03:54 pm
 Board: Development Resources

you just swap them and adjust where its positioned in sff and air based on old sparks so that it appears nice
    

Re: Implementing a var to pausetime to change pausetime when a var is on

 July 10, 2019, 02:16:55 pm View in topic context
avatar  Posted by Mark85  in Implementing a var to pausetime to change pausetime when a var is on (Started by Mark85 July 10, 2019, 12:52:21 pm
 Board: M.U.G.E.N Development Help

I figured it out
    

Re: Implementing a var to pausetime to change pausetime when a var is on

 July 10, 2019, 01:07:15 pm View in topic context
avatar  Posted by Mark85  in Implementing a var to pausetime to change pausetime when a var is on (Started by Mark85 July 10, 2019, 12:52:21 pm
 Board: M.U.G.E.N Development Help

var(20) is controlling custom combo,
its usually 180 inside custom combo state and below is -2
Code:
[State -2, Custom Combo End]
type = VarSet
trigger1 = var(20) < 0
trigger2 = MoveType = H
trigger3 = RoundState != 2
trigger4 = (StateNo = [3000,4999])
var(20) = 0
ignoreHitPause=1
[State -2, Custom Combo Time]
type = VarAdd
trigger1 = var(20) > 0
var(20) = -1
ignoreHitPause = 1
[State -2, Custom Combo Asserts]
type = AssertSpecial
trigger1 = var(20) > 0
flag = NoStandGuard
flag2 = NoCrouchGuard
flag3 = NoAirGuard
ignoreHitPause = 1
[State -2, Custom Combo PalFX]
type = PalFX
trigger1 = var(20) > 60
time = 2
add = 32 + ceil(sin(var(20) / 16.0 * pi) * 32), 32 + ceil(sin(var(20) / 16.0 * pi) * 32), 32 + ceil(sin(var(20) / 16.0 * pi) * 32)
ignoreHitPause = 1
[State -2, Custom Combo PalFX]
type = PalFX
trigger1 = var(20) = [1,60]
time = 2
add = 64 + ceil(sin(var(20) / 8.0 * pi) * 64), 64 + ceil(sin(var(20) / 8.0 * pi) * 64), 64 + ceil(sin(var(20) / 8.0 * pi) * 64)
ignoreHitPause = 1
    

Implementing a var to pausetime to change pausetime when a var is on

 July 10, 2019, 12:52:21 pm View in topic context
avatar  Posted by Mark85  in Implementing a var to pausetime to change pausetime when a var is on (Started by Mark85 July 10, 2019, 12:52:21 pm
 Board: M.U.G.E.N Development Help

pausetime =Ifelse(var(20), 4, 10), Ifelse(var(20), 4, 10)
guard.pausetime = Ifelse(var(20), 4, 10), Ifelse(var(20), 4, 10)

okey so this is the pausetime and guard.pausetime values character is using,
so what I wanna do is to implement a new var to this,var(55)
basically this var is for chain combos
so if chains are turned on in config file
character will use different pause time values.
Any idea how to implement this?
    

Re: Knuckles8864's WiPs - Back to the Crazy Guy!

 July 10, 2019, 12:26:02 am View in topic context
avatar  Posted by Mark85  in Knuckles8864's WiPs - Back to the Crazy Guy! (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

Nuroravage is Razorback from discord,I think he is probably also in guild discord
    

Re: Does this thing exist?/who is the author?/etc. thread.

 July 09, 2019, 06:23:07 pm View in topic context
avatar  Posted by Mark85  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

There was this weird character based on Broly by from Fighter Z,anyone has it?
    

Re: Rouga Zanma (Jin+Lancel)

 July 09, 2019, 06:22:11 pm View in topic context
avatar  Posted by Mark85  in Rouga Zanma (Jin+Lancel) (Started by Mark85 June 01, 2019, 05:47:44 pm
 Board: Requests

Looking for Rouga Zanma by (Jin+Lancel)
    

Re: Dudley by Mr.Ansatsuken

 July 09, 2019, 03:17:12 pm View in topic context
avatar  Posted by Mark85  in Dudley by Mr.Ansatsuken (Started by Mark85 July 07, 2019, 05:21:36 pm
 Board: Edits & Addons 1.0+

First Post Updated pls redownload
    

Re: EB Goku Pots Style

 July 09, 2019, 03:15:18 am View in topic context
avatar  Posted by Mark85  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects

Its actually Been done with 280Gou's goku and it has like 5 transformations.havent thought about sprites being identical and how it would look with overlay so you got a point
    

Re: EB Goku Pots Style

 July 09, 2019, 02:25:07 am View in topic context
avatar  Posted by Mark85  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects

while this is nice,I remember character grabbed return to old sprites,sure common1 prevents that from  happening,but,since its getting a realese,                                       
how reliable is that?                                                                                                                                                                                                                                                     
 I suggest seperating the SSJ hair from gethit and throws and using an explod to show them.