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Kamekaze

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Messages by Kamekaze

    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 September 13, 2018, 03:31:08 am View in topic context

Thank you, it's never my intent for any of these to create any sort of hostility. Anyone with reservations with anyone I interview should be more than capable of keeping it to themselves since pretty much everyone here is an adult. In the mean time if @Jango: is available, which may not be due to the on going situation in hawaii. I'd love to speak to him next.
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 September 13, 2018, 02:41:35 am View in topic context

As I said I ask the same questions to everyone. No special treatment, no fluff pieces. People talk about what they want to. I'm not a journalist of any kind nor is it my job to hold people accountable for anything unrelated my questions. If that is not enough for you feel free to talk to him yourself and record it. I don't have an exclusivity deal on anything I do.
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 September 13, 2018, 02:31:39 am View in topic context

As I said above, I don't ask any questions like that. JZ kept it very respectful so I don't understand the lack there of for what I asked.
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 September 13, 2018, 02:22:14 am View in topic context

I'm going to ask again that you not derail this thread. I'm not sure what's bothering you in particular but I honestly couldn't care less about it. This isn't some defend or attack Jesuszilla thread. I ask that you respect my request.
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 September 13, 2018, 02:14:51 am View in topic context

You asked, I've answered. After reaching out to everyone once again, I got Jesuszilla to sit down with me. Now I'm not unaware of what happened so I'm asking ahead of to keep this thread on topic. This is about learning, not whatever other reason people have to derail.

So you are going to be asking him why he keeps finding cryptic ways to insult other creators? Because thats pretty much the one question everyone wants to see answered, why he is still doing this over eight years in. I look forward to learn what motivates him to keep insulting people.
That's never the kind of question I'd ask. Please keep it on topic.
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 September 12, 2018, 11:29:43 pm View in topic context

You asked, I've answered. After reaching out to everyone once again, I got Jesuszilla to sit down with me. Now I'm not unaware of what happened so I'm asking ahead of to keep this thread on topic. This is about learning, not whatever other reason people have to derail.
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 September 08, 2018, 01:45:07 am View in topic context

I don't see a reason to interview people twice lol. And I like to ask the same questions because the conversation tends to lead to some other topics and I like how it can organically flow as it does. It's how some interviews are long as others.
    

Re: a chat with vets, live interviews with MUGEN peoples (Interviews always on pg1)

 September 06, 2018, 01:56:56 pm View in topic context

So it's been brought to my attention that this thread has been neglected which the following needs to be said:

-I didn't know anyone cared/noticed
-The reason there hasn't been anything made recently is because the people I've asked hasn't responded, look in this thread and you'll see me tag them constantly and I'm not begging anyone to do anything.
-I never tell anyone the questions I'm going to ask in advance, and it's always the same questions. I'm not here to grill anyone, it's supposed to be for today's audience to hear from those from the past. Also because if I did people may try to rehearse for brownie points.
-I interview who responds, nothing more nothing less. I'm too old to be biased about mugen rofl

That being said, still waiting to hear from those I'd like to talk to.
    

Re: Assets discuession thread (art/graphics/hitsparks)

 September 05, 2018, 07:20:42 pm View in topic context
avatar  Posted by Kamekaze  in Assets discuession thread (art/graphics/hitsparks)  (Started by Kamekaze September 11, 2017, 06:46:37 pm
 Board: TMNT x Justice League: Untold Prophecy.

it is public, its a subsidiary of a discord known as "TMNT Tournament Fighters CE + SNES Fighters". I have a channel there but it's largely about snes fighters of all kinds and the scenes around them. You can join it here https://discord.gg/PQJxe4 . Updates, such as stage wips by the guy who makes the assets as I put said stages together, are posted there as well as any balance changes before they happen. The only reason it's there is because it was their idea in the first place that I gave flesh lol.
    

Re: EX / Fighting Layer: New Arika fighting game

 September 05, 2018, 04:59:25 pm View in topic context
avatar  Posted by Kamekaze  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 pm
 Board: Fighting Games

Terry wont be there for a while. Like don't even worry about him for a few months lol
    

Re: Assets discuession thread (art/graphics/hitsparks)

 September 05, 2018, 04:57:49 pm View in topic context
avatar  Posted by Kamekaze  in Assets discuession thread (art/graphics/hitsparks)  (Started by Kamekaze September 11, 2017, 06:46:37 pm
 Board: TMNT x Justice League: Untold Prophecy.



Right, forgot to bring this here but. Recently a guy decided to join this project contributing a massive amount of work and he is a gigantic asset to say the least. What you're seeing is his new HUD, and his two new stages he made from basically scratch. As you can see hes very talented and I wish I had a video so you could see it in action. He's also gone through almost all the other stages and revamped them quite a bit. Especially the new thunderdome stage. All I know about him is that he goes by "Aywhatsgoinoninhere" On our discord but he's helped elevate this to no longer using old assets and really standing out to be its own thing. Now yes, that is the same timer, but we're working on that too lol.

Hopefully in the coming days I will be able to showcase a ton of other changes because it's been quite a bit.
    

Re: Super Smash Bros Ultimate

 August 11, 2018, 01:48:30 am View in topic context
avatar  Posted by Kamekaze  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Yeah, poor Luigi man... :(

Though OMG YES!!!! I gotta get a Switch now! I've literally been waiting years for this moment. Simon and Richter! Man it's a dream come true. Slowly but surely, Konami is getting back into good graces. Someone in upper management has their head on straight and doing their best to dig the company out of the hole.

With the Netflix anime and this, they are definitely on the right track. This is so awesome I can't even truly give it justice.

@Kamekaze:

IDK when your Richter will be done, though this could be great for perhaps some additional moves and voice acting!
fun fact, i literally had all the things he was doing minus the angled whip over 2 years ago when he was planned. It felt bizarre to see my identical moveset ideas. The only difference is I had hydro storm where they went with grand cross
    

Re: Kirby, the fifth turtle

 July 23, 2018, 09:12:11 pm View in topic context
avatar  Posted by Kamekaze  in Kirby, the fifth turtle (Started by Kamekaze July 13, 2018, 09:19:23 pm
 Board: TMNT x Justice League: Untold Prophecy.



Here's kirby in action!
    

Re: Kirby, the fifth turtle

 July 14, 2018, 06:14:35 pm View in topic context
avatar  Posted by Kamekaze  in Kirby, the fifth turtle (Started by Kamekaze July 13, 2018, 09:19:23 pm
 Board: TMNT x Justice League: Untold Prophecy.

It's a beta theme. I've used 3 so far for chars who either didn't have one or jl chars that had weak themes otherwise
    

Re: Kirby, the fifth turtle

 July 13, 2018, 11:41:41 pm View in topic context
avatar  Posted by Kamekaze  in Kirby, the fifth turtle (Started by Kamekaze July 13, 2018, 09:19:23 pm
 Board: TMNT x Justice League: Untold Prophecy.

Yeah I know all about him, I thought that char initially had the weaponless sprites but I was wrong so a very helpful guy named N. ripped all the weaponless frames for me and I began drawing. Once you guys get to play with him you'll notice that any exposed shell frame has his weapons visibly on his back among other things. When he throws his weapon for his air projectile you'll only see one on his back and the omega version where he throws both no weapons are back there. that's the other way I couldn't be lazy because if he put the weapons up you ought to be able to see them when possible.
    

Re: Kirby, the fifth turtle

 July 13, 2018, 11:01:17 pm View in topic context
avatar  Posted by Kamekaze  in Kirby, the fifth turtle (Started by Kamekaze July 13, 2018, 09:19:23 pm
 Board: TMNT x Justice League: Untold Prophecy.

technically theres only one way to fight him in arcade mode and maybe it's just that.......
    

Re: Kirby, the fifth turtle

 July 13, 2018, 10:31:28 pm View in topic context
avatar  Posted by Kamekaze  in Kirby, the fifth turtle (Started by Kamekaze July 13, 2018, 09:19:23 pm
 Board: TMNT x Justice League: Untold Prophecy.

it's a pretty nice comparison tbh. He's a glass cannon with the lowest stun value in the game. However his offense and defense are very good. His air fireballs are designed to both be offense and defensively used and his normals are very much not the same as the other turtles in any capacity. Meanwhile he references almost everyone in the game without copying anything. I made him ironic given what the other kirby is known for lol.
    

Kirby, the fifth turtle

 July 13, 2018, 09:19:23 pm View in topic context
avatar  Posted by Kamekaze  in Kirby, the fifth turtle (Started by Kamekaze July 13, 2018, 09:19:23 pm
 Board: TMNT x Justice League: Untold Prophecy.



Believe it or not there was a 5th turtle that wasn't venus. However unlike venus he never made it past the cutting room floor. He was meant to be a reference to Jack Kirby of comic books fame and was going to wield dual daggers. More can be found out about him here. You may notice he puts his weapons away to fight, while I did sprite the weapons entirely on my own it was not because I was lazy. His point is he doesn't need them to fight but he will use them to finish an opponent off!

I don't have an arcade run of him yet but ill put one up soon.
    

Re: Fighter's History: Dynasties - PUBLIC BETA

 July 04, 2018, 02:49:13 am View in topic context
avatar  Posted by Kamekaze  in Fighter's History: Dynasties - PUBLIC BETA (Started by Kamekaze June 28, 2018, 08:45:07 pm
 Board: Your Releases, 1.0+

just incase the instructions weren't clear here's a handy dandy video on how to get training mode working.

    

Re: Fighter's History: Dynasties - PUBLIC BETA

 June 29, 2018, 03:14:47 am View in topic context
avatar  Posted by Kamekaze  in Fighter's History: Dynasties - PUBLIC BETA (Started by Kamekaze June 28, 2018, 08:45:07 pm
 Board: Your Releases, 1.0+

its fixed, happy playing