Posted by mkfreak89 in Stage interaction (Started by TheUltDark October 01, 2019, 12:43:35 am
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
Glad to see keep on it!
Juat want to say I'm a huge fan of this 2D MK. I grew up on it in the 90's so Great work man. I enjoy seeing people who goes back in time and puts effort into making vintage games come back to life
Thats because it IS him.
Shang Tsung trailer :
Also comfirming that the leak was spot oo :
Try spoiler tags maybe?
I actually like Shang Tsung new appearance, but i dislike KANO and JAX, they look completely different from MK9 and MKX.Cassie and Jacqui were the least interesting of the bunch, especially Jacqui, at least Cassie had her green protagonist power, while Jacqui was just... there.
I also find it quite silly they included those kids of Cage and Sonya,Jax.etc. Kinda reminds me on DBZ when they used to fight along their parents anyway i hope we wont get takeda and kung jin aswell because cassie and jaqcuie are enough already.I honestly think all 4 of them were LAME and Boring, in design and story too, and they didnt made much sense especially being someone elses kid in the game.Which fucking adult needs their parents permission for anything this important?
Which Parent would let hes own kid participate in MK ???
If you mean the player and ONLY the player (not P2), then i'm afraid I don't exactly know. But in general, the camera folllowing when either P1 or P2 is in the air is determined by both a combination of boundhigh and verticalfollow.
You'll want to set the boundhigh in correlation to how tall your stage is (typically you wanna fiddle with the value till when you jump, it stops at the very edge of the BG), and vertical follow's value determines how far the camera will follow the character.
A typical average verticalfollow setting is .75. You can ofc set it higher or lower.
For example, in the gif below, the values are as followsCode:boundhigh = -110
verticalfollow = 0.5Spoiler, click to toggle visibilty
In this next gif, i upped them to the following valuesCode:boundhigh = -150
verticalfollow = 0.75Spoiler, click to toggle visibilty
Notice how when i upped the boundhigh & verticalfollow, when using a move that moves the characters upwards, it goes past the whole BG and shows a black BG. You'll want to fiddle with the values till you find what works. Typically, how far you can possibly go till u hit the border. Note, you don't always have to change both together. You can just up the boundhigh if you think the verticalfollow is enough. When verticalfollow by itself is at 0, the camera will never follow either P1 or P2 when in the air.
Hope this helped, sorry if it wasn't exactly what you were looking for ^^;
3D ripper DX works on PCXS2, I've used it to rip from The Rumble Fish port, and Shwa used it to rip stages as well. It rips everything that appears on the screen each frame, and doesn't rip duplicates.
Of course those links are on my dead site so if you want to see what the results look like, here are my two resource packs.
IIRC you might need to do color correction on the ripped .dds files from PS2 games. When I ripped the Rumble Fish stuff I needed to apply red to the images because they came out all on the blue spectrum, though it's been a while and I can't remember exactly.