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Fauxcry

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Messages by Fauxcry

    

Re: IKEMEN Plus Ultra

 February 13, 2024, 01:32:24 am View in topic context
 Posted by Fauxcry  in IKEMEN Plus Ultra (Started by CD2 February 18, 2022, 11:42:35 pm
 Board: IKEMEN Releases

Is there a different thing to add to the character line in the select.def where you can have a different song play for a loss to a character on the final round I see victory but what if I lose I have some funny Ideas Freaks by surf curse the tiktok edition with the fadeout.
    

Re: Playstation 2 - Startup

 September 20, 2023, 05:33:15 am View in topic context
 Posted by Fauxcry  in Playstation 2 - Startup (Started by Carmell April 02, 2023, 02:12:05 am
 Board: Your Releases, 1.0+

Gonna try something to the stage and send it to ya let me know dunno how long it'll take due to life schedule.
    

Re: A guy is making a functional Mugen clone in Unity

 August 27, 2023, 07:06:42 am View in topic context
 Posted by Fauxcry  in A guy is making a functional Mugen clone in Unity (Started by Foobs December 29, 2022, 07:48:55 pm
 Board: M.U.G.E.N Discussion

with this engine I see possibilities like ground particles like the blazblue snow stage actual stage transitions so I could actual make that fighting game I wanted to make where it takes place in one city and you can get knocked around to other parts of the city and the next round continues from where you last left off at and depending on where you start the fight for a new opponent they'd be a character in the background in that area in the previous fight. I also see potential for rain particle interaction say ryu spin kick during rain it could send some rain flying off his feet we could even have palette dimming during a passing rain shower as if to simulate being soaked come on people.
    

Re: Kage

 April 23, 2023, 09:04:17 pm View in topic context
 Posted by Fauxcry  in Kage  (Started by vyn January 14, 2019, 03:24:49 am
 Board: Projects

Will he get a horn added to his head?
    

Re: Active Tag system

 March 21, 2023, 01:24:59 pm View in topic context
 Posted by Fauxcry  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

I was able to get it working I found I can't use the Add004 common or command with this.
    

Re: Active Tag system

 March 16, 2023, 09:39:17 pm View in topic context
 Posted by Fauxcry  in Active Tag system (Started by PotS December 02, 2022, 03:54:21 pm
 Board: IKEMEN Releases

Is anyone having this problem with characters if so how do you go about fixing it?
    

Re: Devon Edit Topic - Latest: Juri Han by Chuchoryu/Prime SC

 January 18, 2023, 02:25:46 pm View in topic context
 Posted by Fauxcry  in Devon Edit Topic - Latest: Juri Han by Chuchoryu/Prime SC (Started by President Devon March 02, 2022, 05:38:09 am
 Board: Edits & Addons 1.0+

Will the ability to hold the fireball ever be used in the Ai say it's holding one and you try to hit her she dodges either with the flash dodge or a sidestep dodge and blasts you in the face that would be a nice tactic.
    

Re: Cammy Delta Red 2022 UPDATE

 December 02, 2022, 03:41:45 pm View in topic context
 Posted by Fauxcry  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 am
 Board: Projects

Is there an EX version of the double knee where she does a double knee and a kick resulting in a backflip to distance herself away from the opponent for zoning purposes? If landed I see potential for that followed by a EX cannon drill followed by a cancel cannon spike.
    

Re: Cammy Delta Red 2022 UPDATE

 November 17, 2022, 04:03:06 am View in topic context
 Posted by Fauxcry  in Cammy Delta Red 2022 UPDATE (Started by Tiger-Boy February 09, 2022, 03:33:04 am
 Board: Projects

I like the animation with her throwing the cape up in slowmo.
    

Re: IKEMEN Plus Ultra

 October 22, 2022, 06:44:13 am View in topic context
 Posted by Fauxcry  in IKEMEN Plus Ultra (Started by CD2 February 18, 2022, 11:42:35 pm
 Board: IKEMEN Releases

Hey I saw tournament mode I'm Hyped Now!!!
    

Re: Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (Update 7/28)

 October 22, 2022, 06:20:34 am View in topic context
 Posted by Fauxcry  in Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (Update 10/9) (Started by K-Fox July 18, 2022, 04:29:07 am
 Board: IKEMEN Releases

Sorry I'm late to upload this I made a video. I can breeze through the whole thing with Jin. I also wish that if you're knocked in the  air you could also be hit by someone else but I don't think that's SOR cannon would be a change of pace if considered ( this is just an opinion btw not stressing it). Besides that was trying to knock Mr. X silly with jin's devils dance when I found out this issue. I went back and found I could do it to any character which is kind of unfair in the long run. I wanted to try to see If I could make the characters work on a zaxis stage with four player capability  so I could have a nice little minigame but wanted to help squash some issues that I find to make the minigame you made shine more it's pretty awesome as is keep up the good work. To better my results I used the latest uploaded SoRIkemen that was posted on this page.

    

Re: Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022)

 September 24, 2022, 01:48:55 pm View in topic context
 Posted by Fauxcry  in Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022) (Started by K-Fox September 05, 2014, 04:51:54 pm
 Board: Your Releases, 1.0+

I'd like to report an issue. When using Jin by infinite I can speed run this by doing the specials because it make enemies insta-death. I'm sure what ever triggers it can be triggered by other characters too. It's not like their health drains from the attack it more like they were snap out of existence.
    

Re: Evil Dan (Early Release) Current Version: 5.1.2

 September 20, 2022, 03:35:28 pm View in topic context
 Posted by Fauxcry  in Evil Dan - Current Version: 5.2 (Started by Nocturnis September 11, 2022, 12:39:10 am
 Board: Your Releases, 1.0+

I thought Evil Dan CVS sprited was after Evil Dan?
    

Re: FeLo & Co

 August 19, 2022, 02:57:30 pm View in topic context
 Posted by Fauxcry  in FeLo & Co (Started by FeLo_Llop April 04, 2010, 03:30:29 pm
 Board: Sprite Projects

Question were you the one working on mel masters that long while ago?
    

Re: DualSenseX

 August 05, 2022, 11:27:53 am View in topic context
 Posted by Fauxcry  in DualSenseX (Started by Fauxcry August 03, 2022, 11:58:23 am
 Board: M.U.G.E.N Discussion

where is this kfm?
    

DualSenseX

 August 03, 2022, 11:58:23 am View in topic context
 Posted by Fauxcry  in DualSenseX (Started by Fauxcry August 03, 2022, 11:58:23 am
 Board: M.U.G.E.N Discussion

Is anyone currently out there working on a way to get the Dualsense vibrations or haptic feedback functional on Mugen or Ikemen Go? Feeling the uppercut from a Mortal Kombat character when playing as a Street Fighter character would be awesome or you could add effects and immersion to how strong a boss character is by making the vibration from their hits more intense than most other characters.
    

Re: SoR2 Bonus Game IKEMEN Version

 July 21, 2022, 07:52:00 am View in topic context
 Posted by Fauxcry  in Streets of Rage 2 Bonus Game + 12 Chars IKEMEN Version (Update 10/9) (Started by K-Fox July 18, 2022, 04:29:07 am
 Board: IKEMEN Releases

there's a Z-axis module would it be possible (given the stage parameters had enough room on a parallax floor) to make it so the characters ai had them moved around like the orinignal SOR?
    

Re: Hoshikuro/Evil Dan - Current Ver: 4.3c beta

 July 21, 2022, 07:46:02 am View in topic context
 Posted by Fauxcry  in Hoshikuro/Evil Dan - Current Ver: 4.3c beta (Started by Nocturnis July 03, 2022, 10:41:04 pm
 Board: Your Releases, 1.0+

will we get a cvs version of him?
    

Re: Gigi's Crypt 3D

 July 11, 2022, 09:36:33 pm View in topic context
 Posted by Fauxcry  in Updates+Re-uploads (Started by Arias October 03, 2015, 02:01:45 am
 Board: Your Releases, 1.0+

I opened the webpage on both operaGX and old regular explorer and the webpage is blank
    

Re: Streets of Rage 2 Bonus Game + 12 Chars (Ash Released! 6/12/2022)

 June 13, 2022, 09:19:00 am View in topic context
 Posted by Fauxcry  in Streets of Rage 2 Bonus Game + 12 Chars (Updated 6/30/2022) (Started by K-Fox September 05, 2014, 04:51:54 pm
 Board: Your Releases, 1.0+

So I saw ikemen go has a z-axis feature that's fairly new would it be possible to have the characters use that to move around so it would really feel like a minigame where there is more randomness for the fight and it actually feels like streets of rage?