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Messages by junkerde

    

Re: MUGEN Crash When Hitting Two Targets Simultaneously

 December 04, 2019, 08:19:59 am View in topic context
avatar  Posted by junkerde  in MUGEN Crash When Hitting Two Targets Simultaneously (Started by Nep Heart November 05, 2019, 09:52:13 am
 Board: M.U.G.E.N Development Help

It honestly might be the collision boxes on those frames itself, please check that out. I think there's a think like if there's 2 green collisions on a frame it will crash, and Id just be extra sure and make sure the collision boxes are simplified. This was a thing that always bothered me with MUGEN, until I reated my own full game and figured out it was collisions. This would ALWAYS crash on a certain chracter I had whenever he did his punch. Turns out the collision boxes were the issue.
    

Re: Ikemen GO Plus

 November 01, 2019, 06:22:07 am View in topic context
avatar  Posted by junkerde  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

is there documentation for how to port mugen screenpacks to ikemen go plus? i tried just copying the over from legacy mugen screen pack to ikemen go plus and it just crashes, no error or log that shows why it even crashed? Are current screen packs compatible?

Theyre still working really hard to get it right. This is also something Im still scratching my head over, its the only thing keeping me from fully transitioning. I still also can't get things perfect either. I had to do a bunch of crazy modifications (especially for HD screenpacks its worse), but therve made some progress. Wish it was more straight forward.
    

Re: Tag Team jump issue

 October 31, 2019, 10:39:19 pm View in topic context
avatar  Posted by junkerde  in Tag Team jump issue (Started by horcon October 31, 2019, 05:29:33 pm
 Board: M.U.G.E.N Development Help

which tag system is it? (uno tag, or add004)?
    

Re: Controller / Pad / Fight stick support?

 October 16, 2019, 09:32:56 am View in topic context
avatar  Posted by junkerde  in Controller / Pad / Fight stick support? (Started by extravagant October 13, 2019, 08:39:38 am
 Board: Ikemen General Discussion and Help

uhhh, am i taking crazy pills? Controllers and fightsticks have always worked when i started using it (Ikemen go plus and regular ikemen plus)  even now. Thats how I do 4 player simultaneous with 4 people. Are you guys still using the first edition of ikemen (which imo sucks BIG TIME). A lot of stuff has happened since that japanese dude's first release.

Please endow me with such updates or guide me.



http://mugenguild.com/forum/topics/ikemen-go-plus-184152.0.html

download latest:
https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifacts

Only issue is, so much has happened and the original GO author abandoned everything (who also created hte main thread) that getting it set up youll have to look through the pages in the last 6 or so months to see how the new one works (from a new user who decided to continue Ikemen GO in his own hands), its not entirely different from setting up regular ikemen, but now theres more compatibility and updates
    

Re: Marvel vs Capcom 2 Mugen Edition

 October 15, 2019, 07:37:49 am View in topic context
avatar  Posted by junkerde  in Marvel vs Capcom 2 Mugen Edition (Started by MangeX October 16, 2008, 06:13:01 am
 Board: Projects

PIZZAHIGHFIVE is working on one but its been taking a long time i think
    

Re: Controller / Pad / Fight stick support?

 October 15, 2019, 07:34:50 am View in topic context
avatar  Posted by junkerde  in Controller / Pad / Fight stick support? (Started by extravagant October 13, 2019, 08:39:38 am
 Board: Ikemen General Discussion and Help

uhhh, am i taking crazy pills? Controllers and fightsticks have always worked when i started using it (Ikemen go plus and regular ikemen plus)  even now. Thats how I do 4 player simultaneous with 4 people. Are you guys still using the first edition of ikemen (which imo sucks BIG TIME). A lot of stuff has happened since that japanese dude's first release.
    

Re: Statedef -2 vs Statedef -3

 October 12, 2019, 08:56:20 am View in topic context
avatar  Posted by junkerde  in Statedef -2 vs Statedef -3 (Started by DeathScythe October 11, 2019, 12:04:19 am
 Board: M.U.G.E.N Development Help

Dude, no offence, but for a CotM winner I expected you would at least know the difference on -2 and -3 states and how/when to use them

you have always been a butthurt individial, mr mugen beta
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 24, 2019, 04:45:56 am View in topic context
avatar  Posted by junkerde  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

can it ressurect elecbyte from the dead?

thank you
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 20, 2019, 05:41:54 pm View in topic context
avatar  Posted by junkerde  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

I can't believe we had to wait until 2019 to get something like this! Amazing, cant wait for the possibilities in the future!
    

Re: Newbie coming from BLACKLISTED WEBSITEs

 September 16, 2019, 06:36:55 pm View in topic context
avatar  Posted by junkerde  in Newbie coming from MugenArchives (Started by CompShopeer September 16, 2019, 03:36:23 pm
 Board: Introductions and Guides

also sadly the mugen reddit is ran by a BLACKLISTED WEBSITE truther with a crappy sticky on their front page, hes a total d-hole
    

Re: Forgive Me for everything

 September 14, 2019, 06:35:33 am View in topic context
avatar  Posted by junkerde  in Forgive Me for everything (Started by Forgive Me! September 11, 2019, 09:41:14 pm
 Board: Introductions and Guides

is this the 9/11 thing?
    

Re: add004basic

 September 09, 2019, 05:12:52 am View in topic context
avatar  Posted by junkerde  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

yeah sooo i was gonna say too, wtf. the dude literally deleted the main add004 files and only left the ikemen variant up. whats up with that? what hte heck
    

Re: Ikemen GO Plus

 September 02, 2019, 02:53:37 am View in topic context
avatar  Posted by junkerde  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

K4thos looks like was active 12 days ago.Did he said anything about unrelased code?

this always happens, maybe like the 100th time hes been active and he's updated no one, so I doubt it, apparently he hasnt said anything to Gacel. Best to give up on that endeavor.
    

Re: MvC Spider-Man : Maximum Spider Problem on 1.1 zoom stages..

 August 28, 2019, 07:23:34 am View in topic context
avatar  Posted by junkerde  in MvC Spider-Man : Maximum Spider Problem on 1.1 zoom stages.. (Started by PIZZAHIGHFIVE August 15, 2019, 05:42:14 am
 Board: M.U.G.E.N Development Help

this maximum spider is mvc2 style right? because i know previous ones he goes side to side, in mvc2 he has that up and down movement
    

Re: MvC Spider-Man : Maximum Spider Problem on 1.1 zoom stages..

 August 28, 2019, 05:47:43 am View in topic context
avatar  Posted by junkerde  in MvC Spider-Man : Maximum Spider Problem on 1.1 zoom stages.. (Started by PIZZAHIGHFIVE August 15, 2019, 05:42:14 am
 Board: M.U.G.E.N Development Help

    

Re: Ikemen GO Plus

 June 29, 2019, 11:27:30 pm View in topic context
avatar  Posted by junkerde  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Looks like it's counting pausetime as actual time between hits for that reason it ends up resetting combo hits, I think. Looks like pausetime has some issues
    

Re: Ikemen GO Plus

 June 20, 2019, 03:41:27 pm View in topic context
avatar  Posted by junkerde  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

been silent for a bit but idk where this is even going in the slightest now
    

Re: Crashes, Mugen Dependencies Files , and Questions about Common1 and the License

 June 09, 2019, 09:16:31 pm View in topic context

The person known as Elecbyte
    

Re: Ikemen GO Plus

 June 06, 2019, 04:29:31 pm View in topic context
avatar  Posted by junkerde  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

EDIT 2
So I was reading the lua specifications and I noticed that you could program a lifebar in that.
The Lua "debug file" can:
- All the chars variable, state, animation, sound, life, power, constants, hitboxes, hidden flags, etc and modify or read them.
- Parse multiple ssf files on the fly.
- Parse audio files.
- Load literally any type of file.
- Display text, sprites, play sounds, etc.
So you could potentially have Chars transform into a different SFF or have one SFF for helpers or FX shared among all your chars. I hope so.


Wondering this as well
    

Re: How to prevent random crashes on M.U.G.E.N 1.0?

 June 04, 2019, 10:37:30 pm View in topic context
avatar  Posted by junkerde  in How to prevent random crashes on M.U.G.E.N 1.0? (Started by Kolossoni June 04, 2019, 07:07:32 am
 Board: M.U.G.E.N Development Help

check for collision box issues (there is a thread about having multiple default collisions causing random sudden crashes with no warning messages), I know many of SUGILA's and similar characters have this issue, some authors auto generate the hit boxes and this tends to create these problems, this is how I solved my crashes. Also it's probably coding as well, keep running the game and try to see for what character it crashes on and what moves, usually there is a pattern. When its memory isseus, most of the time youll get an error message, so its most likely just bad collision boxes or badly coded characters.

Which character does it crash on?