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Messages by DJMouF

    

Re: DJMouF EB Vegeta 1.1 Only

 January 12, 2020, 09:18:09 pm View in topic context
 Posted by DJMouF  in DJMouF EB Vegeta 1.1 Only (Started by DJMouF September 04, 2019, 05:37:30 pm
 Board: Your Releases, 1.0+


Excuse the lag in the video. My PC sucks.
I Have a tad more to check before I post the updated link but here's a videos of the Saiyan Rage/Dirty Fireworks
    

Re: Terry Bogard XIII Looking for an AI Coder!

 January 11, 2020, 11:07:40 am View in topic context
 Posted by DJMouF  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 am
 Board: Projects

I don't think my A.I. coding is bad (From what I see with my chars). I think I'd do a decent job with it. But just let me be the last option if no one else knocks it out
    

Re: DJMouF EB Vegeta 1.1 Only

 January 10, 2020, 08:49:24 pm View in topic context
 Posted by DJMouF  in DJMouF EB Vegeta 1.1 Only (Started by DJMouF September 04, 2019, 05:37:30 pm
 Board: Your Releases, 1.0+

Will release update soon as I complete all updates I think that needs to be done.
Have an update on Vegeta: (Nothing Major).
-EX Fireball (SSJ Form) now connects for a total of 3 hits.
-Updated A.I. Parry.
-Updated A.I. to make sure he does the Final Flash && Final Shine Attack more often.
-Added transformation intro when fighting Goku and Broly.
-Super Big Bang Attack explodes when it (the projectile) reaches the pos y = 0 instead of the opponents pos y.
-Added the nothitby code on all supers.
-Fixed the extensive juggling on the rising kick.
-Replaced the red'ness on his skin (Palettes).
-I'll update is Lvl 3 Super (Base Form) "Dirty Fireworks" It was too quickly done.
I think I'll give more of a Saiyan Rage with an ending of Dirty Fireworks if it's the last of opponents life.
-Fixed the portrait Palettes (also when transforms when facing Goku or Broly (intro) the portrait will be SSJ.
-I'm sure there are a more updates that I'll do so I'll release once I finish everything
    

Re: CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper

 January 10, 2020, 04:39:16 am View in topic context
 Posted by DJMouF  in CVS Iori Yagami/Orochi Iori POTS-Infinite by Falcon Rapper (Started by Falcon Rapper December 27, 2019, 09:16:38 pm
 Board: Your Releases, 1.0+

I must say you did a great job with this one. I'm glad you gave him the ability to transform!
    

Re: original dbz fighter z CHARS

 December 16, 2019, 03:59:53 pm View in topic context
 Posted by DJMouF  in original dbz fighter z CHARS (Started by oscar123 December 06, 2019, 01:07:40 pm
 Board: Projects

I think you're paving a new trend here sir!!!! Good deal
    

Re: Bronze Saint Cygnus No Hyoga

 December 11, 2019, 04:17:41 pm View in topic context
 Posted by DJMouF  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 am
 Board: Projects

I must say this will be epic man. Rooting for ya great project man!
    

Re: Club Syn III Lifebar (1.0/1.1)

 December 10, 2019, 09:39:09 am View in topic context
 Posted by DJMouF  in Club Syn III Lifebar (1.0/1.1) (Started by Rurouni December 06, 2019, 08:41:03 pm
 Board: Edits & Addons 1.0+

    

Re: Divekick Stages(1.1 only) by Vegaz

 December 10, 2019, 06:06:01 am View in topic context
 Posted by DJMouF  in Divekick Stages(1.1 only) by Vegaz (Started by Vegaz_Parrelli December 04, 2019, 06:21:28 pm
 Board: Your Releases, 1.0+

Good Job! Digging the Lifebars too!!!
    

Re: original dbz fighter z CHARS

 December 09, 2019, 11:54:26 am View in topic context
 Posted by DJMouF  in original dbz fighter z CHARS (Started by oscar123 December 06, 2019, 01:07:40 pm
 Board: Projects

Now this here is exciting to see! And the fact he can transform is even better! Will be on lookout for this!
    

Re: Terry XIII

 December 03, 2019, 06:52:27 am View in topic context
 Posted by DJMouF  in Terry Bogard XIII Looking for an AI Coder! (Started by vyn December 03, 2019, 05:36:59 am
 Board: Projects

Good deal man. If everyone would pick a char from the XIII to work on (in your style) I think we would have a great community made mugen game. And someone make the screenpack etc.
    

Re: EB Goku Pots Style

 November 30, 2019, 09:35:35 am View in topic context
 Posted by DJMouF  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects

Great man, this Goku need much things now for release? You making a good effort in him, congratulations.

PS: Do you plan make the SSJ Blue?

It looks cool. Will you also release a def without the palette selector?

Thanks. Well I don't plan on doing that lol.

Don't Infinite characters have a config for the Palette Selector or are you coding him from a non-Infinite char?

I'm coding him form pots style template from memo. And yeah you can turn it on or off

Great man, this Goku need much things now for release? You making a good effort in him, congratulations.

PS: Do you plan make the SSJ Blue?
He's coming along faster than I thought, but it's still quite a bit I have to do and figure out.
Nah didn't plan on doing SSJ Blue. I didn't want to make a lot of transformations. (A looooooot of people are asking me that lol)
He'll have only 1 transformation like my Vegeta has.
If I do make an SSJ Blue, it'll be a separate char.

This Goku style is POTS/Infinite or POTS only?

Well it actually Pots, but I'm not sure what to call it honestly because I have lvl1/2 supers for all of the attacks so.... I guess it's Pots/Infinite using Pots template
    

Re: EB Goku Pots Style

 November 30, 2019, 08:06:54 am View in topic context
 Posted by DJMouF  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects

I really appreciate everyone's support! Like I've been saying, I really didn't expect many people to like my creations that much, but I see I wasn't the only person who has been waiting on someone to make dbz chars in this style.
    

Re: EB Goku Pots Style

 November 30, 2019, 05:02:46 am View in topic context
 Posted by DJMouF  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects



 Goku Lvl3 Super Dragon Fist/SSJ3Kamehameha
Some adjustments ill be made, this just for now.
    

Re: EB Goku Pots Style

 November 27, 2019, 09:37:52 am View in topic context
 Posted by DJMouF  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects



Kamehameha Wave (SSJ2mode) Update
    

Re: Debugging chars

 November 22, 2019, 08:09:01 pm View in topic context
 Posted by DJMouF  in Debugging chars (Started by DJMouF November 20, 2019, 08:04:16 am
 Board: M.U.G.E.N Configuration Help

You're using a root trigger in a non-helper basically.

 Something like this...

 trigger1 = root,movecontact

 Is not valid if it's not within a helper's statedef since root triggers can only be used by helpers and helpers only. Same with with parent triggers.
Ok I see what you're saying... "It's only valid in the helpers statedef", but It's still showing it has no root the debug though... even in the helpers statedef.

I'd suggest doing a search in every file of the character via using "root" as the search word until you can identify a stray root trigger in the wrong statedef. Process of search and elimination usually works since it's not feasible to remember every code 100%.

Yeah I see that would be best... I was looking and yeah the projectiles aren't the problem... its the physical attacks (Supers) that have the no root.
    

Re: EB Goku Pots Style

 November 22, 2019, 12:58:32 am View in topic context
 Posted by DJMouF  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects



Lvl1/2 Fierce Rush Super
    

Re: EB Goku Pots Style

 November 21, 2019, 08:59:48 pm View in topic context
 Posted by DJMouF  in EB Goku Pots Style (Started by DJMouF February 04, 2019, 02:59:35 am
 Board: Projects


Finally an update for some colors. I've also created another Lvl1/2 attack, But I haven't posted it on here yet. I'll add it soon.
    

Debugging chars

 November 20, 2019, 08:04:16 am View in topic context
 Posted by DJMouF  in Debugging chars (Started by DJMouF November 20, 2019, 08:04:16 am
 Board: M.U.G.E.N Configuration Help

Ok I'm not sure what it means when it says... ie: In state 1500: Has No Root...
Does anyone know what that means by any chance?
    

Re: Rowen's PotS Level 3 Ports and what not...

 November 20, 2019, 05:56:17 am View in topic context
 Posted by DJMouF  in Rowen's Portrait Thread (Started by RagingRowen May 17, 2019, 06:22:04 pm
 Board: Edits & Addons 1.0+

Bro You really have been kick'n ass with these Lvl3 Portraits.... Just want to say thanks for what you've done.
    

Re: G6_Goku new sprites modification

 November 20, 2019, 05:49:47 am View in topic context
 Posted by DJMouF  in G6_Goku new sprites modification (Started by oscar123 November 09, 2019, 07:49:02 pm
 Board: Edits & Addons 1.0+

Wish you would upload videos instead having to DL to see the progress.. But anyways it sounds very interesting. I'll check it out soon. Haven't been on here in a while so I have a lot of catching up to do