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GarfieldfanMUGEN

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Messages by GarfieldfanMUGEN

    

Re: I would like some help on how to get unbanned from SpriteClub

 March 21, 2024, 02:16:12 am View in topic context
 Posted by GarfieldfanMUGEN  in I would like some help on how to get unbanned from SpriteClub (Started by gohkenytp March 20, 2024, 04:29:00 pm
 Board: Off-Topic Help

And I'm really sorry for all the chaos I caused on Arxos and the entire server! And that "shitty commissioned character" is made by Axellord, not me (I commissioned him it)! From now on (for the sake of it), I will no longer pester Arxos anymore about characters not being included in SpriteClub!

Imma just say this, but I kinda don't believe you. I've trusted people that they've improved before, only for that trust to actually be broke not that long down the line. You actually need to improve on your behavior before people can trust you, and you actually have to make it stick. Don't say that and then do the same shit later down the line because this whole thread pretty much stated you were the problem here.

This is pretty much my only post here. I hope you improve and (since I'm usually nice) I hope you get a good night's rest (or have a good day, wherever you are. Timezones and whatnot screw me over).
    

Re: M.U.G.E.N Screenshots V3

 March 09, 2024, 09:55:32 pm View in topic context
 Posted by GarfieldfanMUGEN  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Your chances of getting hit by a hairball in the air are low... but never zero.
    

Re: Character of the Month: February 2024 Nominations

 March 03, 2024, 09:35:37 pm View in topic context
 Posted by GarfieldfanMUGEN  in Character of the Month: February 2024 Nominations  (Started by DeathScythe March 03, 2024, 02:52:28 am
 Board: Contributions of the Month

Sailor Moon by Million Miles - 2
Sailor Jupiter by Million Miles - 2
Matt by Alexander Cooper 19 - 3
    

Re: Garfieldfan's Blueprint Workshop

 February 21, 2024, 06:26:26 am View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

Another update:

[Garfield]
Moveset reworked again. I felt like I was getting a little too ahead of myself with the heavy versions of the ground-only moves, so I removed them aside from Hackin' Hairballs (which also has a note along with it). Moveset is otherwise the same.

[Marina Liteyears]
Moveset completed. She's part-grappler like she is in Smash Remix, and also takes advantage of other things from her source game. Gold Gem bumped up to a level 3 hyper due to the item in the source game giving you an entire extra bar of health.

[Star Butterfly]
Moveset technically completed. Two moves removed but a ground-only version of Princess Cuckoo Pants was added to compensate for it.
    

Re: Garfieldfan's Blueprint Workshop

 November 19, 2023, 10:12:46 am View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

Update time once again!

First, I removed Garfield's alternate Monday moveset because if I felt a character should get an alt like that, it should actually mean something. I don't have plans to scrap a few of the moves, as they'll be reworked and maybe added in the future. But for now, they're gone. Speaking of, I know I said I wasn't gonna revise his moveset further, but with NASB2 out, I just had to include something based on his super move there, so I tided up and added my concepts for the new heavy variants of most specials + the hyper.

Second, all the images are now hosted on File Garden. I was using Discord before that whole thing with the image/download links there, so I didn't want them to go away, and needed a more convenient way to host the images.

Third, a new moveset! As I started getting into Star vs. the Forces of Evil, the bad versions of Star that exist... started to bother me more than it used to. So looking up what she did in the first two seasons, I did the whole moveset in about... 2 nights, and I actually had fun with it because there's some crazy shit in that show and I thought it'd make for a fun moveset. She probably may be revised at some point but I feel she's fine as-is right now.
    

Re: Urusei Yatsura Lum by brucewayne74

 November 07, 2023, 03:57:29 am View in topic context
 Posted by GarfieldfanMUGEN  in Urusei Yatsura Lum by brucewayne74 - Little update  (Started by brucewayne74 November 01, 2023, 12:07:22 pm
 Board: Your Releases, 1.0+

I absolutely love this, especially since we haven't had a Lum yet, but there are definitely some glaring issues:
  • The hitboxes are all over the place. While some of it works decently, her standing animation has hitboxes that match the anim, meaning you'll have a hard time getting a combo in with some characters. Also some anims have stray boxes.
  • Camera issues. I've only noticed this with Ten, so I can't say much, but I assume the other assists may have this issue.
  • Her flight mode seems a little underdone. It fuctions decently enough, but I feel she should at least be able to move freely (at least with a limit of how much higher she can go) instead of being limited to how high the camera is at the moment.
  • Minor issue, but the impact of some characters moving in certain intros and winposes feels a bit... stiff.
  • Another minor issue, but not a fan of how the sprites are organized aside from the required and effect-based sprites. (Very minor note, there are also some leftover Storm sprites in the files.)
And now for some suggestions (you don't have to follow these, but I feel these would help make the character better):
  • Related to the stance mentioned earlier, you could use the alternate animation (Anim #3 for those wondering) for the main stance, and the Storm stance for when she's in her flight mode.
  • Relating to the flight mode, you could have it deactivate after a short period of time as well instead of using Heavy Kick unless that's a bug I missed (inputting the same command or using Drill Kick to cancel it out works just as well).
  • Maybe make Ten activate his attack at random times instead of when close to the opponent (similar to Fygar in Dig Dug) and leave after a few attempted attacks.
I did mention a few issues as minor issues because if I didn't, it'd definitely feel like I was nitpicking. But this is still a decent character despite the issues mentioned.
    

Re: Garfieldfan's Blueprint Workshop

 October 25, 2023, 11:07:33 am View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

So, uh... update time, I guess?

So first off, SpongeBob. I got the seasons where people started to believe the show went to shit (if you defend Season 4, those are S5-6), and I do have more to work with as a result, so there's going to be a rework. The level 3 is perfectly fine as-is, but fret not, some moves may return, others will maybe be replaced.

Next up is .GIFfany. While working on her, a lot of move names seemed off, the concept for "Carry My Books?" didn't go out the way I planned, and under Shim's request, another move was added (which you didn't see). Other than that, everything was going as planned, and even though I have everything saved elsewhere, I felt there was no need for her moveset to be here anymore.

Ayano's removal is easy to describe with one name and the recent events (okay, not that recent, it was sometime after the Unity controversy though) tied to it: YandereDev.
    

Re: Garfieldfan's Blueprint Workshop

 May 14, 2023, 04:44:28 pm View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

Added initial (but rather rough) moveset for Tom and reworked Garfield's Hammy Fakeout into a hyper (forgot to do so a while back).
    

Re: Garfieldfan's Blueprint Workshop

 April 03, 2023, 01:17:40 pm View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

New character moveset. Possibly not my best idea to think of, but I did try to make the moveset more complete than the game she comes from.
    

Re: UnderMUGEN - Undertale Fighting Game

 February 07, 2023, 01:57:25 am View in topic context
 Posted by GarfieldfanMUGEN  in UnderMUGEN - Undertale Fighting Game (Started by Matrillex February 06, 2023, 08:28:04 pm
 Board: Your Releases, 1.0+

You can provide screenshots by copying the image download links from GameBanana (just right click on the download link), use the image option when you select "Go Advanced," and paste the link.

For example, this:
https://i.gjcdn.net/data/games/12/216/780216/screenshots/5-6zxedjim.png

Becomes this:

Just a little tip for future releases or post edits and whatnot.
    

Re: Garfieldfan's Blueprint Workshop

 February 04, 2023, 07:52:44 am View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

Replaced the '90s Michelangelo moveset with one I got inspiration to do much more recently. Don't worry, he'll make a return here at some point.
    

Re: Garfieldfan's Blueprint Workshop

 January 28, 2023, 02:31:08 am View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

Added an alternate version of Garfield under his moveset, check his spoiler.
    

Re: [Garfieldfan's Stage Thread] Recent: Sweet Dreams [11/24/22]

 January 25, 2023, 04:45:43 am View in topic context
 Posted by GarfieldfanMUGEN  in [Garfieldfan's Stage Thread] Recent: Sweet Dreams [11/24/22] (Started by GarfieldfanMUGEN January 23, 2023, 10:31:24 pm
 Board: Your Releases, 1.0+

Decided to also merge all previously made stage updates in the thread here; Dreamland stage updated. Check the link in the previously released stage link.

[Dreamland ver. 01/24/2023]
  • Fixed the x and y values of the falling stars
  • Rearranged the star sprites to make sure they don't pass by in the reverse order (set 3 on top of set 2 and so on)
    

[Garfieldfan's Stage Thread] Recent: Sweet Dreams [11/24/22]

 January 23, 2023, 10:31:24 pm View in topic context
 Posted by GarfieldfanMUGEN  in [Garfieldfan's Stage Thread] Recent: Sweet Dreams [11/24/22] (Started by GarfieldfanMUGEN January 23, 2023, 10:31:24 pm
 Board: Your Releases, 1.0+

Welcome to
Garfieldfan's Stage Thread!

Recent: Sweet Dreams (ft. Wlan Productions)



(Originally released on Thanksgiving Day 2022)

So I decided to make a thread for all my future stage releases because why not, so we're starting with my most recent one. This was originally supposed to release when I completed Garfield, but soon realized it'd be better to release it as its own stage. This stage was mostly left alone for quite a while and finished on the day it released. This is one of my larger stages (at least going up, Dreamland's my largest stage from left to right) and also my first stage involving custom sprites (which were kindly provided by Wlan). Also made as accurate to the original stage under sprite, stage size and normal MUGEN limitations as much as possible.

Download this stage

Download all previously released stages
    

Re: Garfieldfan's Blueprint Workshop

 January 18, 2023, 01:52:56 am View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

SpongeBob moveset possibly done, will possibly need revising.

Also switched up Garfield's moveset to match a vision I had for something else.
    

Re: Garfieldfan's Blueprint Workshop

 November 04, 2022, 08:17:28 pm View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

I feel like I'm satisfied enough with Garfield's moveset to actually call it finished. It took many revisions, but I feel it seems in-character for a Garfield moveset than what the other versions of him had felt like.

EDIT: Reworked the Garfield moveset some more, but that's the last revision he's getting. Also reworked some .GIFfany stuff, also calling her moveset done.
    

Re: Death Battle (And sprite fight animations)

 October 12, 2022, 07:23:44 pm View in topic context
 Posted by GarfieldfanMUGEN  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

SpongeBoy Me Bob



Super Friends Aquaman (...and Meg)

    

Re: Garfieldfan's Blueprint Workshop

 October 12, 2022, 12:51:56 am View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

Finally expanded on SpongeBob's moveset and finished .GIFfany's.

Added something to first post to signify how many I should revise if needed.
    

Re: Garfieldfan's Blueprint Workshop

 August 14, 2022, 09:39:30 pm View in topic context
 Posted by GarfieldfanMUGEN  in Garfieldfan's Blueprint Workshop (Started by GarfieldfanMUGEN March 26, 2022, 03:31:11 am
 Board: Idea Engineering

Planned out the rest of .GIFfany's hypers, redid one of Garfield's moves (as well as clarification for a hyper) and added two more characters on the backburner.
    

Re: Planet Clancer (Mischeif Makers)

 August 06, 2022, 05:02:02 am View in topic context
 Posted by GarfieldfanMUGEN  in Planet Clancer (Mischeif Makers) [8/5/2022] (Started by GarfieldfanMUGEN August 30, 2019, 07:25:37 am
 Board: Your Releases, 1.0+

First update... after a long time. The .def quick fix I did is also included here.

  • boundleft and boundright increased to -350 and 350 respectively
  • boundhigh increased to -52
  • verticalfollow increased to -.27
  • Original MediaFire upload replaced with a Google Drive link (also renders the quick fix I did obsolete).