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AlexSin

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Messages by AlexSin

    

Re: MM_Alex (that sexy, sexy man) by Most_Mysterious

 October 16, 2018, 09:40:53 pm View in topic context
 Posted by AlexSin  in MM_Alex (that sexy, sexy man) by Most_Mysterious (Started by DoesItMatter October 16, 2018, 07:13:56 pm
 Board: Found Releases

You need permission to download the file.
    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 15, 2018, 06:16:22 pm View in topic context
 Posted by AlexSin  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

QCBx2, any kick; get hit by the enemy once every time he activates the supermove = infinite.

This is due to the armour codes.

Also there's always your bug that's probably present in all of your characters (Kamekaze). Your characters go to state 5110 instead of 5150 when they die after a custom state. Put a condition that if dead he goes to state 5150, if alive he goes to 5120.

[State 0, SelfState]
type = SelfState
trigger1 =animtime=0 && anim=6012
value =ifelse(alive,5120,5110)     ;put 5150 there
ctrl=1
    

Re: Graphic contest: Tien's meditational kicking!

 October 15, 2018, 06:09:21 pm View in topic context
 Posted by AlexSin  in Graphic contest: Tien's meditational kicking! (Started by Balthazar October 06, 2018, 11:54:59 am
 Board: Hyper DBZ

    

Re: Lui's New WIP Thread: Bardock

 October 13, 2018, 12:12:32 pm View in topic context
 Posted by AlexSin  in Lui's New WIP Thread: Bardock  (Started by Walruslui September 19, 2018, 12:03:39 pm
 Board: Projects

Search for Extreme Butouden sprites on Google, you'll find some sites.
    

Re: Graphic contest: Tien's meditational kicking!

 October 09, 2018, 09:40:49 pm View in topic context
 Posted by AlexSin  in Graphic contest: Tien's meditational kicking! (Started by Balthazar October 06, 2018, 11:54:59 am
 Board: Hyper DBZ

Clean outlines! I'm not sure if it's too weird, I might actually add it to Tien.
    

Re: [Theme Thread] DBZ:EB Sprite thread

 October 08, 2018, 12:53:13 pm View in topic context
 Posted by AlexSin  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

English please.
    

Re: Crashman (edited by Mr.Giang)

 October 04, 2018, 12:57:35 pm View in topic context
 Posted by AlexSin  in Crashman (edited by Mr.Giang) (Started by Mr.Giang October 03, 2018, 03:35:31 pm
 Board: Edits & Addons 1.0+

Hey, spaceman, stop deleting your posts.
spaceman said:
Come on, he makes ..... correct characters.
    

Re: Crashman (edited by Mr.Giang)

 October 04, 2018, 11:53:12 am View in topic context
 Posted by AlexSin  in Crashman (edited by Mr.Giang) (Started by Mr.Giang October 03, 2018, 03:35:31 pm
 Board: Edits & Addons 1.0+

it was not the problem.

try to convince me that you brought something to Mugen?

Oh, come on.
First, you're making quote pyramids. (at least you fixed that but you're now deleting your posts)
Second, you're using the "if you haven't made anything, then shut up" argument. Which falls flat since he made stuff for mugen. Just check the "Topics started" section of his profile, plus he gave feedback to a lot of creators for their characters.
Third, this is all off-topic.
    

Re: Offline Works Mega Thread

 October 03, 2018, 06:17:03 pm View in topic context
 Posted by AlexSin  in Offline Works Mega Thread (Started by Just No Point March 01, 2015, 12:26:53 am
 Board: Requests

    

Re: QOTD

 October 03, 2018, 11:07:21 am View in topic context
 Posted by AlexSin  in QOTD (Started by Valodim August 26, 2007, 08:25:30 pm
 Board: All That's Left

Great quote of the day. :P
    

Re: The spriters bounty thread. (more details in thread)

 September 29, 2018, 02:00:37 am View in topic context
 Posted by AlexSin  in The spriters bounty thread. (more details in thread)  (Started by Kamekaze August 22, 2014, 01:16:12 am
 Board: Graphics

First post updated. Removed commissions that were completed. If there's nothing to show I can remove them from the list.
    

Re: [No Theme Thread] All Pixels Unite

 September 25, 2018, 11:02:29 am View in topic context
 Posted by AlexSin  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

The colours are not there, I suggest to take the colours from the characters in CSW. They should have a certain hue shifting, something I don't see in your sprites.
    

Re: 3D to 2d commsions (SFIV characters in mugen now)

 September 25, 2018, 10:52:16 am View in topic context
 Posted by AlexSin  in 3D to 2d commsions (SFIV characters in mugen now) (Started by Nexus Games September 25, 2018, 02:13:37 am
 Board: Graphics

That Dante is bugya's Dante resized and with a lower colour count (probably a palette change).
    

Re: Hien's Art stuff.

 September 23, 2018, 11:23:24 pm View in topic context
 Posted by AlexSin  in Hien's Art stuff. (Started by Hien November 20, 2012, 03:01:06 am
 Board: Graphics

Something like this (the edited frames are not finished, it's just to give an idea):
    

Re: [No Theme Thread] All Pixels Unite

 September 20, 2018, 04:38:41 pm View in topic context
 Posted by AlexSin  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

Some days ago I made a "The_None" character sprite in CSW style:


I used Crono and Soma (from the fullgame) as reference for size and colours (about the latter, I basically took them from the characters).

DeathScythe, good sprites! Keep it up! :thumbsup:
    

Re: [Theme Thread] DBZ:EB Sprite thread

 September 19, 2018, 11:33:26 am View in topic context
 Posted by AlexSin  in [Theme Thread] DBZ:EB Sprite thread (Started by HadeS June 29, 2015, 10:46:53 pm
 Board: Graphics

I don't know if it's just me, but the upper body seems a bit too small.
    

Re: Hwa Jai KOF 2K2 UM Remake 90%

 September 19, 2018, 11:29:50 am View in topic context
 Posted by AlexSin  in Hwa Jai KOF 2K2 UM Remake 90% (Started by Layanor September 19, 2018, 06:47:02 am
 Board: Your Releases, 1.0+

You could have posted a link here, either to your site or to the file hosting site you're using, SendSpace. Speaking of which, Sendspace deletes the files after 30 days so you should use a different one if you want the file to stay online for a longer period of time.

I'm not going to post the link here because it could be rude.
    

Re: T_N's long and rocky road

 September 17, 2018, 11:14:25 am View in topic context
 Posted by AlexSin  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

The body of the blue guy seems more square-ish than its original look in the video.

Also I tried making that character you wanted to revamp in CSW myself:

Process:
    

Re: My website finally published

 September 13, 2018, 10:39:41 am View in topic context
 Posted by AlexSin  in My website finally published (Started by RedDragonCats17 September 13, 2018, 09:11:03 am
 Board: M.U.G.E.N Discussion

You forgot an r on the dragon part of the website address.
    

Re: Simulating motion blur?

 September 12, 2018, 02:31:42 pm View in topic context
 Posted by AlexSin  in Simulating motion blur? (Started by GDPenguin September 12, 2018, 07:35:13 am
 Board: Idea Engineering

To get the sprite to match your palette would be a little tougher.
Yeah, that's the problem, the "motion blur" effect you want to use would be messy, so if you adapt it to the palette it would look bad, changing the palette doesn't change all the colours you want from the sprite.

E.g. Evil Ken by Reu has something similar but if you change palette you'll see red portions even if the gi is blue. His case is one of the best though, the effect isn't as messed up, probably because it was retouched later.
Look at sprite group 12206, indexes 17 to 24 and change the palettes.