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Messages by Layanor

    

Re: Kof 2003 Portrait project

 April 14, 2019, 07:07:55 pm View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

    

Re: Kof 2003 Portrait project

 February 05, 2019, 03:56:59 am View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

i see one on page 2
    

Running under air opponent

 November 22, 2018, 09:50:23 am View in topic context
avatar  Posted by Layanor  in Running under air opponent  (Started by Layanor November 22, 2018, 09:50:23 am
 Board: M.U.G.E.N Development Help

Trying to recreate this in MUGEN. -

Mugen just pushes the character along. -
    

Re: Kof 2003 Portrait project

 November 21, 2018, 10:24:24 pm View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

That is pretty legit. Nice!
    

Re: Kof 2003 Portrait project

 November 19, 2018, 08:23:50 am View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Yuki has 4 different hairstyles. Just one is good.
    

Re: Thedge is available for full characters commissions

 November 13, 2018, 03:31:16 am View in topic context
avatar  Posted by Layanor  in Thedge is available for full characters commissions (Started by AerosMugen January 03, 2015, 04:19:44 am
 Board: Graphics

What is the asking price to finish Alex? I am interested.
    

Re: THE KING OF FIGHTERS 98 UM OL SPRITES

 November 13, 2018, 03:23:22 am View in topic context
avatar  Posted by Layanor  in THE KING OF FIGHTERS 98 UM OL SPRITES (Started by KusanagiRuiz October 16, 2018, 10:36:31 am
 Board: Resource Releases

Will you be doing KOG 97 OL as well?
    

Re: Kof 2003 Portrait project

 November 06, 2018, 02:45:32 pm View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

first one
    

Re: Kof 2003 Portrait project

 November 05, 2018, 03:42:45 am View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

I believe you as well. Let's work as a team!
    

Re: Kof 2003 Portrait project

 November 04, 2018, 11:03:07 pm View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Melcore wins!

FATALITY
    

Re: Kof 2003 Portrait project

 November 03, 2018, 02:25:33 am View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

    

Re: cao long

 October 29, 2018, 06:23:51 am View in topic context
avatar  Posted by Layanor  in cao long (Started by Melcore October 27, 2018, 01:56:51 am
 Board: Requests

    

Re: Kof 2003 Portrait project

 October 27, 2018, 05:17:59 am View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

I would like to see you do Sean from street fighter for the character The Edge did.

I have been looking ar your templates and nothing really fits the boy look that he has. And his hair is WAY beyond what I can do.
    

Re: Kof 2003 Portrait project

 October 19, 2018, 07:47:54 pm View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

Melcore is BACK!
    

Re: Looking for some help in spriting Liam Gallagher

 October 19, 2018, 07:46:51 pm View in topic context
avatar  Posted by Layanor  in Looking for some help in spriting Liam Gallagher (Started by Dawn de Era October 19, 2018, 06:03:46 pm
 Board: Idea Engineering

You are only slow at making sprites for now. Within a week you will already see a vast improvement in speed. I would say you need to keep doing it and then look for help when you are creatively stuck. :)
    

Re: Mugen China KOF 2k2 Original Small Select Portaits

 October 19, 2018, 08:41:20 am View in topic context
avatar  Posted by Layanor  in Mugen China KOF 2k2 Original Small Select Portaits (Started by Layanor December 28, 2016, 07:52:36 am
 Board: Sprite Projects

A lot more small portraits found and updated the list.

Also added in ones I made.
    

Hwa Jai KOF 2K2 UM Remake 90%

 September 19, 2018, 06:47:02 am View in topic context
avatar  Posted by Layanor  in Hwa Jai KOF 2K2 UM Remake 90% (Started by Layanor September 19, 2018, 06:47:02 am
 Board: Your Releases, 1.0+

    

Re: Force Pallet Transformation At Start

 September 18, 2018, 12:24:26 pm View in topic context
avatar  Posted by Layanor  in Force Pallet Transformation At Start (Started by Layanor September 18, 2018, 07:37:11 am
 Board: M.U.G.E.N Development Help

;----------------------------------------------------------------------------

[Statedef 5900]
type = S

[State 5900, Pause]
type = Pause
trigger1 = !time
time = -1
movetime = -1

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

[State 5900, 3] ;Change palette
type = RemapPal
trigger1 = 1
source = 1,1
dest = 1,palno

[State 5900, 4] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5900, 5] ;All other rounds
type = ChangeState
triggerall = time >= 2
trigger1 = !numhelper(76786)
value = ifelse(roundsexisted,0,5901)

;----------------------------------------------------------------------------
    

Force Pallet Transformation At Start

 September 18, 2018, 07:37:11 am View in topic context
avatar  Posted by Layanor  in Force Pallet Transformation At Start (Started by Layanor September 18, 2018, 07:37:11 am
 Board: M.U.G.E.N Development Help

I have a character with 12 palettes. 1 - 6 is normal mode. 7 - 12 is special mode IF a var is set.

https://gyazo.com/9c6a8144c6dd64d19119d65dfefcc17b

The problem is when you select the character and pick palette 7 - 12,  you get the transformation palette.

https://gyazo.com/f2db44579a67279d3fe25aa6522ffb6e


I want to force palettes 7 - 12 into 1 - 6 at the start of every match.

I have done some code for this but the palette blinks between each other. For example, if palette 7 is picked, palette 1 will blink in and out as Mugen is trying to switch this palette every 2 ticks.

Is this an unfixable glitch?
    

Re: Kof 2003 Portrait project

 September 15, 2018, 01:15:47 am View in topic context
avatar  Posted by Layanor  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

you define the face very nice