Posted by BoyBoyz
in FANG by Mr. I and Violin Ken (Started by Violin Ken January 30, 2024, 12:41:12 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Rugal's grab based moves makes SOR 2 bonus game chars disappear.
Hey, have you seen these sprites? https://mugenguild.com/forum/topics/my-sprites-edits-and-animations-187588.100.html
They could be of use for the Ray attacks.
So, are you going to update it with new AI?
Nice character. Stuff:
- F,D,DF should have more input priority than D,DF,F
Tried to organise all the F,D,F above D,DF,F, and give it more time-span than D,DF,F. How else to make FDF have more priority over DF?
- You should disable vertical movecamera for P2 when he's thrown
Done for throw states. Im assuming wallbounce states no need? Also noticed screenbound on a throw that flings enemy to far end of the screen works weirdly - the enemy gets 'stuck' at the end of the screen before he continues flying after the custom state ends In particular, the 'x' version of normal throw.
- State 106 should use velset = 0, 0
Done.
- The crouching override freezes her animation
Done thanks for pointing out, that's a huge miss.
- I think F,D,DF + x/y should only hit in front of her instead of all around
Done. Also shrunk the red clsn for D,DF,F x/y as if enemy evaded to behind and got hit by the tail-end clsn, it would push Otoma forward weirdly due to the velocity.
- You should allow EX moves with X+Y and A+B as well
Done.
- Fireball trail effects look odd. Perhaps try inverting the colors and using Mugen's subtractive transparency
This is what I thought too but KOFXV adopted this style for all their sparks. Huge patches of white.. no idea where they're going with that.
- I think her super pauses should darken the screen
I initially wanted to do this; but I realised KOFXV does not darken the screen at all during supers
- States 1603 and 3004 create debug errors
Removed bindtoparents and used a workaround.
- Super inputs could be more forgiving in terms of the time window
Added time = 30. I was finding some input hard as well.
- You could easily add some palettes by messing with color levels
I suck at making palettes xD.
(- Her Climax reminds me of Final Fantasy summons )
IKR!
EDIT: Her small portrait has an incorrect size.