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Messages by spaceman

    

Re: Skull man X

 April 20, 2019, 01:00:20 pm View in topic context
avatar  Posted by spaceman  in Skull man X (Started by spaceman April 17, 2019, 03:14:18 pm
 Board: Graphics

A small special effect



Skull Man X has now 880 sprite.
    

Re: Skull man X

 April 18, 2019, 11:09:56 am View in topic context
avatar  Posted by spaceman  in Skull man X (Started by spaceman April 17, 2019, 03:14:18 pm
 Board: Graphics

there is not "like"

that 's why I keep my work. magma man is a futur project.


Skull man X has now 790 sprite



thanks
    

Skull man X

 April 17, 2019, 03:14:18 pm View in topic context
avatar  Posted by spaceman  in Skull man X (Started by spaceman April 17, 2019, 03:14:18 pm
 Board: Graphics

Hello. I finished Magma Man pack Sprite with more 1500 sprite.

I began Skull Man X and he has 750 sprite.



I hope you like.
    

Re: Vegetto Z2 Released!

 April 01, 2019, 09:55:47 pm View in topic context
avatar  Posted by spaceman  in Vegetto Z2 Released! (Started by Balthazar March 31, 2019, 01:35:30 pm
 Board: Releases

wouahh he is .... he is.... HE IS small. lol  good 1 april 2019 and happy birthday. Thanks to Hyper Dragon ball Z, the best battle mugen ( DBZ  of all time )

 ;)
    

Re: Project Characters

 February 20, 2019, 12:26:21 pm View in topic context
avatar  Posted by spaceman  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics

some news ? yes

the stance

    

Re: help coding a character

 February 17, 2019, 12:43:00 pm View in topic context
avatar  Posted by spaceman  in help coding a character (Started by spaceman February 16, 2019, 10:15:19 pm
 Board: M.U.G.E.N Development Help

I solved the problem.

I created new sprite by superimposing the image of the character with the flames to have an image. and playing with the anim.air (stance). the illusion is almost perfect. thanks for the help. I will rest if I have a problem again.

now I can do the same for the crouch anim.

thanks.
    

Re: help coding a character

 February 17, 2019, 11:30:50 am View in topic context
avatar  Posted by spaceman  in help coding a character (Started by spaceman February 16, 2019, 10:15:19 pm
 Board: M.U.G.E.N Development Help

I entered the code. The fire ignition doesn't work.

However

Code :

[State 0 , fire ignition 2]
type = Explod
trigger1 = anim = 5
anim = 1
sprpriority = 1

works but the animation fires several times as long as the animation turn works.

I need him to do it once.
    

help coding a character

 February 16, 2019, 10:15:19 pm View in topic context
avatar  Posted by spaceman  in help coding a character (Started by spaceman February 16, 2019, 10:15:19 pm
 Board: M.U.G.E.N Development Help

I need help coding some type of animation.

I would like to insert an animation such as the following: first we have the stance
                                                                                            second we have the fire ignition


this one works well

[State 0, fire ignition 1]
type = Explod
trigger1 = anim = 0 && Time = 0
anim = 1
sprpriority = 1

besides I get this



I need "the fire ignition" to work after the turn anim over. ( anim = 1 ; fire ignition )

[State 0, 1]
type = ChangeAnim
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
value = 0

Thanks to help .
    

Re: Re: Marvel vs Capcom 2 characters project (Akuma update process)

 February 10, 2019, 06:21:53 am View in topic context
avatar  Posted by spaceman  in Marvel vs Capcom Extreme / Marvel vs Capcom 2 characters project  (Started by REDHOT January 09, 2019, 01:32:52 am
 Board: Projects

    

Re: Unknown Soldier - Marvel vs Capcom Assist helper W.I.P

 February 07, 2019, 08:49:55 am View in topic context
avatar  Posted by spaceman  in Unknown Soldier - Marvel vs Capcom Assist helper W.I.P (Started by Mazemerald. February 05, 2019, 04:12:42 am
 Board: Projects

I propose to use some boss of the game to make a hyper.

when do you think?

    

Re: Project Characters

 February 07, 2019, 08:37:57 am View in topic context
avatar  Posted by spaceman  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics

The pack sprite Magma Man will be finished in some week.





I need help to the code. Thanks of all to help me.
    

Re: Project Characters

 January 31, 2019, 09:48:27 pm View in topic context
avatar  Posted by spaceman  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics

I enter it to the intro Magma man.

    

Re: Project Characters

 January 19, 2019, 09:58:01 pm View in topic context
avatar  Posted by spaceman  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics

Special effect

    

Re: Project Characters

 January 15, 2019, 07:48:59 am View in topic context
avatar  Posted by spaceman  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics





Speila Thanks to DaSilva
    

Re: Project Characters

 January 09, 2019, 01:37:51 pm View in topic context
avatar  Posted by spaceman  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics

 
    

Re: [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread

 December 22, 2018, 12:52:40 pm View in topic context
avatar  Posted by spaceman  in [Theme Thread] Street Fighter Alpha/CPS2 Sprite thread (Started by Hoshi April 21, 2010, 09:49:06 pm
 Board: Graphics

I made a new hard punch for Juggernaut.

    

Re: Project Characters

 December 20, 2018, 04:01:53 pm View in topic context
avatar  Posted by spaceman  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics

a new animation.

I like do it. lol



    

Re: Project Characters

 December 10, 2018, 11:53:35 pm View in topic context
avatar  Posted by spaceman  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics

jump

    

Re: MARVEL VS CAPCOM INFINITE - NO PIXELATION SCREENPACK 1.1 res - 420,240

 December 04, 2018, 11:24:11 pm View in topic context
avatar  Posted by spaceman  in MARVEL VS CAPCOM INFINITE - NO PIXELATION SCREENPACK 1.1 res - 420,240 (Started by Mazemerald. December 02, 2018, 03:03:31 am
 Board: Your Releases, 1.0+

I have it.

[Video]

RenderMode = OPENGL
SafeMode = 0
Scanlines = 75


    

Re: MARVEL VS CAPCOM INFINITE - NO PIXELATION SCREENPACK 1.1 res - 420,240

 December 04, 2018, 03:53:17 pm View in topic context
avatar  Posted by spaceman  in MARVEL VS CAPCOM INFINITE - NO PIXELATION SCREENPACK 1.1 res - 420,240 (Started by Mazemerald. December 02, 2018, 03:03:31 am
 Board: Your Releases, 1.0+

How Change rendering mode to OpenGL ?

I must change a file?