Posted by Big Dick
in Character of the Month: March 2024 Nominations (Started by DeathScythe April 03, 2024, 03:19:38 pm
Board: M.U.G.E.N Discussion
Board: M.U.G.E.N Discussion
Eiko by ZETA - 3
When I mean the latter for the post above for DeathScythe, I mean the KoF 2k2UM/XI/SVC|
Vuntil you don't clarify your Yuri votes (as I did)KOF98 Yuri Sakazaki by H" - 1TL;DR do it well or don't do it
^
The latter.
here: https://www.mediafire.com/file/9sxpyprz9w0bus6/sf3_sean.zip/file
the latest version with sf3ng, sf3si and sf3tst mode to select during intro along with super arts select
The music thing is a good idea, I might add it in the config as another list of stage names. Or it could probably be implemented in the stage itself in IKEMEN GO.
.\external\script\start.lua:1403: chars\CageMK2/files/Constants.cns:1053:
Missing '=' or '!='
stack traceback:
[G]: in function 'game'
.\external\script\start.lua:1403: in function 'f_game'
.\external\script\start.lua:1839: in function 'launchFight'
external/script/default.lua:2: in function <external/script/default.lua:0>
.\external\script\start.lua:1457: in function 'f'
external/script/main.lua:3069: in function 'loop'
external/script/main.lua:3189: in function 'loop'
external/script/main.lua:4156: in main chunk
[G]: ?
You're making real good progress, dude! I'm curious as to how you'll obtain vels, timings, hitbox data and whatnot from MKT though, since it never saw an official arcade release.
You can get velocities and timings from any emulator with frame advance and screenshot functions. And there are tools to view the hitboxes in MKT, either through in-game options (n64 version) or gameshark codes (ps1). The only game atm without any kind of hitbox viewer is MK1.