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Kolossoni

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Messages by Kolossoni

    

Re: What MUGEN edit character are you tired of seeing?

 February 19, 2020, 07:31:51 am View in topic context
 Posted by Kolossoni  in What MUGEN edit character are you tired of seeing? (Started by Kolossoni February 19, 2020, 07:16:07 am
 Board: M.U.G.E.N Discussion

Lol, as long as it's unique, I think yours will get a pass from this poll  ;D
    

Re: What MUGEN edit character are you tired of seeing?

 February 19, 2020, 07:27:00 am View in topic context
 Posted by Kolossoni  in What MUGEN edit character are you tired of seeing? (Started by Kolossoni February 19, 2020, 07:16:07 am
 Board: M.U.G.E.N Discussion

How about the bountiful edits of Geoniko, Kung Fu Man, Kula and etc? Aren't those kinda getting repetitive?
    

What MUGEN edit character are you tired of seeing?

 February 19, 2020, 07:16:07 am View in topic context
 Posted by Kolossoni  in What MUGEN edit character are you tired of seeing? (Started by Kolossoni February 19, 2020, 07:16:07 am
 Board: M.U.G.E.N Discussion

I always see new characters being released from sources claiming 'some new character', only being the same old edits all the time.

Is anyone else tired of seeing the same edits being tweaked only a little to be called "new"?
    

Re: King of Fighters All-Stars (Mobile)

 February 18, 2020, 06:07:07 pm View in topic context
 Posted by Kolossoni  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 am
 Board: Gaming

I saw the whole thing live.

They said the collab is: (A) a franchise from Japan, (B) a HUGE (yes they emphasized HUGE) IP.
The panel theorized that the date will be around late April...

I think it's either Street Figter or DOA. The panels thought One Piece as well lol.
    

Re: Character of the Month: January 2020 Voting

 February 17, 2020, 02:12:24 pm View in topic context
 Posted by Kolossoni  in Character of the Month: January 2020 Voting (Started by 【MFG】gui0007 February 17, 2020, 01:44:03 pm
 Board: M.U.G.E.N Discussion

Wow... what a slow start... hopefully it gets picked up down the line...

I'm for Akari.
    

Re: Can someone tell me what's happening in this chars guard states?

 February 17, 2020, 08:58:38 am View in topic context
 Posted by Kolossoni  in Can someone tell me what's happening in this chars guard states? (Started by Disconcorde February 17, 2020, 07:19:35 am
 Board: M.U.G.E.N Development Help

Like what Cyanide said, the thing may need more context to be exact.
But the main problem is the layout haha...

My suggestion would be to find and delete every single unnecessary SCTRLS's (i.e. explod & assertspecials) to get a less wordy, more compact list with better spacing to make it look more presentable!
    

Re: Character of the YEAR 2019

 February 16, 2020, 10:46:56 am View in topic context
 Posted by Kolossoni  in  Character of the YEAR 2019 (Started by Jmorphman February 01, 2020, 06:24:44 am
 Board: M.U.G.E.N Discussion

Congratulations on the winner!

I hope you make greater characters in the future!
    

Released: Ushiwakahime

 February 14, 2020, 08:56:28 pm View in topic context
 Posted by Kolossoni  in Released: Ushiwakahime (Started by Kolossoni February 14, 2020, 08:56:28 pm
 Board: Your Releases, 1.0+

My final character before hiatus is finally here.
Introducing:
USHIWAKAHIME
*A better picture will be added once I have the time.

She is a character first introduced in "Shinsetsu Samurai Spirits: Bushidō Retsuden", a NeoGeo CD Samurai Shodown RPG game as Amakusa's henchmen during the first half of the chapter.

This is the first time ever where she was brought outside of her home game!

Although she is more of a bonus character than a regular entry, she is pretty unique (both design wise and kit wise) and I tried extremely hard to make her both faithful to the original game, but still make her work in MUGEN.

What is included:
4 Specials
  • Surasshu Atakku [236+Punch] - A projectile skill.
  • Boushi Otoshi [236+Kick] - A projectile grab skill.
  • Godan-Kikku [214+Kick] - A combo/init skill.
  • Kishin No Tetsudai [214+Punch] - A reversal attack skill.
2 Supers
  • Daburu Surasshu Atakku [236+236+Punch] - A double projectile super.
  • Kishin No Boushi [236+236+Kick] - A projectile grab super.
and 2 MAX
  • MAX Daburu Surasshu Atakku [236+236+2 Punchs] - A double projectile MAX.
  • MAX Kishin No Boushi [236+236+2 Kicks] - A projectile grab MAX.
and 6 cool color palettes!

She also has a very unique passive to her kit.
Since she is a SamSho character afterall, I decided to add something called: "Samurai Shodown Mode"

Press <x + b> together to get into the stance and tap down twice to get out of it (unless you get hit).

She gains:
  • A complete new stance with change in color of her hat
  • High, slow jumps like in Samurai Shodown
  • 6 normal attacks (Stand + Air) that deals twice the damage of regular norms
  • Ricochet function for high damage slash move
  • An evade
  • Fast dashes
  • All SamSho Mode norms are connectable with specials, supers and MAX's

I kept her as a secret from my fellow MUGEN community for a VERY long time cuz I wanted this to be a little present for those who loved and endorsed all my previous works. She was a very tiresome journey (I literally had to work with 2 sprites for one frame) due to her hat sprites, but all in all she was a joy to work with and I hope she'll be a great collection for MUGEN.

HAVE FUN! Now I'm going into hiatus!!! *Oh and feedbacks are very much appreciated!


All sprites and sounds are ripped by me.
Donwload her here at: https://sites.google.com/view/kolossoni-mugen
    

Make palettes interchange between different states [Remappal]

 February 14, 2020, 05:18:30 pm View in topic context
 Posted by Kolossoni  in Make palettes interchange between different states [Remappal] (Started by Kolossoni February 14, 2020, 05:18:30 pm
 Board: M.U.G.E.N Development Help

FYI: The palettes are in 1.0 SFF format! Not separate ACT files.

I was wondering how to change palettes in and out of specific states.

I.e.
"Stateno != ###" = (pal 1,1)
"Stateno = ###" = (pal 2,1)

Problem is, "Stateno = ###" is a special state which means the palette change should only be temporary.

I tried
Code:
[State -2]
type = RemapPal
triggerall = palno != 1
trigger1 = time = 0
source = 1,1
dest = 1, ifelse((palno =1),1,(palno))
for "Stateno != ###" (In state -2) and
Code:
[State ###]
type = RemapPal
trigger1 = time = 0
source = 1,palno
dest = 2, ifelse((palno =1),1,(palno))
in its own ### state.

First palette (1,1 -> 2,1) seems to work fine, but the other ones (1,2 / 1,3 / 1,4...) don't seem to work even when selected and will always show up as (1,1) NOT going to (2,1).
    

Re: Auction alert

 February 14, 2020, 07:41:45 am View in topic context
 Posted by Kolossoni  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 am
 Board: M.U.G.E.N Discussion

    

Re: Auction alert

 February 13, 2020, 06:59:39 pm View in topic context
 Posted by Kolossoni  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 am
 Board: M.U.G.E.N Discussion

Oh, god.
Please tell me that screenshot is photoshopped.

How dare they prey on the innocent and sell them a free game?

and BTW, how on earth did you get a hold of that conversation?
    

Re: I need a site or forum where I can download official artworks of fighting games

 February 13, 2020, 05:02:38 pm View in topic context
 Posted by Kolossoni  in I need a site or forum where I can download official artworks of fighting games (Started by kamuiness February 13, 2020, 03:46:14 pm
 Board: Graphics

    

Re: King of Fighters All-Stars (Mobile)

 February 11, 2020, 02:59:23 pm View in topic context
 Posted by Kolossoni  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 am
 Board: Gaming

Mukai is OP af. Save yall rubies!
    

Re: Disabling all input when round over.

 February 11, 2020, 09:56:00 am View in topic context
 Posted by Kolossoni  in Disabling all input when round over. (Started by Kolossoni February 11, 2020, 08:06:44 am
 Board: M.U.G.E.N Development Help

    

Disabling all input when round over.

 February 11, 2020, 08:06:44 am View in topic context
 Posted by Kolossoni  in Disabling all input when round over. (Started by Kolossoni February 11, 2020, 08:06:44 am
 Board: M.U.G.E.N Development Help

How would you disable all input (i.e. attacks, movements, taunts etc) when a round is over?
This is to prevent additional moves from happening when the round is already done.

I got the movement part kinda done with assertspecial = nowalk, but the other inputs are still hard to prevent.
    

Re: King of Fighters All-Stars (Mobile)

 February 08, 2020, 04:58:30 pm View in topic context
 Posted by Kolossoni  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 am
 Board: Gaming

I believe the 3 icons (green red blue) are buffs received from your guild while the others are current/active buffs/debuffs.
    

Re: scaling a character in a custom hurt state?

 February 06, 2020, 06:46:08 am View in topic context
 Posted by Kolossoni  in scaling a character in a custom hurt state? (Started by kiLabee February 06, 2020, 05:59:23 am
 Board: M.U.G.E.N Development Help

setangle & drawangle will be the best solution.
    

Re: King of Fighters All-Stars (Mobile)

 February 04, 2020, 02:50:29 pm View in topic context
 Posted by Kolossoni  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 am
 Board: Gaming

I'm fine with direct sales of characters cuz that's better than gambling (which gacha is).

Problem is we only barely scratched the surface of 98 and we still have the rest of NESTS Saga and Ash Saga right after.
Since KOF XV is right around the corner, the roster for KOF All Star is going to be huge lol.
    

Re: Re: Auction alert

 February 04, 2020, 02:48:22 pm View in topic context
 Posted by Kolossoni  in Re: Auction alert (Started by Jesuszilla February 01, 2020, 02:16:02 am
 Board: All That's Left

Wait, someone literally took the time and effort to make a new account just to imitate some MFG member without even trying to copy his/her DP?

Lol, that's pathetic to say the least.

At least put SOME effort in it, just for comedic sense.
    

Re: King of Fighters All-Stars (Mobile)

 February 04, 2020, 12:23:04 pm View in topic context
 Posted by Kolossoni  in King of Fighters All-Stars (Mobile) (Started by lui October 21, 2019, 11:25:49 am
 Board: Gaming

I'm really tired of these constant characters being introduced LOL.

But that just proves that KOF has a really big roster.