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Killik

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Messages by Killik

    

Re: CVS asuka kazama Sprites

 September 10, 2019, 06:16:00 pm View in topic context
avatar  Posted by Killik  in CVS asuka kazama Sprites (Started by C.v.s The Abstract September 07, 2019, 01:33:46 am
 Board: Sprite Projects

I am glad to see that you are back I am really looking forward to see end of your projects with both Kairi and Asuka.
    

Re: Kage

 July 18, 2019, 01:03:34 am View in topic context
avatar  Posted by Killik  in Kage  (Started by vyn July 17, 2019, 06:04:05 pm
 Board: Your Releases, 1.0+

This looks really nice Thanks for release also found these

-His Ryusokyaku doesnt connect from Mid and Heavy strikes(both punch and kick) it doesnt hit
-I dont know if this is intentional or not but i can use Kurekijin  and cancel into Ashura Zankuu but i cant use Ashura zanku from Ex Kurekijin it only does it when Kage lands to ground it doesnt do that on air like normal version
    

Re: (NEW: Vanessa) Rowen's Quick PotS Edits

 July 17, 2019, 03:20:52 am View in topic context
avatar  Posted by Killik  in (Dudley by a good few) Rowen's PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

I also would like you to see tackle with Cody and perhaps with Rock Howard
    

Re: Leona Heidern- Update -5/09/2019

 July 14, 2019, 01:55:45 pm View in topic context
avatar  Posted by Killik  in Leona Heidern- Update -5/09/2019 (Started by Infinite Daze April 20, 2019, 11:36:53 pm
 Board: Your Releases, 1.0+

Wow this char is really nice but i was wondering is it possible for you to add special intro against soldier characters(guile,heidern) with just simple soldier salute like kof version?
    

Re: Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD)

 June 25, 2018, 08:39:59 pm View in topic context
avatar  Posted by Killik  in Goku Black Z2 (UNOFFICIAL - YOSHIN WIP THREAD) (Started by Yoshin222 April 28, 2018, 11:36:51 pm
 Board: Projects

Concept looks cool but is it possible for you to change heavy kick animation into completely new move? You are using that animation too much changing that move(heavy kick) might be better for animation variety but thats just personal opinion i am not a sprite editor nor coder so i cant add comment on specific things.
    

Re: CVSNB/MR.KARATE - CVS KAIRI commisioned

 September 10, 2016, 08:06:35 pm View in topic context
avatar  Posted by Killik  in CVSNB/MR.KARATE - CVS KAIRI commisioned (Started by C.v.s The Abstract December 15, 2015, 04:24:12 am
 Board: Projects

    

Incompatiblity of screenpack and localcoord

 July 27, 2016, 04:39:52 pm View in topic context
avatar  Posted by Killik  in Incompatiblity of screenpack and localcoord (Started by Killik July 27, 2016, 04:39:52 pm
 Board: M.U.G.E.N Configuration Help

I am using Legacy screenpack and I have character that has localcoord with 640,480 Now my problem is when i add my portraits my portraits doesnt fit into screen I tried to delete localcoord but my character became much bigger than its original size also with powerbars as well What should i do to add these portraits? Should i edit portrait or character? and How should i edit it?
This is a picture taken after i deleted my localcoord
Spoiler, click to toggle visibilty
    

Re: MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016)

 July 26, 2016, 08:14:40 pm View in topic context
avatar  Posted by Killik  in MUGEN Battle ClimaX Screenpack + Lifebars for MUGEN 1.1 Only (14/01/2016) (Started by i_oVo_i January 14, 2016, 06:03:24 pm
 Board: Your Releases, 1.0+

Hey don't know know if any one is still here but i've been having a problem adding stage portraits. i made them like the templates and used fighter factory yo add them to the VP_MBCStage.sff  but when i add them it messes up the stage select reel and it starts repeating the first 3 stages or put two pics on one stage .thanks in advance if someone can help and cool screenpack
Spoiler, click to toggle visibilty
Spoiler, click to toggle visibilty

I think that you should change the display names of stages you have acording to font map (For example for your first stage you should use ''a'' as your display name and ''b'' as your second stage name Some fonts have problem i skipped those and used next font you should look previous pages you'll understand there is also decimal map for fonts in second page
    

Re: NoZ's Legacy Custom Portrait Thread

 July 25, 2016, 02:32:38 pm View in topic context
avatar  Posted by Killik  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

I have some portrait problems too I am using Grief's kyo as char and I followed exact same steps as whats written at tutorials but portraits just doesnt appear as same as some other chars(Ryu,sagat) Char's Palette looks good in game but portrait appears at different spot I am new at mugen too so I dunno how to do it

are you sure you have the portrait positions set at 0,0?

Yeah I didnt try many characters but for instance i had a sagat char and when i placed portraits it worked perfectly but when i tried to place portraits on kyo(i indexed at 0,0) it looked different than my other char so i couldnt solve the problem

Edit: I think its about local coord of character though i dunno but those who know i ask how can i change localcoord without harming character itself?
    

Re: NoZ's Legacy Custom Portrait Thread

 July 25, 2016, 03:22:39 am View in topic context
avatar  Posted by Killik  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

I have some portrait problems too I am using Grief's kyo as char and I followed exact same steps as whats written at tutorials but portraits just doesnt appear as same as some other chars(Ryu,sagat) Char's Palette looks good in game but portrait appears at different spot I am new at mugen too so I dunno how to do it
    

Blazblue character and reupload request

 November 17, 2011, 07:59:08 pm View in topic context
avatar  Posted by Killik  in Blazblue character and reupload request (Started by Killik November 17, 2011, 07:59:08 pm
 Board: Requests

i have a problem with blazblue characters i am using H Loader Mugen 3 screenpack They are incompatible with potraits When i set a potrait on my blazblue char they are becoming much bigger(character not potrait) Like this one:
Spoiler, click to toggle visibilty
also This is paulo2007's portraits:http://www.4shared.com/dir/Y-OJS7b7/sharing.html
its a broken link but it has some kof potraits for h loader mugen 3 screenpack that i need İf someone can send me blazblue char compatible with H Loader Mugen 3 screenpack and reupload potraits i would be really grateful(sorry for bad english  :( )
    

Re: HLOADER MUGEN 3 Custom Portraits (Requesting Portrait Makers!)

 November 17, 2011, 03:14:58 pm View in topic context
avatar  Posted by Killik  in HLOADER MUGEN 3 Custom Portraits (Requesting Portrait Makers!) (Started by sal-azul July 11, 2010, 12:14:59 am
 Board: Edits & Addons 1.0+

i tested with other chars its working but blazblue characters kinda have problems can someone send me blazblue chars from pm? paulo 2007's potrait link is broken i guess if someone would reupload i would be really grateful actually i am grateful for other potraits  ;D but it would make me really happy(by the way sorry for late reply have a school problems  :( )
    

Portraits affects my character?

 September 04, 2011, 02:05:23 am View in topic context
avatar  Posted by Killik  in Portraits affects my character? (Started by Killik September 04, 2011, 02:05:23 am
 Board: M.U.G.E.N Configuration Help

My problem is when i use a portrait my character becomes much bigger size or my character color changes how can i fix this???
Picture:http://i677.photobucket.com/albums/vv133/Raikou-Ryuzaki/Adsz-1.png
    

Re: HLOADER MUGEN 3 Custom Portraits (Requesting Portrait Makers!)

 September 03, 2011, 01:39:01 am View in topic context
avatar  Posted by Killik  in HLOADER MUGEN 3 Custom Portraits (Requesting Portrait Makers!) (Started by sal-azul July 11, 2010, 12:14:59 am
 Board: Edits & Addons 1.0+

i need help i wanna make mugen with this screenpack my problem is when i use my fighter factory for portraits my character becomes much bigger much colorful Like this one:http://i677.photobucket.com/albums/vv133/Raikou-Ryuzaki/Adsz-1.png
Portraits are working but they affect characters how can i fix this???