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BurningSoul

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Messages by BurningSoul

    

Re: Character of the Month: January 2024 Voting

 March 01, 2024, 07:50:33 pm View in topic context
 Posted by BurningSoul  in Character of the Month: January 2024 Voting (Started by DeathScythe February 21, 2024, 02:01:40 pm
 Board: Contributions of the Month

Voted for Gouken
    

Re: DBS Vegeta SSJ Blue (Edit) V1.1(Fix)

 March 01, 2024, 07:03:22 pm View in topic context
 Posted by BurningSoul  in DBS Vegeta SSJ Blue! V1.1 (Started by DarkZemX February 24, 2024, 06:14:04 pm
 Board: Your Releases, 1.0+

hey just wanted to say this guy is pretty fun,gonna check out your previous edits now,this one was real fun
    

Re: MUGEN Video thread

 January 30, 2024, 11:37:13 pm View in topic context
 Posted by BurningSoul  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

Mario Mario



Elena vs Angel
    

Re: Add004/Ikemen Tag System

 January 29, 2024, 09:21:35 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

    

Re: Add004/Ikemen Tag System

 January 29, 2024, 08:54:39 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

    

Re: Add004/Ikemen Tag System

 January 29, 2024, 07:30:12 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

[Constants]
; NegativeStates.cns states
StateTagSuperAssist = 3000
StateTagSuperAssist2  =3100
StateTagAssist = 1000
superAttacksStartStateno = 3000 ; the stateno that starts super attacks
superAttacksEndStateno = 3999 ; the stateno that ends super attacks
AnimAerialAttack = 640
SpecialAttackAIStartStateno =1000
SpecialAttackAIEndStateno =1999
MVCIActiveSwitch  = 0

you set it like above version in cns version to cns file
[map]
a4b_assist1=1100
and this is how its done in zss version

    

Re: Add004/Ikemen Tag System

 January 29, 2024, 02:08:20 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

Downloaded from what I"m assuming is the most recent version of the drive link listed here, still having issues getting assists to work. Everything else is still working fine as far as I can tell, but can't get regular assists to function for the life of me.

Assists auto default to Statedef 1000,you might wanna use tag constants in const file to character's cns file to set it sth else,
    

Re: Add004/Ikemen Tag System

 January 28, 2024, 10:23:54 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

after i install my screen pack i change the fight.def to use life bars and such. What happens after that is that for tag mode the characters go off screen and never return.
When i try to follow the steps you use for the tag system the game just crashes after i select the characters
i dont know if this should be done before screenpack installation
I updated the link,try out the tutorial,it has nothing to do with your lifebar,I disabled the lifebar that comes with add
    

Re: Add004/Ikemen Tag System

 January 28, 2024, 10:05:05 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

Hello the tag system works but the only issue I have is the fightfx only showing on the first character before being Koed after that the fightfx follows the Koed character and doesnt appear on the next. This causes attacks to miss.

can you show it in a video
    

Re: Zack's Request: BurningSoul's Heavy D

 January 05, 2024, 10:10:35 am View in topic context
 Posted by BurningSoul  in Zack's Request: BurningSoul's Heavy D (Started by SwordmasterZack December 30, 2023, 01:41:19 am
 Board: Requests

    

Re: restoring the old add004 camera to ikemen go latest build?

 December 17, 2023, 08:44:14 pm View in topic context
 Posted by BurningSoul  in restoring the old add004 camera to ikemen go latest build? (Started by Zazamyon2 December 04, 2023, 07:27:05 am
 Board: Ikemen General Discussion and Help

oh hello if you are using zss add004 ikemen it already has slow camera
just insert this line to your common.const file that is specified in config.json

; System_Switch for addoo4
Default.Enable.SW.Combo = 0
Default.Enable.SW.Message = 0
Default.Enable.SW.Result = 0
Default.Enable.SW.SysVoice = 0
Default.Enable.SW.KeyInput = 0
Default.Enable.SW.LifeBar = 0
Default.Enable.SW.PowerBar = 1
Default.Enable.SW.TagAssist = 1
Default.Enable.SW.CallRound = 0
Default.Enable.SW.CallKO = 0
Default.Enable.SW.GroundDust = 0
Default.Enable.SW.DrawFace = 1
Default.Enable.SW.SlowCamera = 1
Default.Enable.SW.vsScreen = 0
Default.Enable.SW.ModeSelect = 0
 
    

Re: Add004/Ikemen Tag System

 November 30, 2023, 08:52:43 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

    

Re: Add004/Ikemen Tag System

 November 24, 2023, 07:13:37 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

This is a version of the tag that doesnt have the fancy lifebars,its made to be plug and play tag if you wanna use it with ikemen lifebars,I'll fix the simul issue
    

Re: Rugal2019 Ver.2 / Zangief2019 Ver.2 / Factory2019-Update

 November 01, 2023, 09:17:31 pm View in topic context
 Posted by BurningSoul  in Rugal2019 Ver.2 / Zangief2019 Ver.2 / Factory2019-Update (Started by Charles_2011 October 03, 2022, 07:38:10 am
 Board: Your Releases, 1.0+

just noticed powergenerator isnt in onedrive
    

Re: Evil Dhalsim

 October 26, 2023, 07:29:57 pm View in topic context
 Posted by BurningSoul  in Evil Dhalsim (Started by g_mugen October 23, 2023, 04:48:54 pm
 Board: Requests

was in a bad mood when I wrote it,I apologize.
    

Re: Evil Dhalsim

 October 26, 2023, 10:26:35 am View in topic context
 Posted by BurningSoul  in Evil Dhalsim (Started by g_mugen October 23, 2023, 04:48:54 pm
 Board: Requests

bro just admit you are dick riding the mugezen guy at this point
    

Re: Evil Dhalsim

 October 25, 2023, 07:49:02 pm View in topic context
 Posted by BurningSoul  in Evil Dhalsim (Started by g_mugen October 23, 2023, 04:48:54 pm
 Board: Requests

that dhalsim is just daniel linhares dhalsim renamed Evil Dhalsim
    

Re: AI Patch for Sean by Victorys

 October 10, 2023, 04:05:46 pm View in topic context
 Posted by BurningSoul  in AI Patch for Sean by Victorys (Started by BurningSoul July 19, 2023, 10:36:02 pm
 Board: Edits & Addons 1.0+

ah thanks
    

Re: Add004/Ikemen Tag System

 October 01, 2023, 05:23:18 pm View in topic context
 Posted by BurningSoul  in Add004/Ikemen Tag System (Started by BurningSoul April 20, 2023, 09:18:26 pm
 Board: IKEMEN Releases

I'm interested in convert my mugen lifebar created with Add004 to Ikemen using your files. But when I open your common2.cns file I can't see the Config.Round_Fight and Config.KO code. It's posible to copy the lines and paste in your files or maybe you add this parameters in the future. Thank you very much.

hello I ended up getting rid of some add004 specific stuff to make this tag only,but if you have a discord and you are willing we can talk about converting your add004 blazblue lifebar over to this tag system.discord  burningsoulmetekhan
    

RedSnake WIP

 September 26, 2023, 10:33:20 pm View in topic context
 Posted by BurningSoul  in RedSnake WIP (Started by BurningSoul September 26, 2023, 10:33:20 pm
 Board: Vs. Style Debuts: Tag Team Revolution

Hello,Its been a while since I joined this project as a coder,but it seems we forgot to mention some of the progress we did  on guild since we are mostly keeping the progress on discord
So RedSnake from Martial Masters is joining VSD using her offical moveset
her Shadow Moves are made into Supers keeping her feel of original game
She has a New LV3 Super which is a merged version of her 2 supers into 1

Currently she is a grounded fighter with no air moves but maybe one of the devs will try to improve upon what I did for her eventually.