WannaKOF is my take on Kyo Kusanagi, whose moveset is centered around his rekka series. His Rekkas can cancel into any other special move, and has some crazy combo potential. When WannaKOF hits 30 hits, something neat will happen. How you get there is up to you. Will you use his weaker multi-hit moves to get the easier and more consistent road to 30? Or will you try to string together more damaging combos to work your way to an insanely damaging combo?
The thing that happens when WannaKOF hits 30 hits is calculated differently than normal - If you drop a combo, as long as your opponent doesn't recover, your streak will still count. In addition. "The thing" will interrupt your attacks that aren't throws and supers.
WannaKOF has special functions when you hold start while selecting him:
With the A Button - removes his damage scaling and "frees" the entire cast of KOF98 early. The following buttons feature Kyo's face that deal damage around the screen and have the following extra helpers: With the B, C, X, Y Buttons - Various stuff flies around on screen. Z- Oh no.
This character, like my other recently made characters, has scaling AI. The lower the difficulty setting is, the easier they are to fight against. Keep this in mind when using him in AI vs AI battles or if you are having too much trouble fighting against this character.