Thanks a bunch RagingRoween. Mission complete. I didn't think to look for them under their Japanese names. And with that the full SNK collection is complete.
I couldn't find this anywhere online. There's some bad quality version that do the loop and then insert the end, but nothing HQ. So here's NGBC. I just did the stages because that's all I collect these days. Not my favourite soundtrack, but a couple good themes and help to round out your SNK AST collection.
Two quick updates. First, I'm working on Maxima. I want to give Ramon his more comical intro with Vanessa, so I'll give Maxima an intro with him. Second, I've been on a bit of a kick finding and downloading old vintage arranged music from SNK and Capcom. NGBC was hard to find with the full loop and high quality, so I'm making my own. I'll post it in the the guild's resource section when done. Cheers!
Hello all. Does anyone have high quality rips of the PC Engine version of Fatal Fury 2's soundtrack? There's some videos on youtube, but they're not high quality sound. I already have Fatal Fury Special. There was a thread here before that shared this, but the files are long gone. Thanks!
Alright folks. A quick end of weekend update. I did a lot of sprite editing this weekend to get Gouki up to stuff. Just missing 2 animations now. Decided to go with the Diagonal Hurricane approach. I risked giving him a counter that would be too similar to Ryuhaku. Gouki ends up being a mash of himself and Ken. I also updated Shiki. Ohgaki did some nice fixes to some of her animations, so I brought those over, It's back to Thedge's stuff now. Once I have the last Gouki sprites done, I'll do a comparison video with Ryu. Also expect a video of Raiden soon. Happy New Year all!
Hi. I figured I'd ask here to see if anyone knew if there was existing edits of SVC Gouki for the following punch. I seem to recall seeing it, but I can't find it anywhere. Not asking to have it sprited, just if it already exists in a previous work? Thanks,
I thought of that. I'm still debating. Just no point did a few Gouki edits and he's got a kick in there that is the finishing kick for the hurricane super from SF3. I did think as well about the air rush or rush in attack from Oni, but I think the real thought here is whether or not to keep the hurricane. It's a shoto move staple, so I'm not sure.
Also, I remember there being a version of this punch that had been customized for Gouki. Anybody know who made the edit? I can't seem to find it anywhere.
- Tung missing mid and head binds for standing hitstate - Andy missing mid and head binds for state 5070 - Vanessa, Maxima and Mary updated for Ramon special intros - Shiki getting new blowback attacks and sprite fixes to run, air block and dive kick - Shiki gets her old follow up attack after rush in attack - Fixed Leona's follow up attack to her dash slash - Ryu basics changed for Gouki update - Fixed Nakoruru glitch that allowed her to use bird moves during bird recovery
Removing the Hurricane kick for Gouki and replacing it with a counter strike. This would be like his SF V V-trigger. Alternatively I could do a diagonal Hurricane kick to differentiate from Ryu. I just think that it reduces the effectiveness of the move overall.
I don't want to add both because the idea is to give him some differences from Ryu, but limit the amount of moves. I will do the same with Decapre.
Ryu has an air grab and the mule kick. Gouki has a teleport and air fireballs. He has the red fireball as well. I am also playing around with the idea of giving his Hurricane kick a diagonal trajectory like Ken from MvsSF.
Both characters have different DM, SDM and HSDM (except for the fireball DM).
What I mentioned in the post was to give his basics attacks a different feel the way Mature and Vice have. Still finalizing who will have what and also how this approach will spill over to Decapre and Cammy.
Ramon is finally done, and he becomes the first KOFE character to be completed in awhile. Had a lot of fun with him and plan to release him soon. Just need one animation to be drawn. I encourage you to download KOFE and grab Chin now, because he'll be taken out of the next release for the time being. Also working on making Ryu and Gouki more unique from each other. They'll have different basic attacks except for low attacks and weak kick attacks. Merry Christmas all and Happy New Year
All Ramon's specials are now done. Very happy with the results. He feels like a unique character of his own. Considering we've got over 70 characters now, it's good for him to fit right in without being too much of a copy. I've also done some changes to Vanessa and Blue Mary to account for his special intros. Now I have DMs left and a new air blowback (that shouldn't stop me from recording the video soon).
Re: SNK Morrigan for KOFE: Starting Special Attacks (75% Complete)
Ramon progresses. His basics are done except for a new jumping blowback I'll need sprited. He'll have a few changes to his moveset. Sobbat is a counterstrike now like Takuma's punch. Still follows it with body splash. Tiger Road is just a wall leap into diving forearm attack. He also now gets a "triple air attack" that ends with is tilt a whirl ddt. More to come soon.
Re: SNK Morrigan for KOFE: Starting Special Attacks (75% Complete)
Alright folks. As promised and a long time coming, here is the Morrigan update video. She's got everything now except an edit to her jumping sp, taunt, and specials. Really close now.
Thanks for the feedback. This is definitely something I can do. I forget that some people use keyboards. It will be for the next release.
Also I caught a bug in Tung's hitstates. One sprite wasn't renamed. I may have found another 1 or 2 as I do new coding. If you see characters randomly disappearing for a split second, let me know.
Thanks for the feedback extravagant. For now, she'll just have the dash. It wasn't to stop her from zoning and I do understand it's value in games. It's more like it's not something that matches the KOFE style I'm going for. You can say she's a hybrid with Lilith who didn't have flight either characteristically. She is the only character that can do a mid air dash as a compromise, so we'll see what that does for gameplay. Keep in mind that Capcom characters, with their movesets are already fairly buffed compared to SNK characters in KOFE. We'll see what happens when MW finishes the specials soon.
Feeling artistic, so I decided to customize the Alty Lab stage. Thanks to Orochi Gill for helping me find it. I decided to change the sky. While I love the bright orange color, I try to make sure that all thinks come from old school games. Aside from Mary, Terry's the only one that has a sunrise over water that I could find. Plus I love the pink water.
Re: Does this thing exist?/who is the author?/etc. thread.