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8i98oy

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Messages by 8i98oy

    

Re: The Black Heart characters updated

 February 19, 2023, 05:54:56 am View in topic context
 Posted by 8i98oy  in The Black Heart characters updated (Started by Borghi February 06, 2023, 08:51:37 pm
 Board: Your Releases, 1.0+

If per chance you don't happen to get the time to fix the bugs, would you give us permission (so long as we give credit) to patch them out in your stead?
    

Re: The Black Heart characters updated

 February 08, 2023, 09:35:44 am View in topic context
 Posted by 8i98oy  in The Black Heart characters updated (Started by Borghi February 06, 2023, 08:51:37 pm
 Board: Your Releases, 1.0+

For one: I'm **immensely** surprised and happy that the Black Heart characters of yore have gotten their polished up version from the full-game converted into regular MUGEN 1.0/1.1
for *two* on the other hand: Speaking of that polished I've noticed a coding error when it comes to Peketo's fatal attack, it works fine on characters that use the proper anim for the decapitation, but *doesn't* on a character that has no such anim as shown in the following clips
(turned on Debug mode just in case)
https://streamable.com/vclgom
https://streamable.com/4vbsdg

Hope this can be rectified without issue
-8i98oy

P.S: To Borghi himself, I'm wishing you the best of luck on the development of your new survival horror game!
    

Re: Spec Ops Red Cyclone + Mugen Anniversary

 December 22, 2022, 07:55:10 am View in topic context
 Posted by 8i98oy  in Spec Ops Red Cyclone + Mugen Anniversary (Started by O Ilusionista December 17, 2022, 04:05:24 pm
 Board: Your Releases, 1.0+

Its nice to see a M.U.G.E.N creator of yore still around the bend here and there, since older characters are getting updated for the new generation, I was wondering Ilusionista, and this is the biggest "if" of all time, but would you ever consider an fresh re-creation of Shin Kazuma someday in the future? (as in the edit of Kazuma from Galaxy Fight with all the fatalities, the overarching edginess and the usage of the phrase: "All your base are belong to us")

(50 bucks say's I'm quite literally the only person in the entire Guild thats still around other than Ilusion themselves who knows what character I'm talking about.) ?_?
    

Re: [Ichida Thread]: 5 DBFC Characters Quick Update (12/14/2022)

 December 15, 2022, 09:06:26 pm View in topic context
 Posted by 8i98oy  in [Vinnie Thread]: Hybrid Nimue Released (03/10/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

That's understandable, the swishes do add that distinct flair for Strider after all, do you think theres other characters like Strider outside the usual high-res characters (P4 Arena, Blazblue, Guilty Gear, ect) that you may consider converting into the OHMSBY playstyle someday? (ik theres an actual name for the playstyle but idk the actual name X_X)
    

Re: [Ichida Thread]: 5 DBFC Characters Quick Update (12/14/2022)

 December 14, 2022, 07:46:55 am View in topic context
 Posted by 8i98oy  in [Vinnie Thread]: Hybrid Nimue Released (03/10/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Already a big fan of Ohmsby's creations and seeing a character like Strider get the same sort of gameplay style ever tickles my fancy since they're some of my favorites to play
You think a color separation patch could be plausible for em? :0c
    

Re: 2022 Character Updates

 December 02, 2022, 12:21:23 am View in topic context
 Posted by 8i98oy  in 2022 Character Updates (Started by PotS January 15, 2022, 10:28:50 am
 Board: Your Releases, 1.0+

>I recently return to M.U.G.E.N
>So does one of my favorite MUGEN youtubers ProjectLG
>I come back here after passing the time with some emulated FF:Disiddia 012 (and waiting for the site to come back srs I was wondering what happened ngl)
>Find out the absolute O.G, father of Rare Akuma himself Phantom.Of.The.Server returns

I feel it in the air gents, the next M.U.G.E.N Renaissance is upon is

Either that or I'm just being overly dramatic, but holy hell in a handbasket welcome back, king  :hyo:
    

Re: [GR style] Ten characters updated (08/17/20),Five characters updated (08/10/20)

 August 19, 2020, 03:09:29 am View in topic context
 Posted by 8i98oy  in [GR style] Ten characters updated (11/25/21, Thanksgiving update) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

I know I haven't used this acc for basically anything in the past.... I don't even know how many years, but I gotta' say that it's pretty admirable that you're still giving updates to your many Touhou characters to this very day. If I may ask, are you perhaps attempting to go for entirely source accurate versions of them hence the vast amount of said updates? (unless im wrong of course)
    

Re: Mugen is now 20 years old

 August 07, 2019, 10:22:38 pm View in topic context
 Posted by 8i98oy  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 am
 Board: M.U.G.E.N Discussion

happy late birthday mugen
despite your own creator pretty much going awol for the rest of time we're still here to keep you around

shoutout to BoggyTheWorm for creating the following video which i discovered by accident (via looking at lego super smash brothers videos on youtube long long ago)
https://www.youtube.com/watch?v=Bc6PVBBz4ZU

long live the new era of mugen
    

Changing character portrait disables pallete use

 February 12, 2019, 06:18:47 am View in topic context
 Posted by 8i98oy  in Changing character portrait disables pallete use  (Started by 8i98oy February 12, 2019, 06:18:47 am
 Board: M.U.G.E.N Development Help

So for example, im working on a sprite edit for Moryia from Last Blade 2, character portrait is changed in colors (hair and cape are black but inner clothing is a slight shade of blue) and i had made a set of palletes to use once in-game, .def file set up, i head into game, but when choosing a pallete, they don't seem to work. The portrait works fine but the palletes are overwritten by the current pallete saved in the ssf file, any advice?
    

Re: Changing Non-Character sprite colors

 November 19, 2018, 04:26:18 am View in topic context
 Posted by 8i98oy  in Changing Non-Character sprite colors (Started by 8i98oy November 17, 2018, 09:56:47 pm
 Board: M.U.G.E.N Development Help

Well we can strike this shit, reverse it and close the case now, apparently what i FAILED TO NOTICE BELOW THE SAME WIN STATE IM EDITING was an anim state for the SAME SPRITE i was trying to edit, and the PalFX controller is the one that actually changes the color here.

Chalk one up for the facepalm police gentlemen.
https://i.imgur.com/iWKad22.jpg


But if i somehow have your attention by chance, here's another predicament: So in another win state, i'd like for the music to cut out entirely, but at a certain time.
(For example, first two PlaySnd states go off, but on the THIRD state the music will cut out until the next round starts.)

I've fidgeted around with the AssertSpecial nomusic trigger, but i can't seem to get it to work right, any advice?
    

Changing Non-Character sprite colors

 November 17, 2018, 09:56:47 pm View in topic context
 Posted by 8i98oy  in Changing Non-Character sprite colors (Started by 8i98oy November 17, 2018, 09:56:47 pm
 Board: M.U.G.E.N Development Help

For ex; im changing a sprite used in Troubleman, Part 2's win poses.
(where he remarks that he happens to be getting sleepy before turning to stone.)
I'm working on an edit that changes this winpose from turning to stone to ice, with some added sound effects for some comedic effect.
After some extracurricular state editing i changed the monochrome PalFX of TMP2 to a color which matched ice pretty well, but the problem comes when the anim where he falls down and shatters into pieces comes in, if i try to recolor the stone by increasing the hue and giving it a blue shade to represent ice through its pallete, then saving it as a different sff file to test it, the color comes out fine but there's a strange side effect, any time i try to choose another character pallete it always seems to be the default pallete of the character than the pallete assigned to the respective key, i really don't have a clue what this is about, but i'm sure that someone out there has dealt with this problem and knows a solution.
    

Re: Capcom vs. Snk: Mugen Edition by Akito-Sama and OldGamer

 August 17, 2018, 11:00:54 pm View in topic context
 Posted by 8i98oy  in Capcom vs. Snk: Mugen Edition by Akito-Sama and OldGamer (Started by Akito August 13, 2018, 10:23:27 pm
 Board: Your Releases, 1.0+

>CVS 1 announcer
>CVS 1 character select intro
>sweet soundtrack to boot


im in love
    

Re: Making a Mugen Fighting Jam Edit, in bit of a dilemma.

 August 11, 2018, 08:20:24 pm View in topic context
 Posted by 8i98oy  in Making a Mugen Fighting Jam Edit, in bit of a dilemma. (Started by 8i98oy August 09, 2018, 03:17:51 am
 Board: M.U.G.E.N Development Help

No need for that, went into paint.net and undid some things so the background was still there, inverted it, and re-added the sprite, worked perfectly.
    

Re: Making a Mugen Fighting Jam Edit, in bit of a dilemma.

 August 09, 2018, 06:12:20 pm View in topic context
 Posted by 8i98oy  in Making a Mugen Fighting Jam Edit, in bit of a dilemma. (Started by 8i98oy August 09, 2018, 03:17:51 am
 Board: M.U.G.E.N Development Help

alright now its time for part 2 of the dillema, now that my screenpack is all nice and dandy, i edited the colors of the select screen with a new pallete, but every time i seem to have it transparent, it always goes back to a pitch black background.

https://imgur.com/gallery/6sXXZI3

any advice?
    

Re: Making a Mugen Fighting Jam Edit, in bit of a dilemma.

 August 09, 2018, 05:52:58 am View in topic context
 Posted by 8i98oy  in Making a Mugen Fighting Jam Edit, in bit of a dilemma. (Started by 8i98oy August 09, 2018, 03:17:51 am
 Board: M.U.G.E.N Development Help

Welp i learned something new today!

now just gotta fidget around and make sure is all good
    

Making a Mugen Fighting Jam Edit, in bit of a dilemma.

 August 09, 2018, 03:17:51 am View in topic context
 Posted by 8i98oy  in Making a Mugen Fighting Jam Edit, in bit of a dilemma. (Started by 8i98oy August 09, 2018, 03:17:51 am
 Board: M.U.G.E.N Development Help

So i went and added 6 new slots at the bottom of the roster, the right side works fine but the left seemingly just resists to have slots in its place.
I've fidgeted around with both rows and columns, character select and it seems i've seemingly tried about everything i could.

https://i.imgur.com/2SEmBBi.png
^in case you need extra context^
if anybody's a mugen veteran or screenpack creator, yall let me know
    

Re: Character of the Month: June 2018 Voting

 July 31, 2018, 03:37:29 am View in topic context
 Posted by 8i98oy  in Character of the Month: June 2018 Voting (Started by Jmorphman July 24, 2018, 01:44:50 am
 Board: Contributions of the Month

My dude Troubleman Part 2 and Bootleg Ryu.
    

Re: MUGEN Video thread

 February 06, 2017, 04:53:05 am View in topic context
 Posted by 8i98oy  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 February 04, 2017, 09:35:07 pm View in topic context
 Posted by 8i98oy  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Is there an actually good Orochi in mugen?

 February 04, 2017, 06:51:28 pm View in topic context
 Posted by 8i98oy  in Is there an actually good Orochi in mugen? (Started by BurningSoul January 27, 2017, 07:37:50 pm
 Board: M.U.G.E.N Discussion

TBH i think EV- Orochi is the best version

even though he was made by someone who i bet specializes in all kinds of Supernull/Postman type characters,
but hey isn't Orochi suposed to be cheap?