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DeathScythe

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Messages by DeathScythe

    

Re: FeLo's Horror Circus

 December 06, 2019, 03:37:24 am View in topic context
 Posted by DeathScythe  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

Much better. Also this is even cooler than I thought! Can't wait to see the pixel version :D
    

Re: FeLo's Horror Circus

 December 05, 2019, 01:20:56 pm View in topic context
 Posted by DeathScythe  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

This looks really good.
but why is the pic so small? xD
    

Re: How to Face KFM in Fighter Factory

 December 04, 2019, 10:02:45 am View in topic context
 Posted by DeathScythe  in How to Face KFM in Fighter Factory (Started by desertstorm1909 December 03, 2019, 10:36:21 pm
 Board: M.U.G.E.N Configuration Help

Yes, FF3.
It's weird that it doesn't work in your computer because I could use it normally on a low end Windows XP.
    

Re: How to Face KFM in Fighter Factory

 December 03, 2019, 11:13:12 pm View in topic context
 Posted by DeathScythe  in How to Face KFM in Fighter Factory (Started by desertstorm1909 December 03, 2019, 10:36:21 pm
 Board: M.U.G.E.N Configuration Help

Tools > Options > select your executable and click edit (or click add to add a new one), in the window that will open there is an option to fight kfm (or any other char) instead of your own char.

    

Re: KOFM MUGEN BETA by Fernbacher

 December 03, 2019, 06:36:06 pm View in topic context
 Posted by DeathScythe  in KOFM MUGEN BETA by Fernbacher (Started by fernbacher December 03, 2019, 05:44:31 pm
 Board: M.U.G.E.N Discussion

    

Re: Can't send new private message

 December 03, 2019, 03:19:32 pm View in topic context
 Posted by DeathScythe  in Can't send new private message (Started by Soy Sauce December 03, 2019, 03:09:48 pm
 Board: Off-Topic Help

Try going to the user's profile and clicking "PM"
    

Re: My 20th Mugen Anniversary

 December 02, 2019, 09:36:16 pm View in topic context
 Posted by DeathScythe  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Beautiful. I only discovered MUGEN around 2008, but I remember playing with Perfefct Weapon, Psycho Weapon, Sevil Nathe and many other chars from BMT. Good times. I also always heard your name in many forums and websites related to MUGEN, thinking "well, that guy must be important".
Anyway, Happy Mugen Anniversary from one of your fellow brazilian fans ;D
    

Re: Cvs2 ?????? Released

 December 01, 2019, 09:35:04 pm View in topic context
 Posted by DeathScythe  in Cvs2 ?????? Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 am
 Board: Your Releases, 1.0+

    

Re: Cvs2 ?????? Released

 December 01, 2019, 07:46:13 pm View in topic context
 Posted by DeathScythe  in Cvs2 ?????? Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 am
 Board: Your Releases, 1.0+

my work is fine

See, I pointed out some errors expecting you would fix them, but you said that your work is fine, that you've been playing CVS2 for a long time (in other words, not accepting my feedback), calling me blind, saying I'm not experienced with fighting games, and so on.

If you think this is profanity, it's fine, I won't disturb you anymore. I just give up on giving you feedback since you'll not accept them. Your work is fine, sure.
    

Re: Mona (Onihime) for Sor3

 December 01, 2019, 03:27:21 pm View in topic context
 Posted by DeathScythe  in Mona (Onihime) for Sor3 (Started by nemesislivezx December 01, 2019, 12:03:18 pm
 Board: Sprite Projects

    

Re: What R U listening to right now?

 December 01, 2019, 03:30:02 am View in topic context
 Posted by DeathScythe  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

Kouji Wada - Fire


Very nostalgic opening. RIP Kouji Wada.
    

Re: MUGEN Video thread

 November 30, 2019, 06:06:28 pm View in topic context
 Posted by DeathScythe  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Poison Ivy

 November 30, 2019, 04:50:15 pm View in topic context
 Posted by DeathScythe  in Poison Ivy (Started by Mr. Giang November 28, 2019, 01:54:51 pm
 Board: Your Releases, 1.0+

Saying it NEEDS work is pretty much the same as saying it is important. And Giang already said he won't work on his chars' AI.
    

Re: Cvs2 ?????? Released

 November 30, 2019, 09:27:17 am View in topic context
 Posted by DeathScythe  in Cvs2 ?????? Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 am
 Board: Your Releases, 1.0+

Oh, nvm, you're right. The images clearly shows that I was wrong.
I'm sorry, I'm a bit inexperienced with fighting games, I should have looked better.
    

Re: Jumping Normals produce Double Hitsparks

 November 30, 2019, 05:00:41 am View in topic context
 Posted by DeathScythe  in Jumping Normals produce Double Hitsparks (Started by RagingRowen November 29, 2019, 08:16:24 pm
 Board: M.U.G.E.N Development Help

That's really weird. I can't seem to find what is causing it. I'll keep searching and if I find something I'll tell you.
    

Re: Cvs2 ?????? Released

 November 30, 2019, 02:18:24 am View in topic context
 Posted by DeathScythe  in Cvs2 ?????? Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 am
 Board: Your Releases, 1.0+

Ok the CLSN issues are ok though their are a few anims that are off thats normal considering the hundreds of anims there are so "really bad'" is a terrible analysis they are fine few tweaks are needed. ALL his attacks connect fine and the priority is fine nice try tho. Infinite priority ? I never even heard of that you saying anything on the post now
If you think this is "fine", ok then. I just have never seen any char with that kind of CLSN, where you have no blue box covering red boxes, where you don't have a blue box that goes to his feet (except for a few jumping attacks) causing crouching attacks to miss, and so on. Take a look here if needed.
http://kod.trinitymugen.net/K.O.D's_Basic_CLSN_Tutorial.html

the x y scale  I mentioned above why I changed the x scale the y scale is the cvs2 sizing  of Rugal as its supposed to be so no issuse there but ill adjust the x scale back for everyone
The "cvs2 scale" you're talking about applies only to some characters as mentioned already, for example Cammy and Sakura who had their original sprites recycled from CPS2 games where the screen ratio is different. CPS2 screen is 384 x 224 while CVS2 uses standard 320 x 240. Characters with new sprites on this game, such as Rugal and probably all SNK fighters, are already designed to work with the CVS2 ratio, so there's no need to scale them.

Attacks from tall characters wiffing on small characters happen all the time in fighting games thats not a universal issue judging by your feedback I
can tell you are inexperienced  with fighting games this occurs in all top fighting games nobody named this an officall issue but thanks for the feedback anyways
It happens on tall vs small characters, I know that, but KFM is not small and it still wiffs. If you take Rugal as an example (since he and Asura should be the same height), he doesn't wiff KFM on any attack.
    

Re: Jumping Normals produce Double Hitsparks

 November 30, 2019, 01:50:40 am View in topic context
 Posted by DeathScythe  in Jumping Normals produce Double Hitsparks (Started by RagingRowen November 29, 2019, 08:16:24 pm
 Board: M.U.G.E.N Development Help

Hard to tell without looking at the codes / AIR file. Could you post the code for one of the states where this happens?
    

Re: Cvs2 ?????? Released

 November 29, 2019, 04:55:31 pm View in topic context
 Posted by DeathScythe  in Cvs2 ?????? Released (Started by IKEISLEGEND November 29, 2019, 04:10:38 am
 Board: Your Releases, 1.0+

Two minutes of gameplay


Ok, where should we start?

- CLSN are really bad. Some frames have too much boxes, some don't even have boxes, and some attacks have infinite priority. Some attacks don't even connect because of bad placement of CLSN. I suggest you look for some official hitboxes to have an idea on how they work.
- The x and y scale is really weird.
- Some effects stay on the screen if you cancel the move, and some don't have alpha transparency for some reason
- The voices are also really weird, a mix of different characters voices, don't sound good.
- Why is his stance animation static? I remember Buckus stance having more frames.
- A lot of missaligned effects.

I've tested only for a few minutes, there's probably more. You really need to rework these things I mentioned.

More pics in the spoiler:
Spoiler, click to toggle visibilty
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 November 28, 2019, 08:15:12 am View in topic context
 Posted by DeathScythe  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: What R U listening to right now?

 November 28, 2019, 02:18:08 am View in topic context
 Posted by DeathScythe  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

Depeche Mode - Enjoy the Silence