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tem(A)

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Messages by tem(A)

    

Re: Character of the Month: December 2016 Nominations

 January 15, 2017, 04:08:28 pm View in topic context
avatar  Posted by tem(A)  in Character of the Month: December 2016 Nominations (Started by 【MFG】gui0007 January 02, 2017, 02:48:35 pm
 Board: Contributions of the Month

Kung Fury by Tem(A)
    

Re: Kung Fury

 January 05, 2017, 06:09:33 am View in topic context
avatar  Posted by tem(A)  in Kung Fury (Started by tem(A) December 27, 2016, 08:40:30 pm
 Board: Your Releases, 1.0+

rough port already done by someone.
i am not agree with it and dont support it
look in mugen_archive kom
    

Re: Kung Fury

 December 29, 2016, 09:03:33 pm View in topic context
avatar  Posted by tem(A)  in Kung Fury (Started by tem(A) December 27, 2016, 08:40:30 pm
 Board: Your Releases, 1.0+

    

Kung Fury

 December 27, 2016, 08:40:30 pm View in topic context
avatar  Posted by tem(A)  in Kung Fury (Started by tem(A) December 27, 2016, 08:40:30 pm
 Board: Your Releases, 1.0+

    

Re: Sheborg (mortal kombat female cyborg)

 June 05, 2016, 10:54:37 am View in topic context
avatar  Posted by tem(A)  in Sheborg (mortal kombat female cyborg) (Started by tem(A) May 31, 2016, 03:22:53 pm
 Board: Your Releases, 1.0+

Thanks to all ;)
    

Re: Sheborg (mortal kombat female cyborg)

 May 31, 2016, 07:29:17 pm View in topic context
avatar  Posted by tem(A)  in Sheborg (mortal kombat female cyborg) (Started by tem(A) May 31, 2016, 03:22:53 pm
 Board: Your Releases, 1.0+

Bender's face never actually moves in the cartoon.  If he drinks something his "teeth" kind of just slide up leaving a big wide opening.  Smoke just blows out the grate.

Uhhh, ok - i saw this cartoon not much

when going to your PAGe to download MUgen chars all of them Don't WORK          for mUGEn.........1.0 or 11   please fix it I would love to play with some     mix  mugen chars...... and addd them to my cool mugen.................

This char is not for standart mugen.
It works on mortal kombat project mugen.
I think soon someone will convert her
    

Re: Sheborg (mortal kombat female cyborg)

 May 31, 2016, 06:40:45 pm View in topic context
avatar  Posted by tem(A)  in Sheborg (mortal kombat female cyborg) (Started by tem(A) May 31, 2016, 03:22:53 pm
 Board: Your Releases, 1.0+

    

Sheborg (mortal kombat female cyborg)

 May 31, 2016, 03:22:53 pm View in topic context
avatar  Posted by tem(A)  in Sheborg (mortal kombat female cyborg) (Started by tem(A) May 31, 2016, 03:22:53 pm
 Board: Your Releases, 1.0+

Sheborg (ex shao kahn slave)
mortal kombat female cyborg

for mortal kombat project!

4 fighting styles in 1 : Cyrax Sektor Smoke Sub-Zero + paire of new supers.
Styles can be changed in any time.
Hard AI become gray warmachine (uses almost all specials without morph).
3 uniq fatalities.
Animality become transformality - in portal turret.
Sheborg programmed for unlimited rage and hate - and thats why MERCY and FRIENDSHIP are not so friendly.

Has Intro and ending for arcade mode!!!

dl sheborg
http://sprite-ripper.narod.ru/mugen.html

dl game
http://mkpnew.thedarkside.su/download
http://thedarkside.su/ForumThread.aspx?ID=260




    

Re: Nude mod = Kitana Mileena Jade Tanya Skarlet (NSFW) (MKP)

 April 12, 2016, 11:58:04 am View in topic context
avatar  Posted by tem(A)  in Nude mod = Kitana Mileena Jade Tanya Skarlet (NSFW) (MKP) (Started by tem(A) April 09, 2016, 07:17:45 pm
 Board: Your Releases, 1.0+

    

Nude mod = Kitana Mileena Jade Tanya Skarlet (NSFW) (MKP)

 April 09, 2016, 07:17:45 pm View in topic context
avatar  Posted by tem(A)  in Nude mod = Kitana Mileena Jade Tanya Skarlet (NSFW) (MKP) (Started by tem(A) April 09, 2016, 07:17:45 pm
 Board: Your Releases, 1.0+

Nude mod
Kitana Mileena Jade Tanya Skarlet

for mortal kombat project

+boobality
+sexuality

bOObs ;D

VIDEO
Spoiler, click to toggle visibilty

SCREEN
Spoiler, click to toggle visibilty
    

Re: Kenshi (MKP) Released By tem(A)

 March 28, 2016, 07:22:21 pm View in topic context
avatar  Posted by tem(A)  in Kenshi (MKP) Released By tem(A) (Started by Meldo Wiseau March 25, 2016, 10:11:25 am
 Board: Found Releases 1.0+

sprites are too small (1995 year mk style).
 in 2016 it is not serious
    

Re: Kenshi (MKP) Released By tem(A)

 March 27, 2016, 11:38:11 am View in topic context
avatar  Posted by tem(A)  in Kenshi (MKP) Released By tem(A) (Started by Meldo Wiseau March 25, 2016, 10:11:25 am
 Board: Found Releases 1.0+

    

Re: Kenshi (MKP) Released By tem(A)

 March 26, 2016, 10:00:13 pm View in topic context
avatar  Posted by tem(A)  in Kenshi (MKP) Released By tem(A) (Started by Meldo Wiseau March 25, 2016, 10:11:25 am
 Board: Found Releases 1.0+

huh suddenly ;D
    

Re: Freddy Krueger & Cassie Cage (mortal kombat project!)

 January 11, 2016, 08:44:21 pm View in topic context
avatar  Posted by tem(A)  in Freddy Krueger & Cassie Cage (mortal kombat project!) (Started by tem(A) January 11, 2016, 02:07:37 pm
 Board: Your Releases, 1.0+

    

Re: Freddy Krueger & Cassie Cage (mortal kombat project!)

 January 11, 2016, 04:03:52 pm View in topic context
avatar  Posted by tem(A)  in Freddy Krueger & Cassie Cage (mortal kombat project!) (Started by tem(A) January 11, 2016, 02:07:37 pm
 Board: Your Releases, 1.0+

adriano gt
time after time i comeback to this pixels ;D

Just No Point
mortal kombat project is port of classic MK to mugen with some own rules. and other chars is just ports but with some new improvements
    

Freddy Krueger & Cassie Cage (mortal kombat project!)

 January 11, 2016, 02:07:37 pm View in topic context
avatar  Posted by tem(A)  in Freddy Krueger & Cassie Cage (mortal kombat project!) (Started by tem(A) January 11, 2016, 02:07:37 pm
 Board: Your Releases, 1.0+

    

Re: 2 hitdef in 1 tick

 March 19, 2014, 03:12:39 pm View in topic context
avatar  Posted by tem(A)  in 2 hitdef in 1 tick (Started by tem(A) March 18, 2014, 08:34:45 am
 Board: M.U.G.E.N Development Help

right. i just wanted to easy divide hitdef to AIR & GROUND hidefs and kickout from triggers p2state or enemynear,blabla and be happy in 2-2 matches. in teory it was nice thing, but practicaly not.
anyway thx to every1. lookslike i put triggers back
    

Re: 2 hitdef in 1 tick

 March 18, 2014, 05:17:49 pm View in topic context
avatar  Posted by tem(A)  in 2 hitdef in 1 tick (Started by tem(A) March 18, 2014, 08:34:45 am
 Board: M.U.G.E.N Development Help

okey
    

2 hitdef in 1 tick

 March 18, 2014, 08:34:45 am View in topic context
avatar  Posted by tem(A)  in 2 hitdef in 1 tick (Started by tem(A) March 18, 2014, 08:34:45 am
 Board: M.U.G.E.N Development Help

hi there
have this code



[State 620, air]
type = HitDef
trigger1 = !movecontact
attr = A, NA
damage    = 30*ceil(ifelse(p2movetype = A,1.5,1)),1
animtype  = Back
hitflag =AF
guardflag = A
p2facing = 1
pausetime = 0,0
sparkno = 401
sparkxy =-30-floor(random/100)*4,-100-floor(random/100)*4
air.velocity = -10,25
yaccel = 1
air.fall = 1
fall.recover = 0
kill       = 0
fall.kill  = 0
guard.kill = 0
getpower = 10,100
givepower = 100, 10
priority = 3, Hit
fall.damage=20

[State 620, ground]
type = HitDef
trigger1 =!movecontact
attr = A, NA
damage    = 30*ceil(ifelse(p2movetype = A,1.5,1)),1
animtype  = hard
hitflag = M
guardflag = M
p2facing = 1
pausetime = 0,0
sparkno = 401
sparkxy =-30-floor(random/100)*4,-100-floor(random/100)*4
guard.sparkno = 400
ground.type = High
ground.slidetime = 25
guard.ctrltime = 20
ground.hittime  = 25
ground.velocity = -10, 0
air.velocity = -10,25
yaccel = 1
fall = 0
kill       = 0
fall.kill  = 0
guard.kill = 0
getpower = 10,100
givepower = 100, 10
priority = 3, Hit
p1stateno=52


1 hitdef for air hit, second for ground. and finaly working only second - ground hitdef. i can rechange position = put ground hitdef in first place and then air hitdef will work. how can i make workable both hitdefs in same time?

changing thigers
first hitdef trigger1 = time = 4
second hitdef trigger1 = time = 5
working fine!


first hitdef trigger1 = time = 4
second hitdef trigger1 = time = 4
doesnt work

hlp
    

Re: mortal kombat 12 labours of Subzero

 July 20, 2013, 04:35:04 pm View in topic context
avatar  Posted by tem(A)  in mortal kombat 12 labours of Subzero (Started by tem(A) September 03, 2010, 10:58:09 pm
 Board: Idea Engineering