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DarkWolf13

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Messages by DarkWolf13

    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 12, 2019, 02:48:13 pm View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Your hate only makes it all the more satisfying for us stall players to watch your pets struggle uselessly as they wither and die.
You just got yourself a spot on my invisible list of blacklisted players.

    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 12, 2019, 06:18:11 am View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

New trailer in Japan



Lapras, Mawile, the Mareanie and Ferroseed lines are confirmed to be in Galar. Geez, stall is gonna get a lot more hate from me that's for sure.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 11, 2019, 03:10:34 am View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Geez... still on about this National Dex issue... this is getting way out of whack. I think Masuda should've reconsidered on how to properly get the message out to the fans without causing any outrage or outcry or total confusion. Sometimes you say things you don't mean to say in a specific way and it just somehow ignited such a fire like this issue with the cut Pokemon and lack of National Dex. I mean, come on, it's just a game but I understand the feelings and comprehension of things differ from person to person.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 10, 2019, 05:01:27 am View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Being only 88 lbs, it may have a decent Speed stat.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 July 10, 2019, 02:49:52 am View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

I'm gonna say this... I was bewildered by the Gigantamaxing mechanic. But I feel that is just Mega evolution mixed in with Dynamaxing and having G-moves, which obviously replaced Z-moves at this point alongside Max Moves. I feel that Gigantamaxing is for single-stage/fully evolved Pokemon only so I feel that Drednaw and Alcremie won't be evolving. I'm relieved that at least one of my 5 favorites made it, in which case is Jangmo-o. I do wonder if they'll reuse the Mega models for Gigantamaxing. However, I don't like how that only Pokemon found in Max Raid battles are capable are Gigantamaxing so this brings a little trouble for people who wanted to breed an excellent Pokemon to Gigantamax. I'm curious to see what G-Pangoro, G-Steelix, G-Tyranitar and G-Kommo-o look like.

I also noticed with the trainer customization we have the option to go hatless once more and this time we have the option to wear gloves or not so I hope they have better customization options to make the player stand out better.

Having exclusive Gym Leaders is an interesting thing... Sword has Bea while Shield has Allister. They've done this with BW1 but Drayden and Iris had the same team and both are Dragon trainers, just their Pokemon's genders are based off theirs. My hype for this game's been significantly restored but it's not the same as it was when I first saw the reveal. They also revealed the winner of the strongest Steel move.



It is known in Japan as Exhaustive Beam or Do-or-die. It's a special variant of Mind Blown to an extent and is Duraludon's sig move (Maybe). Single target. 140 BP, 8 PP max but after the attack, Duraludon loses half of its Max HP, meaning if it uses the move after its HP drop to 50% or below (Yellow bar), it'll faint after using the move.
    

Re: gaming news that don't deserve their own thread

 July 05, 2019, 01:52:54 am View in topic context
 Posted by DarkWolf13  in gaming news that don't deserve their own thread (Started by Titiln October 30, 2011, 05:13:58 pm
 Board: Gaming

I haven't heard anymore news regarding Streets of Rage 4. I hope it's somewhere late Fall/early Winter
    

Re: Hello Mugen world!!! whats new? How are things in the community

 July 04, 2019, 02:38:48 am View in topic context
 Posted by DarkWolf13  in Hello Mugen world!!! whats new? How are things in the community (Started by alexlexus July 03, 2019, 09:10:55 pm
 Board: M.U.G.E.N Discussion

I don't think we've spoken before, but if not, first: welcome back to the community. Second: nice to meet you. It's very rare for a MUGEN veteran to return to the forum after years of absence. What's new... well... the others have already explained to you. As for me, I'm working on a project that's been ongoing for over a year now... I'm still working on it but slowly due to RL stuff and other interests elsewhere. Anyway, hope you re-enjoy your stay.
    

Re: So, is mugen 1.1 general use now?, or do most people preffer 1.0 still?

 July 02, 2019, 01:09:10 am View in topic context
 Posted by DarkWolf13  in So, is mugen 1.1 general use now?, or do most people preffer 1.0 still? (Started by vyn June 06, 2019, 12:14:40 am
 Board: M.U.G.E.N Discussion

I went full-fledged 1.1 because of OpenGL and being able to use floats for the position of the explods and helpers. I'm not bothered by the select ports not sharing the same color as the fighter on the lifebars because I use custom ports. I always had a problem with 1.0 where it can suddenly close with error while 1.1 doesn't. I don't like the zoom feature because it throws off a lot of explods and helpers not supported by the zoom.
    

Re: what game are you playing right now

 July 01, 2019, 12:27:43 am View in topic context
 Posted by DarkWolf13  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Super Mario Maker 2. This game is freaking amazing. Already completed Story Mode and now creating my own set of stages in my own image in 3D World Style.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 30, 2019, 04:46:32 am View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

I'm not on the fanboyism side on the matter. I only wanted to be able to transfer my teams from my Ultra Sun over to Sword/Shield's postgame but even if they did allowed people to bring all their old Pokemon teams for postgame, the removal of Megas already confirmed I can't bring some of my sets because the sets are strictly for the Mega evolution. I'm just gonna have to start a new army of Pokemon from scratch postgame. I'm pretty sure Ditto will be in Galar, that way it'll be possible to breed for the nature you want on the Pokemon. Dynamaxing seem meh over Megas but unlike Megas, you can Dynamax any Pokemon you have with you though there's a 3 turn limit...

Until then, I'm gonna eagerly wait for new info on the new Pokemon and have my Spoil Station ready because once the game's been datamined, I'm gonna start a new Google Doc listing my Sword/Shield sets.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 29, 2019, 04:56:26 am View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Doesn't heal the wound that veterans won't be able to transfer their favorites into Sword/Shield.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 13, 2019, 11:40:59 pm View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

EDIT: Screw it!! The reason why I play new Generations of Pokemon is BECAUSE of the new Pokemon. So I'll play Sword and Shield just for that. I'll miss Z-moves but since there's no Megas, I'm not bothered because I'm not planning on having the old Pokemon unless it's a favorite of mine.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 13, 2019, 06:00:19 am View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Not being able to use Chesnaught, Incineroar, Lycanroc and Kommo-o will hurt me but not being able to use Feraligatr will definitely annihilate me as that Pokemon's been my longtime childhood favorite. There is no way I can replace those 5 mons. Though my planned team for Sword and Shield consist of only the new Pokemon, I'm still gonna be sad if I can't bring them over for postgame enjoyment after Home is released.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 12, 2019, 01:55:39 am View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

So apparently, GF made a statement about Pokemon Home, saying that ONLY Pokemon that appears in the Galar Dex can be transferred from other games to Sword and Shield. As far as this goes, this had upset a lot of fans across the world, making them feel like they've pulled a Gen 3 where you can't use some of your favorites. The way I see it: Pokemon Home is a new app so they have to do some testing with the games first so I feel that restriction is only because it's going under a testing phase. If it passes, which is very likely I hope, then they'll work on adding everyone else.

We also got these 2 new mons:

Yamper. An Electric puppy-like Pokemon with the new ability Ball Fetch, which lets it retrieve the first thrown Pokeball that failed if it's not holding an item.


Impidimp. Our first Dark/Fairy Pokemon.
    

Re: So, is mugen 1.1 general use now?, or do most people preffer 1.0 still?

 June 07, 2019, 01:49:59 pm View in topic context
 Posted by DarkWolf13  in So, is mugen 1.1 general use now?, or do most people preffer 1.0 still? (Started by vyn June 06, 2019, 12:14:40 am
 Board: M.U.G.E.N Discussion

1.1 because of the OpenGL function and to help me better position explods and helpers due to the having the option of putting e.g. 5.7 over 5 for consistency. I quit using 1.0 long time ago.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 June 06, 2019, 01:53:52 pm View in topic context
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Because Raichu's obviously stronger than Pikachu. I'm totally sold on Zacian and Zamazenta. I know for sure Zacian will have access to moves like Leaf Blade, Psycho Cut and Sacred Sword and may have a high Attack stat. I'm not sure about Zamazenta's potential at the moment but since that wolf's armor appears to resemble a shield, it may have a high Defense and Sp. Def stat. Now I gotta wait till late October/early November now for the datamine.
    

Re: The Nintendo News Thread

 May 19, 2019, 02:59:03 pm View in topic context
 Posted by DarkWolf13  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

If I can at least attempt to recreate the original SMB in 3D World style then I'm good. I wonder about the Amiibo compatibility. Did they make more 8-bit suits using the new Amiibos like Inkling, Daisy and Wolf?
    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Green Hill Zone"

 May 19, 2019, 03:16:44 am View in topic context
 Posted by DarkWolf13  in CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Green Hill Zone"  (Started by AVPboy May 18, 2019, 05:42:10 pm
 Board: Your Releases, 1.0+

Thanks for the amazing share. Never cease to amaze people.
    

Re: AI Detect Enemy's (sctrl) Projectile System

 May 19, 2019, 02:56:10 am View in topic context
 Posted by DarkWolf13  in AI Detect Enemy's (sctrl) Projectile System (Started by ink October 02, 2018, 05:02:54 pm
 Board: Code Library

Thanks to your help with an edited code, this should help people with their characters with projectile deflecting moves
Code:
[state -1] ;Counter sctrl proj last second. 
type = changestate
triggerall = AILevel
triggerall = statetype !=A
triggerall = ctrl
trigger1 = numhelper(33333332) = 1 ;Projectile Detect exists
trigger1 = helper(33333332), fvar(9) > 0 ; enemy's projectile exists. *helper(33333332), fvar(9) = (enemy,projdist x)
trigger1 = helper(33333332),fvar(8) > 0 ; enemy's projectile vel x is greater than 0
;enemy,projdist x / enemy,projvel x = active move time.
trigger1 = helper(33333332),fvar(9) / helper(33333332),fvar(8) = [2,15] ; 2,15 is the reflector’s active frames. Note by DarkWolf13: Increase the last number to make them respond sooner.
value = 1500
This was from my edited version of Chotto-Komaru's Fox for my VSD Tag Project. Deep down... thank you. This is really gonna make the AI for the projectile-deflecting fighters in my project more challenging.
    

Re: The Nintendo News Thread

 May 09, 2019, 10:15:06 pm View in topic context
 Posted by DarkWolf13  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

About damn time they're planning to reveal something on a specific date. Hopefully they'll announce the release dates for Luigi's Mansion 3 and Pokemon Sword/Shield in the direct.