Posted by Hadoking
in The end of all mortals -Goku Black Z2 (Started by Iced June 22, 2018, 05:59:10 am
Board: Official Z2 Char Dev
Board: Official Z2 Char Dev
Well, too bad about liking them because according to a certain individual , those combos are getting patched right out. I guess you could say there's................Just No Point in learning them.................. I'll let myself out.
Tone doesn't carry well so I'm going to make 2 replies depending on how this was intended to be read by me
1) Disappointed that this JNP fool is taking out my stuff: Well, you can't think the damage of those combos is acceptable (I hope). And neither is being able to build that much meter after that double shock.
2) Dude I was just joking with Djoul so I could use your name in a pun, why so serious? : Oh, um carry on. My reading comprehension sucks
I like your combo Hadoking, you gave me new ideas !Well, too bad about liking them because according to a certain individual , those combos are getting patched right out. I guess you could say there's................Just No Point in learning them.................. I'll let myself out.
By the way I tried to imagine combos with the clones, and I have nothing interesting to show for the moment The clones are very good to rush the opponent, or to charge energy but I am not sure we can perform insane combos with them.
woah you're gonna nerf SSJ Goku!? What are you going to do to my baby!?
Mostly his teleports are getting nerfed.
It was a really old video
Hello I am Renka from Indonesia
I like MUGEN very much and is a good fighting game engine to customize everything.
I am sorry if my English is bad because I am not very fluent. But nice to meet all
I look forward to see much new character and stages for test out in future
Heya, if you're the same HadoKing from YouTube I'd just responded to your post on the latest HDBZ video. There's really not going to be a good single tutorial to teach you how to code a character. It's all about how you process mugen's logic, a decent notion of fighters under the hood, and a memory capable of retaining all the sctrls and triggers.
I'd start by reading posts in MUGEN class
http://mugenguild.com/forum/mugen-class.415
Also download fighter factory
http://mugenguild.com/forum/msg.2085991
[artwork by Deddy95]
Intro complete!! What do you guys think?
I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?
Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?
Sorry if this is kind of a stupid question.. ^^'
While we had some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.