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Re: [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul

 January 17, 2020, 06:56:44 pm View in topic context
 Posted by FobiaZz  in [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul (Started by FobiaZz November 02, 2019, 05:01:48 pm
 Board: Your Releases, 1.0+

OldGamer said:
sure I dont mind the explain it better  if you got to the first link video at the timer 1:52 only last a few second you will see a blue whirlpool cosmos rotating before the vs screen show up, you can used that for the background for your select roster base off there game, so you can take the time and rip the sprites from the game and added with your screen pack in the near future, also i loved how you added the new font for the option screen look really good. 10/10 for sure.

oooo I also notice something too on your intro its seem that you need to fix the transparent color on some your cutscene. if you like if you can give me the orginal sources I can fix the intro better. give some time to show you when I get back from church

Aaa ok you referred to the whirlpool fx...It's nice but I would like not to use it for this screenpack 'cause till now I've used only material made by me or ripped from the latest PS4 game; It could be a pity use material from other games as this one taken from the previous PS2 game. Plus, talking as Saint Seiya fan to another Saint Seiya fan, I think the whirlpool represents the way down to the Underworld in Hades chapter...I far prefer a generic starring sky at it. I think that fx will be better use it for a proper "Saint Seiya The Hades" screenpack. ;)

The best I could do to improve the backgrounds is rip the entire animation from the game (it includes shooting stars and rotating nebulous maxes)...I'll give a try.

Ah, that intro is a real pain! ^^° I'll fix it among with the credits. If I need help I'll ask to you, thanks a lot OldGamer! :)
    

Re: [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul

 January 17, 2020, 05:00:14 pm View in topic context
 Posted by FobiaZz  in [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul (Started by FobiaZz November 02, 2019, 05:01:48 pm
 Board: Your Releases, 1.0+

FobiaZz Here my feedback of your screen pack :)

My good Feedback list and opinion
1. 10/10 intro
2. 10/10 title screen
3. 4/10 option screen. I would made my own fonts for the option screen instead of using the default one
4. 6/10 select screen.  I would of made the select roster boxes bigger to cover most part of the screen so wont be so empty and style show the cosmos.
5. 10/10 game over.
6. 10/10 versus screen
7. 9/10 victory screen. you should lower the victory screen a bit down more
8. 7/10 credit ending.     the fonts credit scroll they need to be a bigger

Overall review
as a big huge fan of the anime and video games I think you did a wonderful job for making this happen for all of us who are a fan of Saint Seiya after testing your screen pack I really did enjoy The Great Masterpiece if you have created. however there are a few flaws that I noticed on your screen pack that I did not approve of first of all. I notice the images are a little bit discolored and I would have went  to a different approach. I would have used Mugen 1.1 instead of 1.0 this way I can give all sprite a great high quality for the screen pack without losing its high quality. I trully understand your trying to be more orignal and close to retail but after fully testing out the screen pack I really did enjoy so mush your screen pack.
 I'll definitely will give this screen pack a
8/10 for great performance and great achievement and for great visuals

Suggestion and some Ideas in the future screen pack for Saint Seiya

I'm going to explain the reason how I feel about your screen pack and this is how I would have done it if I was in your shoes first off I would have take the background image from Saint Seiya from the PlayStation 2 and take the cosmos animation background from that this way I like to see an animation going flowing through the select screen

go to timer 1:52 you can easy rip this animation cosmos portal
click the spoiler to see the video
Spoiler, click to toggle visibilty

also I would have taken the idea from the PlayStation 3 rosters select screen and apply it to this one. I understand that you were trying to be original with it but I feel that visuals on a select screen is more important than title screen

select roster idea or close to it
Spoiler, click to toggle visibilty


Hi OldGamer! Thanks for you feedback!

I've modified options font and improved victory screen (also added a dark box).

Spoiler, click to toggle visibilty

About the select screen, can you explain better the "style show the cosmos"? ^^' I can't figure it out. The initial idea for the select screen was to include as many slots as possible since the characters are very numerous. In second hand, I decided to mantain the original slot count with just a couple of personal adds (Ban, Geki, Nachi, June, Tethys, Aiolia with Odin Robe, Loki and Pandora) to leave it as similar as the original select screen of  Saint Seiya Soldier's Soul (reported below):

Spoiler, click to toggle visibilty

This select screen is an "evolution" of the select screen of the previous Brave Soldiers (which you posted), since many characters clones are managed as costumes which can be switched in a similar way as happens in the off-screen selection mechanic in my screenpack (I admit its weakness is that works better if there are all characters).

Your ideas for future screenpack are good! I remember those games! :) I could do an alternate select screen as the one from Brave Soldiers someday.

Thanks for your suggestions!

EDIT: I'll fix the credits screen soon. P.s. I used Mugen 1.0 'cause I know is more stable than 1.1...btw I'll evaluate a conversion.
    

Re: [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul

 January 16, 2020, 04:30:15 pm View in topic context
 Posted by FobiaZz  in [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul (Started by FobiaZz November 02, 2019, 05:01:48 pm
 Board: Your Releases, 1.0+

Small updates for the screenpack.

1) Fixed logo in the intro
2) Added "big" motif with 216 slots for characters
3) Modified "complete" motif with the original characters icons from the game
4) Modified default select screen (now it has 81 slots for characters)
5) Other minor coding fixes.

Some pics:











Future plans:

1) Create characters templates with SSSS style.
2) Create visual font for stages.

Bye!!!
    

Re: Tekken 7 Retribution Screenpack 1280 x 720

 January 16, 2020, 03:22:59 pm View in topic context
 Posted by FobiaZz  in Tekken 7 Retribution Screenpack 1280 x 720 (Started by Veolf January 15, 2020, 04:50:04 am
 Board: Your Releases, 1.0+

Congratulations for the job! :)
    

Re: Bronze Saint Cygnus No Hyoga

 January 16, 2020, 03:21:25 pm View in topic context
 Posted by FobiaZz  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 am
 Board: Projects

Good continuation!!!
    

Re: Tekken 7 Retribution Screenpack HD 1280 x 720

 January 12, 2020, 02:59:12 pm View in topic context
 Posted by FobiaZz  in Tekken 7 Retribution Screenpack HD 1280 x 720 (Started by Veolf January 02, 2020, 10:43:13 pm
 Board: Projects

I really admire tour project. The stage font is a real pain, buy it will be great. Good luck!

P.s. I like the first version of the stage font...but I vote for the second 'cause omho is more practical to do & use, especially if the final user would like to add more stages on it.
    

Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics

 December 12, 2019, 07:51:34 pm View in topic context
 Posted by FobiaZz  in HEROES GENESIS - Peter Gameplay and Attack Mechanics (Started by FobiaZz July 15, 2014, 12:36:56 pm
 Board: Projects

    

Re: Avatar disappeared

 December 12, 2019, 07:35:27 pm View in topic context
 Posted by FobiaZz  in Avatar disappeared (Started by FobiaZz November 11, 2019, 12:52:11 am
 Board: Off-Topic Help

Hi! I've read it now! Sorry the late! Now it has appeared! Thanks!

Topic signed as "solved"!
    

Re: Bronze Saint Cygnus No Hyoga

 December 01, 2019, 02:40:14 pm View in topic context
 Posted by FobiaZz  in Bronze Saint Cygnus No Hyoga (Started by Tsao-ri April 07, 2016, 06:19:46 am
 Board: Projects

Good continuation man! :)
    

Re: my art, looking for feedback

 November 19, 2019, 08:47:55 pm View in topic context
 Posted by FobiaZz  in my art, looking for feedback (Started by kamuiness November 19, 2019, 05:38:20 pm
 Board: Graphics

Very good stuff, especially the black/white one and Chun-li! :)
    

Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics

 November 18, 2019, 12:58:51 am View in topic context
 Posted by FobiaZz  in HEROES GENESIS - Peter Gameplay and Attack Mechanics (Started by FobiaZz July 15, 2014, 12:36:56 pm
 Board: Projects

Excellent  work my friend, looking forward to Hiro :) i like him very much, also great job on the codes :)

Thanks Tsaori! I'm very proud of the code, and surprises aren't finished yet! :)
    

Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)

 November 18, 2019, 12:56:22 am View in topic context
 Posted by FobiaZz  in [WIP] RicePigeons' WIPs (IZ Sumireko) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

Very nice job. And the move text at the botton Is a touch of class. :)
    

Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics

 November 12, 2019, 05:04:59 pm View in topic context
 Posted by FobiaZz  in HEROES GENESIS - Peter Gameplay and Attack Mechanics (Started by FobiaZz July 15, 2014, 12:36:56 pm
 Board: Projects

    

Re: Avatar disappeared

 November 11, 2019, 02:28:09 pm View in topic context
 Posted by FobiaZz  in Avatar disappeared (Started by FobiaZz November 11, 2019, 12:52:11 am
 Board: Off-Topic Help

    

Avatar disappeared

 November 11, 2019, 12:52:11 am View in topic context
 Posted by FobiaZz  in Avatar disappeared (Started by FobiaZz November 11, 2019, 12:52:11 am
 Board: Off-Topic Help

I tried to update my avatar, but everytime I load an external avatar and I change settings, it flashes to the option "no avatar". Help!!!! :(
    

Re: Fuck the MUGEN Archive. Start archiving shit for yourselves.

 November 10, 2019, 06:52:53 pm View in topic context
 Posted by FobiaZz  in Fuck the MUGEN Archive. Start archiving shit for yourselves. (Started by Zero Space October 26, 2019, 11:31:48 pm
 Board: M.U.G.E.N Discussion

I hate MA. They hosted my Saint Seiya chars and others from the forum where I published them. I asked them gently via pm to use our download links, also 'cause the versione they hosted were outdated. They threated me like a lamentous child and sweared to ban me for that pm. They're childish and urrespectful.
    

Re: HEROES GENESIS - Peter Gameplay and Attack Mechanics

 November 09, 2019, 11:21:38 pm View in topic context
 Posted by FobiaZz  in HEROES GENESIS - Peter Gameplay and Attack Mechanics (Started by FobiaZz July 15, 2014, 12:36:56 pm
 Board: Projects



YATTA'!  :sugoi: At last I did it: I created my personal Mugen channel on YouTube and loaded the first video for Heroes Mugen Project, starring the main protagonist of the series: Peter Petrelli!

Here you can see a showcase of Peter's special moves, as well as the new attack mechanic of the extended moves (in sostitution of enhanced moves). Just like in the Mortal Kombat latest installement (MK11), the extensions can be activated during a special move by a single command to add more damage, effects and facilitate combo strings. The final move, the Extraordinary Move, now can be activated when life is equal or lower than 25% and can be used only once in a match (just like MK11's Fatal Blow).

N.B. The one showed is the "Season 1" version of the character, therefore based on the season 1 of the tv show in which Peter owns different "powers" represented by special moves of various types taken from other characters. By the way, I've almost finished to develop other 2 versions of the character: "Season 2" version (with different special moves, always of various types) and "Season 4" version (which can use only one type of special moves at the time, stealing it from the enemies). I'll show them in future videos.

In the next video, I'll show Hiro Nakamura in action with some new defense mechanics.

See ya!  ;) :goi:

EDIT: I decided to change the name of the project: HEROES GENESIS (as the first volume of the series :P). Do you like it?
    

Re: HEROES MUGEN PROJECT (NBC Tv Series) Updates

 November 08, 2019, 07:56:46 pm View in topic context
 Posted by FobiaZz  in HEROES GENESIS - Peter Gameplay and Attack Mechanics (Started by FobiaZz July 15, 2014, 12:36:56 pm
 Board: Projects

In this day, 13 years ago, in Heroes universe, a massive explosion occurred in the skies above New York, NY.



Tomorrow, to celebrate, I'll show you some stuff in a video! :)
    

Re: [MUGEN 1.0 Screenpack] Saint Seiya Soldier's Soul

 November 02, 2019, 06:51:13 pm View in topic context
 Posted by FobiaZz  in [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul (Started by FobiaZz November 02, 2019, 05:01:48 pm
 Board: Your Releases, 1.0+

MugenPixart! Now there's a name I've not heard in a long, long time.

Welp, haven't really tried the SP but from the video it looks fine. It's just too basic, the lifebars are pretty nice though.

On another note, there's really no need to include the entire mugen program along with the SP. In fact, the proper way would be to have all the SP related files in a single folder for the user to simply dump on their data folder and then ither include a .bat file or tell the user what line to modify in their mugen.cfg file.

That last bit it's just something that has always bothered me. Because almost everyone who releases a brand new SP don't follow this process which is not only the correct way to install a SP but it also makes things easier for everyone.

Enough rambling, good work.

Hi BastardWolf! Sorry I didn't follow the process you said 'cause it's the first screenpack release I do and didn't checked other creators' works for documentation about it.

The screenpack is enough simple at first sight, by the way the most of the work resides in the multilanguage function.

I hope you'll enjoy it once you'll try it. Thanks for feedback.
    

[MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul

 November 02, 2019, 05:01:48 pm View in topic context
 Posted by FobiaZz  in [MUGEN 1.0 Screenpack] Saint Seiya Soldiers' Soul (Started by FobiaZz November 02, 2019, 05:01:48 pm
 Board: Your Releases, 1.0+



Hi there! I'm FobiaZ from MugenPixart Team. In this video you can see my first one-man job: a MUGEN Screenpack inspired to Saint Seiya Soldiers' Soul, the latest installement of Saint Seiya videogame series for PS4!

Characteristics:

- Original anime introduction: I simply edited the introduction from Saint Seiya Brave Soldiers, adding Asgard characters, plus some material from Hades OAV.

- Multilanguage: you can use LanguageSelect.exe (a tool created by me) to change all game's language (text, introduction music etc.) without editing directly mugen.cfg; available languages are English (default), Spanish, French and Italian.

- Original game soundtrack: by the way, you can choose to have original anime soundtrack extracting the archeive "anime music.zip", or "game music.zip" to restore the previous one.

- Many options for characters' slots: default slots are 81; by the way you can use "big" motif to have up to 216 slots and create your own select.def. Alternatively, you can use the "complete" motif to have a pre-compiled select.def with all characters from the original game (plus some extras) along with their variations (you have always to download them apart). The variations can be selected by pressing "up" or "down" outside the select screen, in corrispondence of the character's column.

All credits go to Bandai Namco, Saint Seiya, MUGEN engine and me as well.

Have fun! ;)

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