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M206

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Messages by M206

    

Re: Spec Ops Red Cyclone + Mugen Anniversary

 December 22, 2022, 09:41:31 am View in topic context
 Posted by M206  in Spec Ops Red Cyclone + Mugen Anniversary (Started by O Ilusionista December 17, 2022, 04:05:24 pm
 Board: Your Releases, 1.0+

Congratulations for your release!

Really cool job!!

I was really waiting for this! So I could mix up something with my zangief, i'll be happy to share with you some ideas!!

:) :) :)
    

Re: Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out!

 December 22, 2022, 08:57:56 am View in topic context
 Posted by M206  in Jmorphman's WIP thread: Project S.H.I.N.(go): Shingo Beta out! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

wonderful work!! :D :D

i was just waiting for some expert coder to get some kind of guard crush after a special!!

I've take some of your code and i've implemented it in my Sagat (and maybe in future Zangief), I hope it's not a problem for you (of course i'll give you credit)! :) :) :)
    

Re: X-COSTUME Palette Selector v(2.0) 12/7/2013

 November 18, 2022, 06:19:25 pm View in topic context
 Posted by M206  in X-COSTUME Palette Selector v(2.0) 12/7/2013 (Started by PlayerOne June 23, 2013, 05:29:54 am
 Board: Your Releases, 1.0+

hello, is there a way to change the code to obtain something like this:

- holdfwd, go forward and switch one by one
- holdback, go backward and switch 10 by 10

i don't know if i made myself clear.. :/ :/

thanks

Sorry for necroposting, but I felt it could be useful to post a solution for M206. I've done this way:

Code:
[State 8140]
type = VarAdd
triggerall = time > 1
trigger1 = !fvar(39)
trigger1 = root, command = "holdback" || root, command = "holdfwd" ;<- removed holdup and holddown
fvar(36) = 1-(root, command = "holdback" && facing = 1 || root, command = "holdfwd" && facing = -1)*2 ;<- removed holdup and holddown

[State 8140]
type = VarAdd
triggerall = time > 1
trigger1 = !fvar(39)
trigger1 = root, command = "holdup"
fvar(36) = 10

[State 8140]
type = VarAdd
triggerall = time > 1
trigger1 = !fvar(39)
trigger1 = root, command = "holddown"
fvar(36) = ifelse(fvar(36) >= 10,-10,??)  ;??: subtract -10 from your last palette

Bye!

Sorry @F0b1aZ:, i didn't notice this post since now! Many thanks, i've solved my issue, now it's easier and faster to choose between more than 380 palettes! :D :D
    

Re: Which Sagat is this? youtube video inside

 November 03, 2022, 08:51:09 am View in topic context
 Posted by M206  in Which Sagat is this? youtube video inside (Started by M206 October 28, 2022, 10:35:41 am
 Board: Requests

thanks! it's him! great! :) :)
    

Re: Which Sagat is this? youtube video inside

 November 02, 2022, 12:05:19 pm View in topic context
 Posted by M206  in Which Sagat is this? youtube video inside (Started by M206 October 28, 2022, 10:35:41 am
 Board: Requests

no one knows about this Sagat? :( :( :(
    

Which Sagat is this? youtube video inside

 October 28, 2022, 10:35:41 am View in topic context
 Posted by M206  in Which Sagat is this? youtube video inside (Started by M206 October 28, 2022, 10:35:41 am
 Board: Requests

Hello everyone,

could you help me in find out which Sagat is this?



I'm interested in the angry charge move and effetcs.

thanks in advance. ;) ;)
    

Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick

 September 08, 2022, 02:39:40 pm View in topic context
 Posted by M206  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

is there a link? I feel like I'm missing something. If you haven't coded it in, that's fine. Just say that hasn't been done yet. I thought the char had a definite update and there were an actual link.

sorry, it's all ready, but i didn't release it yet.. i want to finish some details before the release..

i'll let you know when i'll be ready. ;) ;)
    

Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick

 September 07, 2022, 11:11:25 am View in topic context
 Posted by M206  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects


New sfv v-shift move (with 3 different animations low mid high)
New close low kick
New wide low kick combo (bruce Irvin)
New ex mid kick option combo after 2 low kicks
New gatling low kicks
2 kind of standing defensive anim (depending if the attack come from ground or air)
New cobra sword kick (bruce Irvin)
New sf2 animation when life <300
New light air kick (knee will remaing holding down)
Some new pals :D


forgot some other news.. :D

- new dillinger anuman final knee animation (bruce irvin combo)
- new knee combo animation after close mid elbow
    

Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick

 September 06, 2022, 04:58:12 pm View in topic context
 Posted by M206  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Hey, welcome back, pal! Too bad we won't be having them as GIFs, but, I guess, I can understand you here. Looking forward for these new anims.
And no, you better not make that beard happen if it's going to use the colors of something else. That's the whole point of CS, is that you can customize every part of it with colors you like, and having 2 deparate parts have the same color set is breaking it. If you don't have the colors for the beard, then give it up.

thanks my friend. ;) the last 2 years have been really tought.. :( :( hard problems with my mother and some phisical issues on me (which i've solved with surgery only some weeks ago). anyway i'm back, about posting gifs i'm still thinking, maybe i'll make a youtube video to show them as i've already done.
about beard, i agree with you.. but i've made some small test using the leg colors.. not bad, maybe only with few palettes, ex. black leg and black beard.. maybe i'll post the result and we'll see..

hello everyone..

how are you guys?

In these 2 years of "silence", i've found some time to continue my work on Sagat and Zangief, despite a lot of personal troubles (i lost my mother in february  :'( ).

anyway, here you are a small preview of the news:

New sfv v-shift move (with 3 different animations low mid high)
New close low kick
New wide low kick combo (bruce Irvin)
New ex mid kick option combo after 2 low kicks
New gatling low kicks
2 kind of standing defensive anim (depending if the attack come from ground or air)
New cobra sword kick (bruce Irvin)
New sf2 animation when life <300
New light air kick (knee will remaing holding down)
Some new pals :D

i'm thinking to stop posting animation gifs, since i found out that some others "creators" use my works and sometimes (often) they forgot to "credit" me.. :/ :/

In the meantime, i saw some videos of a "bearded ryu", it gave me an idea to implement beard on Sagat too..
the main problem is that there are no more free color slots in the palette, so i'd have to choose to adapt the beard in the same colour of other already C.S. parts.. don't know if you understand what i mean.. what do you think about this?

Glad you're still rocking.
Might I ask if you've done anything cool to 'Gief sprite-wise? He could do with more custom sprites, IMO.

I also have a big suggestion that I'll PM you. Be on the lookout.

thanks mate, yes, i've found some time to sprite on zangief too, lot of custom sprites on him too (not as many as Sagat anyway) :D

you're welcome, send me your suggestion by PM, many thanks ;) ;)
    

Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick

 September 06, 2022, 04:23:51 pm View in topic context
 Posted by M206  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

hello everyone..

how are you guys?

In these 2 years of "silence", i've found some time to continue my work on Sagat and Zangief, despite a lot of personal troubles (i lost my mother in february  :'( ).

anyway, here you are a small preview of the news:

New sfv v-shift move (with 3 different animations low mid high)
New close low kick
New wide low kick combo (bruce Irvin)
New ex mid kick option combo after 2 low kicks
New gatling low kicks
2 kind of standing defensive anim (depending if the attack come from ground or air)
New cobra sword kick (bruce Irvin)
New sf2 animation when life <300
New light air kick (knee will remaing holding down)
Some new pals :D

i'm thinking to stop posting animation gifs, since i found out that some others "creators" use my works and sometimes (often) they forgot to "credit" me.. :/ :/

In the meantime, i saw some videos of a "bearded ryu", it gave me an idea to implement beard on Sagat too..
the main problem is that there are no more free color slots in the palette, so i'd have to choose to adapt the beard in the same colour of other already C.S. parts.. don't know if you understand what i mean.. what do you think about this?
    

Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick

 November 02, 2020, 05:08:19 pm View in topic context
 Posted by M206  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

On the Zangied, if your still working on him

If you use anything from the old Infinite Versus characters. Remember to turn the shake code down.

If you need the certain values to make it so its reasonable, let me know

thanks my friend, i didn't quit on zangief, in the future when i'll find some time to work on him too i'll let you know.

thanks for your help. ;)
    

Re: M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick

 November 02, 2020, 09:25:25 am View in topic context
 Posted by M206  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Good news! :)

Perhaps some Tiger Shot particles's trasparency isn't well settled (I believe I saw black strike around them).

thanks. :)
No, no mismatch, it's exactly my purpose to keep them with the black strike around them, if you notice all projectiles too are settled in this way. ;)
    

Re: M206 Project Thread: Pag.18 SUPREME SAGAT 5.3 RELEASED.

 October 30, 2020, 05:35:48 pm View in topic context
 Posted by M206  in M206 Project Thread: Pag.18 tiger intro, flame particles, shijou saikyou no kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

here you are some news.

i've fixed some of the bugs reported in the release thread, then i've added projectiles flames particles, (thanks to @JtheSaltyy: ), and i've added the lev.1 super "shijou saikyou no low kick" from KOF2002 Joe higashi (credit to "H" for his great kof2002 joe). Lastly, I've added new intro, inspired from SFV one, with the tiger (roar is still missing) sprites took from sagat rehyped (thanks @duracelleur: ) and sligtly modified.



what do you think?
    

Re: Character of the Month: September 2020 Nominations

 October 14, 2020, 09:03:32 am View in topic context
 Posted by M206  in Character of the Month: September 2020 Nominations (Started by 【MFG】gui0007 October 12, 2020, 02:37:08 pm
 Board: Contributions of the Month

    

Re: JtheSaltyy's WIP Thread : Sagat & Young Joseph

 October 14, 2020, 08:34:28 am View in topic context
 Posted by M206  in Saltyy's WIPs: CvS2 Strider (Started by jay_ts September 13, 2020, 08:58:01 pm
 Board: Projects

[youtube]https://youtu.be/4uWZhfYv6Dw[/youtube]
Here's my WIP of Sagat. He is nowehere near done as you can see here. With M206's massive sprite collection I can do pretty much whatever I want in terms of making the character pop out more. I'm still experimenting his move set, however I have a good idea of all of his supers. His specials are still being fleshed out, and they don't even have EX versions. This is just to show you all big progress is being made, but not enough of it to be considered finished, so I'll get to that progress whenever I can. I know the many different moves M206 Sagat has, and I will take full advantage of the many sprites. Stay epic everyone.

I've just noticed you added particles after Tiger Cannon! I really love it! I'll add them in my sagat too, i think i'll add in every single projectiles, even tiger shots. ;)
Of course I'll give you credit for the sprites, anim, and code. ;) ;)
    

Re: SFV SUPREME SAGAT 5.3

 October 14, 2020, 08:28:01 am View in topic context
 Posted by M206  in SFV SUPREME SAGAT 5.3 (Started by M206 September 29, 2020, 09:58:32 pm
 Board: Your Releases, 1.0+

com'on pals, no feedbacks? :D

You want feedback, Amidweiz show you feedback

  • DF + b, pretty much any normal other than sl.P and sh.K is an infinite because it's +11 on hit https://streamable.com/wv21nl
  • You can do some jank stuff when you do air tiger shot when you're almost at the ground, you can even waste a super doing this https://streamable.com/1x4b3e
  • A+B is an infinite anywhere https://streamable.com/4ztm2n
  • Tiger clench is still the most fucking stupid thing I've seen in a long time, along with the F,c, mash a being an infinite. Even with some of Ryou Win's robocop characters with their infinite mash grabs, I'd at least had to mash hard with them while with sagat I barely need to try https://streamable.com/9zw4ih
  • Debug flood for years, especially with the perry detection
  • Oh lawd https://streamable.com/7vm8wu
  • This is a combo, also EX moves gain power and do consider that this is just one bar of super https://streamable.com/hji7fi
  • What's the point of a power charge when you gain power so fast anyways
  • Much like what R@ce said, this character could benefit by being split up into different modes considering there's 51 possible target combos alone with this character whose gonna manage that considering the day one stuff I've listed off here

I could frankly go on with the feedback but one things for sure I think there's more fundamental things wrong than just add004 going wrong.

Not without difficult I say "thanks" anyway, even if i think this kind of feedbacks aren't so nice. I suggest you to take example of other users (ex. R@ce), and keep a friendly tone.. "fucking stupid thing" etc etc isn't exactly a constructive feedback..
I'm well aware of most of that glitchs you mentioned above, but, as i told several times, i'm not so good at coding. Do you think i'm happy to create glitchs or bugs? If you don't know, my reply is NO. But, if i'm not able to solve them, and i don't have so much free time to improve my coding skills, and i've asked (with no luck except for @Ragingrowen ) for someone to fully beta test my sagat, what i have to do? quit the project?
do you know that i'm working on this Sagat from years? and i spent a lot of my free time to sprite edit, try to code something, to be able to share my creation with the community?
Answers like your are the reason that sometimes make me think to quit with mugen once and for all. :/
    

Re: Character of the Month: September 2020 Nominations

 October 14, 2020, 08:15:35 am View in topic context
 Posted by M206  in Character of the Month: September 2020 Nominations (Started by 【MFG】gui0007 October 12, 2020, 02:37:08 pm
 Board: Contributions of the Month

my turn:

Supreme Sagat by M206
Geese by JtheSaltyy
Terry by KarmaCharmeleon


Freebies are over. Into the box

I'm sorry but I didn't noticed the previus quote.. I think a little mistake could happen to everyone, and i think it's my first ever in this forum.. and for this i see deleted all my nominations? :( :(
    

Re: SFV SUPREME SAGAT 5.3

 October 13, 2020, 09:36:55 am View in topic context
 Posted by M206  in SFV SUPREME SAGAT 5.3 (Started by M206 September 29, 2020, 09:58:32 pm
 Board: Your Releases, 1.0+

Honestly, and i cant believe im saying this but I think your Sagat just has too much in him.

With that many moves you couldve just split him up into different versions that way all of it wouldnt be just in one Sagat and he would feel more balanced.

Also some moves need to be toned down. Some should feel like lvl1s, lvl2s, and lvl3s, not some of them feeling like they are lvl3s but aren't.

I know you put a lot of work into and I definitely think your on to something but some moves also just imo dont look right. Like that move you used from Samchay. I feel like you already had enough of Sagats own unique moves that made him feel like him already till you didnt need that. Love how you did Tiger storm. Ive been eanting someone to code it that way for years.

You could break your Sagat up into different versions

Regular
EX
Muay Thai King (Basically Master)
SF4
SF5
SFxT

Basically how Infinite did Ibuki. That way you can have more balance and spread some of these moves out

Hope I didnt offend. I know you worked hard on this but I honestly think it would help make yours better.

thanks my friend. No offence for sure, you're welcome. Honestly, i feel the same, i'm thinking my Sagat could be splitted in several versions.. but my coding skill doesn't allow me to do that. I'd love to do something similar done on chun-li by (right now i don't remember the author), where he included every appereance of chun li with specifical move set and sprites, and the mode selection at the beginning of the match.
I think it'll remain only a dream..
    

Re: Character of the Month: September 2020 Nominations

 October 13, 2020, 09:22:51 am View in topic context
 Posted by M206  in Character of the Month: September 2020 Nominations (Started by 【MFG】gui0007 October 12, 2020, 02:37:08 pm
 Board: Contributions of the Month

my turn:

Supreme Sagat by M206
Geese by JtheSaltyy
Terry by KarmaCharmeleon


Freebies are over. Into the box
    

Re: SFV SUPREME SAGAT 5.3

 October 12, 2020, 05:49:50 pm View in topic context
 Posted by M206  in SFV SUPREME SAGAT 5.3 (Started by M206 September 29, 2020, 09:58:32 pm
 Board: Your Releases, 1.0+

yes, i know what you mean.. i've thought a lot about it, and i'm still unsure.. to follow my tekken-ish style, for now i prefer to keep the combo ability even without the first hit connected.. in the future i could change my mind..

thanks for your feedback ;) ;)

It's mostly a matter of balance vs style. Having tried the character, he feels a lot overpowered in a normal CvS roster because of those Tekken style combos. It's not a character flaw per-se.

Thanks, yes i fully agree with you.. I think that with my Sagat, the "CvS" acronym  it's a bit outdated from a while.. ;)