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_Data_Drain_

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Messages by _Data_Drain_

    

Re: MUGEN Video thread

 September 01, 2018, 10:38:03 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



This was a video I made for a stage I released.... But, I figured there were some decent enough moments in here to show it in this thread as well.
    

Dark Star from Kirby 64.

 August 30, 2018, 10:08:12 pm View in topic context
 Posted by _Data_Drain_  in Dark Star from Kirby 64. (Started by _Data_Drain_ August 30, 2018, 10:08:12 pm
 Board: Your Releases, older Mugen







I've wanted to make this stage for quite some time now. I feel it turned out decently well.

Anyway.... I should give some credit now.

I used some stuff from another stage, made by Rikard. I used the sky from his "The decay of Human Mind" stage. And, the stage's def as a base.
The floor is a heavily edited sprite from Sonic Advance 3, ripped by Techokami.
And lastly, the eyes in the floor were ripped by Nemu.

I hope you all enjoy this stage.

https://www.dropbox.com/s/xq9xrscawucddfn/Dark%20Star%20%5BKirby%2064%5D.rar?dl=0
    

Re: Four characters updated (08/21/18)

 August 22, 2018, 04:18:34 am View in topic context

    

Re: Meimu released (07/04/18)

 July 04, 2018, 11:04:33 pm View in topic context
 Posted by _Data_Drain_  in Meimu released (07/04/18) (Started by Ricepigeon July 04, 2018, 09:29:04 pm
 Board: Your Releases, 1.0+

Problem: when the AI takes over, she takes no damage.

I see Rice didn't take that feature out....

Just gonna say something, in the full game, Rice put in coding so that a character other than one made for the game can't beat her.

This was to deter people from putting in some broken Touhou character edits. Recording a video. And passing it off as an official part of his game.
    

Re: The Nintendo News Thread

 March 21, 2018, 01:17:06 am View in topic context
 Posted by _Data_Drain_  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

Are clones a thing within the greater Dynasty Warriors series, or is this just limited to the Fire Emblem Warriors game?

Because I never recall clones being a thing in Hyrule Warriors...

Well, until recently, Dynasty Warriors was trying to keep clones to a minimum. However in Dynasty Warriors 9.... They decided to go all out with repeat weapons.

So, I think this game kind of just kept up the trend that DW9 set up.
    

Re: Just Wondering... when will u quit Mugen? And why?

 February 25, 2018, 09:30:59 am View in topic context
 Posted by _Data_Drain_  in Just Wondering... when will u quit Mugen? And why? (Started by Redash February 25, 2018, 09:07:06 am
 Board: M.U.G.E.N Discussion

Honestly.... I keep quitting and coming back to Mugen every now and then. I just can't completely quit the game. I keep finding reasons to come back.
    

Re: EVIL GOD

 February 09, 2018, 08:37:33 pm View in topic context
 Posted by _Data_Drain_  in EVIL GOD (Started by FlavioCamarao January 25, 2018, 07:44:15 pm
 Board: Projects

"Dark Darth Vader      - Lighting Force"

Okay, I need to stop you there. Canonically, Vader cannot use Force Lightning. Due to his cybernetics. Now if this was Palpatine, THAT would make sense.
    

Re: Maleficent From Disney released

 February 08, 2018, 06:05:53 pm View in topic context
 Posted by _Data_Drain_  in Maleficent From Disney released (Started by FlavioCamarao January 30, 2018, 03:31:29 am
 Board: Your Releases, 1.0+

I feel like some of my feedback sort of fell into the wayside.... So, I'd like to elaborate on some of the things I mentioned.

Like I mentioned, her hit boxes are odd. And in a future version, should have a reworking.
Spoiler, click to toggle visibilty

Next, as I said earlier, the minions are WAY too powerful. Combined with the fact they're counted as "player" type helpers. Anyone fighting Maleficent, and there are minions out on the field. Your character will likely face them. Leaving the player in weird block situations. Now, for a boss character, it's fine to have something broken.... But I feel like this is pushing it.

https://youtu.be/H5LKq3LlsXw?t=30

As you can see, the minions often time put you into an infinite block-string when combined with Maleficent's attacks, not to mention her AI still summons more than 4 sometimes. The video also showcases the AI glitch I mentioned, where she jumps in the air, then stands in it.

Finally, one thing I missed in my previous post.... Her projectiles don't count as projectiles. So things like projectile immune moves. Or reflectors don't work on her at all.

Anyway, I hope this feedback is taken into consideration. I see a lot of potential in Maleficent as a boss character. I just think these flaws hold her back some.
    

Re: MUGEN Video thread

 February 06, 2018, 10:05:34 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Mega Mewtwo Y (Me) VS Maleficent (AI)

Just to keep things short and simple.... This battle was a HUGE pain to get right....
    

Re: Maleficent From Disney released

 January 31, 2018, 11:19:11 pm View in topic context
 Posted by _Data_Drain_  in Maleficent From Disney released (Started by FlavioCamarao January 30, 2018, 03:31:29 am
 Board: Your Releases, 1.0+

Okay, I'm just gonna be upfront about a few things. I realize she's meant to be a boss type. (Or I hope she's meant to be one.) But, some of the things she has are just broken.

Being able to summon minions is already pretty broken. Considering she already has projectile spam. But, she can summon 4... or I swear, I think the AI can summon 6 of them in a short amount of time. Which combined with her already ludicrous projectile game. Makes winning at that point a complete crapshoot. Unless you have a super that can hit her, AND all the minions.

You're going to have a tough time even moving once she's completely covered the floor with mooks. Also, when you play as her. She can infinite the opponent with standing light punch while a minion is behind the foe. She can also infinite them with the lighting that goes forward thanks to her minions.... Honestly, I feel this part should either be limited. Or just removed. On top of all of this, the minions mess with the camera, and your block positioning.

Diablo being able to combo break for her also seems rather silly. Since a lot of characters don't have a good way to deal with him.

The Dragon form... hoo boy. First off, the collisions on it are weird. No collisions on the feet. The fire breath being able to sometimes hit you. Even though you were nowhere near the flames. And the fact she fully heals when using this move.... Even for a boss type, that's a bit broken.

Her flaming teleport makes a pretty crazy way for her to escape block strings. Since the hitbox seems to come out almost instantly.

Her hitboxes... I feel you need to go back and fix a majority of them. In most cases, a character only needs 2 blue collisions. She more often than not has 3, some of which are pointless. Her heavy standing and crouching punches, and her crouching heavy kick make her completely invincible, with no blue collision. She also has infinite priority on a lot of her moves... although, for a boss, that's less of an issue. But it still makes no sense with the claw based moves.

She pretty often gets stuck in the air. I'm not sure what causes this. But when I fought her AI. Sometimes she'd jump. Then just... stand on the air. And start doing her standing moves in the air.

Overall.... While there's potential here. I think you need to refine her more. At the moment, she's very buggy. And has some serious issues that need addressing.
    

Re: MUGEN Video thread

 January 08, 2018, 10:21:40 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Flandre (Me) VS Pikachu (AI Patched)

...Okay, I'm just gonna say it. The reason I did this video was because of the song.
    

Re: MUGEN Video thread

 December 30, 2017, 12:36:00 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Flandre Scarlet (Me) VS Shin Lie Meiling (AI)

So... yeah, I might have already fought her with Akuma/Gouki, but I wanted to fight her with a character actually from Ricepegion's full game.... So, this was the result of that.

    

Re: Fighter Factory 3.0.1 Final

 December 22, 2017, 01:27:35 pm View in topic context
 Posted by _Data_Drain_  in Fighter Factory 3.0.1 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

Hello, I'm back.
Hope in the next weeks I can release the new version of FF I'm working in the last six months. I rewrote most of the code and it's far better now.
Thanks for the support, see you soon!
Nice, hopefully, this will work without issue on Windows 7.

I'm looking forward to this.
    

Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]

 December 19, 2017, 01:06:39 pm View in topic context
 Posted by _Data_Drain_  in [WIP] RicePigeons' WIPs (IZ Sakuya, IZ Tenshi) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects


Well, here's a palette based on Shuten Doji from Warriors Orochi. I think this turned out pretty decent.
    

Re: MUGEN Video thread

 December 17, 2017, 05:01:20 am View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Wario (Updated) VS Captain Falcon (AI)

So... yeah, I decided to update my Wario edit. And figured Captain Falcon would be a good opponent to test him out with.

Not gonna lie, this took WAY more tries then I'd like to admit....
    

Re: Edit of Warner, and @ndroid's Wario. (12/16/2017, a somewhat sizable update)

 December 17, 2017, 04:44:26 am View in topic context
 Posted by _Data_Drain_  in Edit of Warner, and @ndroid's Wario. (12/16/2017, a somewhat sizable update) (Started by _Data_Drain_ September 27, 2016, 02:05:42 pm
 Board: Edits & Addons 1.0+

Well well, it's been awhile since I did a big update for this Wario.... Or should I say a... small update?

Anyway, check the OP for more details, and a video.
    

Re: Homer Simpson && Wario by Warner AI patch 2017/12/14

 December 15, 2017, 03:07:51 am View in topic context
 Posted by _Data_Drain_  in Homer Simpson && Wario by Warner AI patch 2017/12/14 (Started by anomipolis February 13, 2016, 08:37:15 am
 Board: Your Releases, older Mugen

I do have to say... this AI patch for Wario brings to light a lot of his balance issues. Don't get me wrong, the AI patch is decent. It's just that it shows how broken Warner's Wario is.

Although, I notice a few things that are annoying, and also perhaps need improvement.

I feel he does a bit too much state reading. Which can lead to some annoyances without exploiting him. Like his Anti Air. He does it almost EVERY time you do a jump in attack.

He does that frame perfect super usage thing.

And finally, he does the guard walk bug.

Now, here are some ways you could improve him. The combos you have for him are pretty limited.... However, he can do a LOT of things out of his aerials. If you watch my videos where I use a balance edited version I did. You can see he has plenty of combos. (And these combos in my edited version work for Warner's original. Save for maybe a few hits from crouching L.P.)

So... I feel like you should tone the difficulty down a bit. But give him more variety.
    

Re: MUGEN Video thread

 December 14, 2017, 06:07:44 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


My Wario Edit (Me) VS Wario (AI Patched)

So... an AI patch was released for Warner's Wario.... So, I decided to fight it with my edit of that same Wario.

Hoo boy... this pretty much sums up why I made my edits in the first place.
    

Re: MUGEN Video thread

 December 04, 2017, 04:06:18 am View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Galacta Knight (Me) VS Knuckles (AI)

This was just a random match I decided to do.... Also, I changed one sound on Knuckles.
    

Re: Galacta Knight Released!

 December 01, 2017, 07:28:30 pm View in topic context
 Posted by _Data_Drain_  in Galacta Knight Released! (Started by Solarflared November 11, 2017, 04:23:03 pm
 Board: Your Releases, 1.0+

Okay, so I made a palette as a possible default.... What does everyone think of it?