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_Data_Drain_

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Messages by _Data_Drain_

    

Net Neutrality is in danger.... Again.

 November 19, 2017, 01:57:06 pm View in topic context
 Posted by _Data_Drain_  in Net Neutrality is in danger.... Again. (Started by _Data_Drain_ November 19, 2017, 01:57:06 pm
 Board: All That's Left

I feel like this is something not nearly enough people are talking about...

https://www.reuters.com/article/us-usa-internet/fcc-plans-to-vote-to-overturn-u-s-net-neutrality-rules-in-december-sources-idUSKBN1DG00H?utm_campaign

If Net Neutrality is killed. Then the internet is gonna be a LOT worse.... Oh, and to those in other countries saying "Oh well, it's only in the US. So this doesn't affect me". That's where you're VERY wrong. A lot of websites are on US servers. And, who's to say this won't spread to other countries?

I don't know how much this right here will help.... But, something needs to be done, and done fast.

https://www.battleforthenet.com/

https://www.change.org/p/save-net-neutrality-netneutrality
    

Re: MUGEN Video thread

 November 15, 2017, 07:06:10 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Mugen: Galacta Knight (Me) VS Hyper Neo Kamek (AI)

So... I decided to do another fight using Galacta Knight.
This time fighting against a boss I find to be a MAJOR pain....
    

Re: MUGEN Video thread

 November 15, 2017, 08:59:21 am View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Galacta Knight (Me) VS Nrvnqsr Chaos (AI)

So.... Yeah, Galacta Knight's been updated a few times since I last played him. So I wanted to make a video showing a bit of what he can currently do.
    

Re: Data Drain's New Palettes: Galacta Knight Palettes.

 November 14, 2017, 09:00:24 pm View in topic context
 Posted by _Data_Drain_  in Data Drain's New Palettes: Galacta Knight Palettes. (Started by _Data_Drain_ September 22, 2016, 11:36:53 am
 Board: Edits & Add-ons

I realize this is quite the bump. But, I added some Galacta Knight palettes to the original post. Check them out.
    

Re: MUGEN Video thread

 November 12, 2017, 03:59:32 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


So... I did this because I wanted to something a little different for Galacta Knight's release.... Hopefully, it worked out alright.
    

Re: Galacta Knight Released!

 November 12, 2017, 05:22:18 am View in topic context
 Posted by _Data_Drain_  in Galacta Knight Released! (Started by Solarflared November 11, 2017, 04:23:03 pm
 Board: Your Releases, 1.0+

In MvC, most special moves normally do not cause soft knockdown. If they did, then you'd be able to catch airborne fighters in infinites, especially through the use of an anti-air like Mach Tornado.

Although, if you want me to increase the hitstun on moves like Drill Stab instead of applying soft knockdown, that's fair play for me.

Hm.... Eh, the more I'm playing as him, the more I'm getting used to it. I might need to do more fights. But so far, I've been finding out little things with him. I currently have a video of him uploading. (Though I'm trying to at the moment decide which match of these two is better....)

Edit: Alright, I decided to scrap the ones I had, and decided to make a completely new one. I'll just put it in a spoiler tag. Just so it doesn't cause unneeded clutter in the topic.
Spoiler, click to toggle visibilty
    

Re: Galacta Knight Released!

 November 12, 2017, 02:48:19 am View in topic context
 Posted by _Data_Drain_  in Galacta Knight Released! (Started by Solarflared November 11, 2017, 04:23:03 pm
 Board: Your Releases, 1.0+

Is it fixed now?

Seems like it's fixed now. I'm gonna keep playing him, and see if I can find anything else that might need fixing.

Though, perhaps it's my unfamiliarity with the MvC style.... But, I feel like some of his moves are actually pretty unsafe even on hit. His Drill Rush for example. Unless I use a Super version on top of it. I noticed I actually got punished for using it in an air combo.

But to be fair, perhaps I need to fight non-boss types. Sachiel's air version of his anti-air comes out VERY fast. But, this might be something I should further test.
    

Re: Galacta Knight Released!

 November 12, 2017, 02:11:14 am View in topic context
 Posted by _Data_Drain_  in Galacta Knight Released! (Started by Solarflared November 11, 2017, 04:23:03 pm
 Board: Your Releases, 1.0+

Another microupdate! This time fixing a glitch involving Flight and one of his supers (Thanks, _Data_Drain_!).

The glitch is still there. I tested to make sure it was gone and.... He's still spinning into the ground like in the video I posted.
    

Re: Galacta Knight Released!

 November 12, 2017, 12:39:09 am View in topic context
 Posted by _Data_Drain_  in Galacta Knight Released! (Started by Solarflared November 11, 2017, 04:23:03 pm
 Board: Your Releases, 1.0+

I found a pretty big glitch with Galacta Knight after a bit of testing.... See for yourself.


Basically, you use that super out of flight mode, and... that happens.
    

Re: Edit of Warner, and @ndroid's Wario. (Updated 11/11/2017)

 November 11, 2017, 02:38:50 pm View in topic context
 Posted by _Data_Drain_  in Edit of Warner, and @ndroid's Wario. (Updated 11/11/2017) (Started by _Data_Drain_ September 27, 2016, 02:05:42 pm
 Board: Edits & Addons 1.0+

It's been quite some time.... Now, this update isn't the biggest one. But, I added all the new animations from Warner's most recent update of his Wario into my edit. So now you can use Midnight Bliss on him, burn him, etc etc.
    

Re: The Nintendo News Thread

 November 09, 2017, 03:02:50 am View in topic context
 Posted by _Data_Drain_  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

Super Mario Maker got an update 1.47 that removed the Comment button regarding Miiverse.

Also, it broke a lot of speed run levels because they fixed the Phantom Jump, which was global.
Spoiler, click to toggle visibilty

- They fixed the springs falling in lava. - Originally, if you landed on a spring sinking in the lava, it acted like a regular platform. Now it acts like a regular spring as it normally does out of lava.
- Thwomps and munchers now die if they get crushed by coins that turn into blocks during P Switch timer.
- SMW beach koopa can now be jumped on immediately after coming out of its shell.
- Beach koopa freeze bug has been fixed.

Honestly, they probably should have left that glitch alone.... Not sure why they keep doing crap like that.
    

Re: Pokémon Ultra Sun and Pokémon Ultra Moon [3DS]

 November 08, 2017, 02:35:23 pm View in topic context
 Posted by _Data_Drain_  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

    

Re: Pokémon Ultra Sun and Pokémon Ultra Moon [3DS]

 November 08, 2017, 06:34:47 am View in topic context
 Posted by _Data_Drain_  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

Okay, on one hand, I kinda of regret looking at that spoiler.... On the other hand, I'm even MORE hyped for US/UM!

Seriously, all of these things just make me want the game even more now.
    

Re: MUGEN Video thread

 November 04, 2017, 08:44:28 am View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Wario (Me) VS Robbie Rotten (AI)

So.... Some friends were asking if various meme related characters were in Mugen. Robbie was the 3rd one they asked about. And Google led me to this one....

Erm, not the best character. But, I feel like it at least made for a somewhat entertaining video.
    

Re: Pokémon Ultra Sun and Pokémon Ultra Moon [3DS]

 November 02, 2017, 03:17:35 pm View in topic context
 Posted by _Data_Drain_  in Pokémon Ultra Sun and Pokémon Ultra Moon [3DS] (Started by Kirishima February 26, 2016, 04:22:04 pm
 Board: Gaming

    

Re: Happy Halloween : Haunted House mugen stage coded by OldGamer

 October 31, 2017, 10:07:33 pm View in topic context
 Posted by _Data_Drain_  in Happy Halloween : Haunted House mugen stage coded by OldGamer (Started by OldGamer October 30, 2017, 09:34:21 am
 Board: Your Releases, 1.0+

This is a pretty nice stage in all honesty. I think the only nitpick I have is the house, and ground being a different style.... But, it's not a big deal. In game it looks nice. I actually used it in a few videos I made today. The stage fit the bill nicely for a Halloween video.
    

Re: MUGEN Video thread

 October 31, 2017, 10:05:38 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Rajaa's Warachia (Me) VS Corpse (AI Patched)


Flandre Scarlet (Me) VS Corpse (AI Patched)

This was a bit of an odd case.... I recorded two matches. But I couldn't decide which one was better. Both, in my opinion, had things in them to set them apart from each other. Well, I hope this is spooky enough for Halloween.
    

Re: Mugen characters that didn't age well

 October 30, 2017, 10:00:17 pm View in topic context
 Posted by _Data_Drain_  in Mugen characters that didn't age well (Started by jenngra505 October 23, 2017, 10:53:59 pm
 Board: M.U.G.E.N Discussion

I Think Yu-Toharu version of Hatsune Miku can fit there. Yeah, the creator put a lot of fun stuff and the sprites are great, but the character takes an excessive time to load herself (sometimes to the point where the engine can freeze itself even in modern versions) and the Ai is pretty brutal and op, I can't even lay a hit on Miku most of the time when facing her with another character.

Damn, I legit forgot about that character in my post. Yes, the problem with her is.... She started out alright. Like, a somewhat bare-bones character that had potential. But the creator just kept adding, and adding, and adding, and adding more and more clashing mechanics and new moves. Without actually refining the gameplay. I eventually threw her off my roster because of how.... Bad she was becoming.
    

Re: MUGEN Video thread

 October 30, 2017, 05:51:36 pm View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Flandre Scarlet (Me) VS Dracula (AI)

So... I know I already fought this character a LONG time ago.... But, I figured it would be interesting to fight him with Flandre, instead of 9's Warachia.
    

Re: MUGEN Video thread

 October 25, 2017, 12:05:30 am View in topic context
 Posted by _Data_Drain_  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion


Rajaa's Warachia (Me) VS Final (AI)

So.... I was looking for suggestions for what to fight next. And I realized I wanted to fight something a bit on the creepy side. Since it's that time of year.... So, I decided to take a suggestion, and fight a character from "The Black Heart". The final boss to be exact.