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VidGmr1996

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Messages by VidGmr1996

    

Re: Dr. Wily (WinMugen Edition)

 October 23, 2017, 06:10:37 am View in topic context
 Posted by VidGmr1996  in Dr. Wily (WinMugen Edition) (Started by NDSilva October 20, 2017, 11:13:40 am
 Board: Your Releases, older Mugen

Wow, this character looks great! Love the custom sprites and his unique moveset. I guess my only gripe is with the usage of the 8-bit Robot Master sprites. Maybe swap em with the ones from Power Battle/Fighters? Even tho they aren't MVC-styled, they're more appropriate with the CPS2-styled graphics Wily has.
    

Re: My CVS Shiva SOR (Sprites WIP)

 September 10, 2017, 06:35:08 pm View in topic context
 Posted by VidGmr1996  in My CVS Shiva SOR (Sprites WIP) and more (Started by CapRock November 21, 2015, 12:15:14 am
 Board: Sprite Projects

Yo, that spin kick! That's tight how you used Black Panther's hurricane kick as a base for the animation. Shiva's new idle stance animation looks a bit wobbly, tho. Maybe make his arms a bit more still, to show how calm and collected he is. And I agree with what Smurfyeah said about the legs. But keep up the good work, it's impressive!
    

Re: [CPS2 Debuts] - Death Egg Zone "Throne Room"

 September 10, 2017, 06:23:05 pm View in topic context
 Posted by VidGmr1996  in [CPS2 Debuts] - Death Egg Zone "Throne Room" (Started by ShinZankuro August 02, 2017, 12:29:03 am
 Board: Your Releases, 1.0+

Cool stage, you two! Made me laugh seeing Eggman chillin in the middle.
    

Re: Abubo Rao KOF XI UM

 September 10, 2017, 06:21:02 pm View in topic context
 Posted by VidGmr1996  in Abubo Rao KOF XI UM (Started by AnimugenZ September 06, 2017, 02:17:38 am
 Board: Your Releases, 1.0+

Haha, really nice to see a ROTD character given KOF-style gameplay. And the KOF XII-style shading works well on him. This dude used to give me trouble in the original game, but anyways nice work!
    

Beijing Cyclists . . . from Street Fighter Alpha/Zero 2

 September 10, 2017, 07:50:46 am View in topic context
 Posted by VidGmr1996  in Beijing Cyclists . . . from Street Fighter Alpha/Zero 2 (Started by VidGmr1996 September 10, 2017, 07:50:46 am
 Board: Your Releases, older Mugen

NeoGouki: Wherever you are, I have made an edit of your stage. If you want it taken down, I will do so.

But yeah, here's the original stage in SFA2 (Images belong to MobyGames.com and GameFAQs.com respectively):


Converted to M.U.G.E.N., especially suited for those who could leap over skyscrapers:

[CHARS USED IN SCREENCAPS: Chun-Li (MVC Style) by Whitemagic2002 and Cammy White (XMVSF Style) by Ishi Yama]


.  . .::. .  .

Did you know it took (on-and-off) about four months to draw the stage (the extended part) by hand? But it took about a month and a half for me to release it.

Watch the vid. See how insane it is.:


This stage has five versions, two suited for WinMUGEN, the rest suited for MUGEN 1.0+. What's included in the stage pack (and not shown in the video) is a 'bikeless' version, where there are no people in the stage, and also three 'Music Match' versions here the bikers go faster to the tune of the beat (at the beginning of the themes, not throughout). There are four different themes for this stage. There's the original stage theme, plus an assortment of Chun-Li's themes from the Marvel Vs series. There are also loopable versions for those who use the newer M.U.G.E.N builds that uses the music looping ability.

You know how it is with me. Gotta give
Special thanks to:

  • Capcom for the graphics
  • Elecbyte for creating M.U.G.E.N
  • VirtualTek for Fighter Factory
  • Cybaster for creating the Complete Stage Creation Tutorial
  • NeoGouki for original stage conversion
  • Vegaz_Parrelli for original stage idea
  • Yoko Shimomura for Chun-Li's Theme from Street Fighter II: The World Warrior (it ain't the first fighting game, but it's the fighting that started it all)
  • Naoshi Mizuta for Chun-Li's Theme from Street Fighter Alpha/Zero and Street Fighter Alpha/Zero 2 (dat athletic outfit)
  • Yuki Iwai and/or Yuko Takehara for Chun-Li's Theme from X-Men vs. Street Fighter (the first true Marvel vs. Capcom crossover)
  • Yuki Iwai and/or Yuko Takehara for Chun-Li's Theme from Marvel Super Heroes vs. Street Fighter (the most underrated Marvel vs. Capcom installment that has the best announcer)
  • Yuko Takehara and/or Masato Kouda for Chun-Li's Theme from Marvel vs. Capcom: Clash of Super Heroes (the first ever fighting game that I ever played at 4 years old, where I used Wolverine and Hulk and got demolished by the AI)
  • VidGmr1996 for.....freak this dude, man. always the one that goes last on these lists hand-drawing the background and the foreground (building), yup! Pixel art is hard! But I got it done, somehow!

Downloads:

mediafire.com

mega.nz

mugen archive . com : https:// mugen archive . com/forums/downloads.php?do=edit&id=68521-beijing-cyclists-neogouki-vidgmr1996 (Remove the spaces in the URL)

mugen archive . com (ALTERNATE, ZOOM EDIT) (Thanks, Manuz!) : https:// mugen archive . com/forums/downloads.php?do=file&id=68579-beijing-rush-hour-1-1-neogouki-vidgmr1996-manuz (Remove the spaces in the URL)

OneDrive.com

Dropbox.com

4shared.com

----
*Comes with four loopable musics (if you didn't care to read what I said up there).
----
*Comes with five versions (read the first asterisk comment).
----
**EDIT AS OF SEPTEMBER 11th, 2017: Added information and two links!
    

Re: CPS2/VS Style Original/Edit Stage "AVPboy6754" - "Research Center 120-192"

 July 19, 2017, 03:30:53 pm View in topic context

Wow, I like the look of this stage and the whole Cyborg motif. It looks very nice!
    

Re: Baked Dunes . . . from a lotta games

 July 11, 2017, 11:24:35 pm View in topic context
 Posted by VidGmr1996  in Baked Dunes . . . from a lotta games (Started by VidGmr1996 June 20, 2017, 03:31:36 am
 Board: Your Releases, older Mugen

Oh shoot, I didn't expect you to be on here, Wizzy! Thanks, man. You don't have to, but if you want to make a theme for the stage, that'll be nice!
    

Re: Baked Dunes . . . from a lotta games

 July 11, 2017, 06:51:18 pm View in topic context
 Posted by VidGmr1996  in Baked Dunes . . . from a lotta games (Started by VidGmr1996 June 20, 2017, 03:31:36 am
 Board: Your Releases, older Mugen

Will do, AVPboy!
    

Re: Baked Dunes . . . from a lotta games

 July 10, 2017, 11:11:44 pm View in topic context
 Posted by VidGmr1996  in Baked Dunes . . . from a lotta games (Started by VidGmr1996 June 20, 2017, 03:31:36 am
 Board: Your Releases, older Mugen

Thanks, it look a lot of work putting everything together and changing the palettes to help make the graphics mesh. The hardest part was where to start with setting up the sprites!
    

Re: Central Geo . . . from Asura Blade

 July 10, 2017, 06:14:10 pm View in topic context
 Posted by VidGmr1996  in Central Geo . . . from Asura Blade (Started by VidGmr1996 July 06, 2017, 04:48:55 am
 Board: Your Releases, older Mugen

    

Re: Central Geo . . . from Asura Blade

 July 08, 2017, 07:31:12 pm View in topic context
 Posted by VidGmr1996  in Central Geo . . . from Asura Blade (Started by VidGmr1996 July 06, 2017, 04:48:55 am
 Board: Your Releases, older Mugen

Thanks, you two! But I gotta give props to Cenobite53 for making the original stage conversion!
    

Re: SF3 Juri

 July 06, 2017, 11:54:19 pm View in topic context
 Posted by VidGmr1996  in SF3 Juri (Started by DelusionTrim December 28, 2016, 07:55:02 am
 Board: Sprite Projects

Wow, these sprites look really well done! I know it takes a lot of time to make these, especially when mimicking SFIII's animation style. She'd look right at home with that game.
    

Central Geo . . . from Asura Blade

 July 06, 2017, 04:48:55 am View in topic context
 Posted by VidGmr1996  in Central Geo . . . from Asura Blade (Started by VidGmr1996 July 06, 2017, 04:48:55 am
 Board: Your Releases, older Mugen

CENOBITE53: I have made an edit of your stage. If you want it taken down, I will do so.

But yeah, here's the original stage in Asura Blade (Image belongs to Arcade-Museum.com):


Converted to M.U.G.E.N., especially suited for those who could leap over skyscrapers:

[CHARS USED IN SCREENCAPS: Ryo Sakazaki (MVC Style) by -Whiplash- and Son Gohan (MVC Style) by Kenshiro99 (you can actually find these characters on the Guild!)]

.  . .::. .  .
(Yes, I know that you see the left statue is a pixel off. Ya better ignore it til next update comes)

So, anyways I wanted to make this stage for MUGEN when I saw Cenobite had already done so. And at first, this was going to be a simple super jump edit. I had already extended the graphics for the front-most statues in the game, and edited the background for some aerial rave action, but then I went to see if there were any more sprites to rip from Asura Blade for this stage. When I was messing with the cheats to view anymore of the stage, I realized that the MUGEN version was pretty small, although it is still a nice stage conversion. I decided to adjust the stage's graphics and boundaries of the stage to resemble its source game counterpart a bit more, and there you have it!

You skipped that, huh? I understand. I see how it is...


You want a video? Here it is (bruh, I kno I suck):


Like some other release, this one has six goddang versions, three suited for WinMUGEN, the rest suited for MUGEN 1.0+. What's included in the stage pack (and not shown in the video) is a 'Fine Tuned' version where the boundhigh, floortension and tension values have been left untouched, although the stage has been widened, if you don't feeling like fighting around in a stage suited for Super Jumpers. Are there two different themes for this stage? You betcha, one with two variations and the other one having three variations! Some of them utilize MUGEN 1.1's music looping ability, and others are more 'atmospheric.'

Okay, here comes the
Special thanks to:

  • Fuuki and Capcom for the graphics
  • Elecbyte for creating M.U.G.E.N
  • VirtualTek for Fighter Factory
  • Cybaster for creating the Complete Stage Creation Tutorial
  • Cenobite 53 for original stage conversion
  • Denis-ninja, OldGamer and Abuhachi for the various graphics
  • OldGamer for his animation codes of the graphics borrowed from Deserted Town stage from SamShoV
  • Akihiro Nishida for Chinese Screen Theme from Asura Blade: Sword of Dynasty (if some of you like MvC-style gameplay, but aren't that fond of aerial raves, play this game!)
  • Junya Nakano and/or Yuji Takenouchi for Fall into the Air and Revenge of Ninja 2 themes (I have merged the two musics together) from Mystic Warriors (who the freak composed what track?)
  • VidGmr1996 for.....yeeh hand-drawing the front-most statues, yeah that's right! Pixel art is hard!

What else I gotta say? A-ha! Almost forgot--the downloads!

mediafire.com

mega.nz

mugen archive . com : https:// mugen archive . com/forums/downloads.php?do=file&id=61731 (Remove the spaces in the URL)

OneDrive.com

Dropbox.com
    

Re: Baked Dunes . . . from a lotta games

 July 03, 2017, 01:17:00 pm View in topic context
 Posted by VidGmr1996  in Baked Dunes . . . from a lotta games (Started by VidGmr1996 June 20, 2017, 03:31:36 am
 Board: Your Releases, older Mugen

It's my pleasure, Matrero!
    

Re: Baked Dunes . . . from a lotta games

 June 20, 2017, 08:37:35 pm View in topic context
 Posted by VidGmr1996  in Baked Dunes . . . from a lotta games (Started by VidGmr1996 June 20, 2017, 03:31:36 am
 Board: Your Releases, older Mugen

You're welcome, Staub!
    

Re: Baked Dunes . . . from a lotta games

 June 20, 2017, 05:51:12 am View in topic context
 Posted by VidGmr1996  in Baked Dunes . . . from a lotta games (Started by VidGmr1996 June 20, 2017, 03:31:36 am
 Board: Your Releases, older Mugen

No problem, Ash!
    

Baked Dunes . . . from a lotta games

 June 20, 2017, 03:31:36 am View in topic context
 Posted by VidGmr1996  in Baked Dunes . . . from a lotta games (Started by VidGmr1996 June 20, 2017, 03:31:36 am
 Board: Your Releases, older Mugen

Been tinkered with and 'countlessly' tested since late February, I bring you my newest stage!

[CHARS USED IN SCREENCAPS: Sakura (MVC Style) and Karin (MVC Style) are both by Beximus]



And of course, it contains super jump!



Quite a challenge to make, considering this stage is my first foray into learning BGCtrls and the like. And the water just LOVED to glitch up. Felt like my brain wanted to EXPLODE

See the stage in action (sorry for the crappy FPS) (yo wut):



Included in the RAR file are two versions, one for WinM.U.G.E.N., and the other for M.U.G.E.N. 1.0+.
There are two different songs, each with four different variations. Certain versions of the tunes accommodates M.U.G.E.N. 1.0+'s ability to loop music, and others contain ocean waves within the music if you want a bit of some atmosphere.

Special thanks to:
  • SNK, Brezzasoft, Eolith, SNK Playmore, Noise Factory, Evoga, Capcom and Fuuki for all of the various graphics
  • Elecbyte for creating M.U.G.E.N. and the background/stage documentation
  • Cybaster for creating the Complete Stage Creation Tutorial
  • VirtualTek for Fighter Factory
  • Dark Savior for his animation codes of the graphics borrowed from Deejay's stage from SFA3
  • Leonardo for his BGCtrl codes for his TMNT stage code, which I used for BGCtrl reference
  • altoiddealer for his BGCtrl codes for his rollerskating stage code, which I used for BGCtrl reference
  • RYO2005, Cenobite53, ELECTRO, tea, Caddie, Dark Savior, Phirmost, DonRamon, Matmut, reginukem, Namu ami Dabutu and Span for all of the various graphics
  • Nick's Font for the Grenadier font, used for a blimp graphic
  • Hikoshi Hashimoto for Stage 2-1 theme from A.B. Cop (and thanks to Aicom for making that fun arcade game!)
  • Hiroshi Kawaguchi for Magical Sound Shower track and ocean wave noises from OutRun (shout outs to Sega for making a classic!). Also give thanks to Valley Bell and ctr for the extended edit of theme used for the stage (you can find it on vgmrips.net)
  • VidGmr1996 for....nah man, wait

Now that you skipped got to this point, here's the links:

mediafire.com

mega.nz

mugen archive . com : https:// mugen archive . com/forums/downloads.php?do=file&id=59886 (Remove the spaces in the URL)

OneDrive.com

Dropbox.com

----
*Comes with two loopable musics (if you didn't care to read what I said up there).
----
*Comes with two versions (read the first asterisk comment).
----
**EDIT AS OF JULY 4th, 2017 (USA! USA--oh): Updated the showcasing video with a much smoother one.
***EDIT AS ON THE SAME DAY: Added two more download links!
    

Re: (Decadent) Stadium . . . from Gundam Battle Assault

 March 26, 2017, 01:10:25 am View in topic context
 Posted by VidGmr1996  in (Decadent) Stadium . . . from Gundam Battle Assault (Started by VidGmr1996 March 09, 2017, 05:41:30 am
 Board: Your Releases, older Mugen

Whoa, didn't expect the triple threat praise; been awhile. Thanks, everyone!
    

Re: My CVS Shiva SOR (Sprites WIP)

 March 16, 2017, 12:40:04 am View in topic context
 Posted by VidGmr1996  in My CVS Shiva SOR (Sprites WIP) and more (Started by CapRock November 21, 2015, 12:15:14 am
 Board: Sprite Projects

These sprites look really nice! It's good to have some custom-made sprites of a Streets of Rage character! As for constructive criticism, I think that Shiva looks a little weird during his idle stance animation. One glaring issue is his chest, as it shifts back and forth a bit much. But overall, everything else looks nice, and clever use of Ryu's head. I think my favorite animation so far is his Final Crash move.
    

Re: (Decadent) Stadium . . . from Gundam Battle Assault

 March 11, 2017, 08:25:57 pm View in topic context
 Posted by VidGmr1996  in (Decadent) Stadium . . . from Gundam Battle Assault (Started by VidGmr1996 March 09, 2017, 05:41:30 am
 Board: Your Releases, older Mugen

No problem, Negi!