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Rōjenomu

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Messages by Rōjenomu

    

Re: M.U.G.E.N Screenshots V3

 February 21, 2018, 10:57:28 pm View in topic context
 Posted by Rōjenomu  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 February 20, 2018, 09:00:21 pm View in topic context
 Posted by Rōjenomu  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

got powerbar % and color blending to work somehow
    

Re: M.U.G.E.N Screenshots V3

 February 14, 2018, 11:38:49 am View in topic context
 Posted by Rōjenomu  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

personally i think the old one looks better aside from the hair, but hey its your project
    

Re: M.U.G.E.N Screenshots V3

 February 14, 2018, 08:15:50 am View in topic context
 Posted by Rōjenomu  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

yeah i kinda still trying to figure out how to code power % to make it look gud
    

Re: M.U.G.E.N Screenshots V3

 February 14, 2018, 07:32:58 am View in topic context
 Posted by Rōjenomu  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Hunter Workshop : Jojo Bizarre Adventure 22

 February 13, 2018, 04:51:06 am View in topic context
 Posted by Rōjenomu  in GTOAkira Workshop : Lifebars and stuff (Started by GTOAkira July 23, 2014, 01:10:31 am
 Board: Projects

perfect scenario for portrait & timer.
might what to test more chars, space seems way to tight
    

Re: add004basic

 February 10, 2018, 02:53:57 am View in topic context
 Posted by Rōjenomu  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

change
 var(36): guard point G-P
to
 var(50): stun point S-P
.
.

I tested this and seems to work well
but there is an issue that it goes into negative instead of staying empty if more hits hit after stun has been activated and in this case if a move like Dan's Ichi Geki Hissatsu is doing a lot of stun:







    

Re: [NSFW] Cosplay can be HOT, or NOT!

 January 29, 2018, 04:20:36 am View in topic context
 Posted by Rōjenomu  in [NSFW] Cosplay can be HOT, or NOT! (Started by DooM March 31, 2009, 04:21:53 am
 Board: All That's Left

ow wow.. didn't even see she was holding something till you said it  :dealwithit:
    

Re: M.U.G.E.N Screenshots V3

 January 26, 2018, 04:17:59 pm View in topic context
 Posted by Rōjenomu  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

sometimes errors gives new opportunities
Spoiler, click to toggle visibilty
    

Re: Sean

 January 23, 2018, 12:35:23 am View in topic context
 Posted by Rōjenomu  in Sean (Started by vyn January 08, 2018, 05:14:04 am
 Board: Projects

dayum! good stuff
    

Re: Select/Versus Team mode portraits?

 January 21, 2018, 06:15:21 pm View in topic context
 Posted by Rōjenomu  in Select/Versus Team mode portraits? (Started by K4thos January 21, 2018, 05:58:54 pm
 Board: M.U.G.E.N Development Help

    

Re: Knuckles8864's WiPs - I will surpass that Guy!

 January 21, 2018, 03:48:46 pm View in topic context
 Posted by Rōjenomu  in Knuckles8864's WiPs - Captaining the Command(o) (Yagami Update) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

seems to me its more for the char's cmd than fight.def
    

Re: My Ikemen Plsu Screen Pack Working in Progress....this is hard..

 January 11, 2018, 11:26:10 pm View in topic context
 Posted by Rōjenomu  in My Ikemen Plus Screen Pack Working in Progress....this is hard.. (Started by OldGamer January 11, 2018, 11:22:32 pm
 Board: Ikemen General Discussion and Help

good luck!
how does the select screen fare with higher res chars i wonder..
    

Re: Sean

 January 08, 2018, 06:40:05 am View in topic context
 Posted by Rōjenomu  in Sean (Started by vyn January 08, 2018, 05:14:04 am
 Board: Projects

i beg to differ, cvs edits especially sean's tackle just look bad
    

Re: Character of the Month: December 2017 Nominations

 January 06, 2018, 07:21:09 am View in topic context
 Posted by Rōjenomu  in Character of the Month: December 2017 Nominations (Started by Jmorphman January 06, 2018, 04:08:51 am
 Board: Contributions of the Month

Ryu by Vyn - 3
    

Re: how to not be able to perform air command when nearing ground?

 January 06, 2018, 07:19:18 am View in topic context
 Posted by Rōjenomu  in how to not be able to perform air command when nearing ground? (Started by Rōjenomu January 06, 2018, 02:28:22 am
 Board: M.U.G.E.N Development Help

thanks for both tips. edit in the cmd did the trick!
    

how to not be able to perform air command when nearing ground?

 January 06, 2018, 02:28:22 am View in topic context
 Posted by Rōjenomu  in how to not be able to perform air command when nearing ground? (Started by Rōjenomu January 06, 2018, 02:28:22 am
 Board: M.U.G.E.N Development Help

pots yuri's RAIOU KEN for example is able to executed right before you hit the ground often just hearing her voice go off or incomplete fx
what would be a trigger to disable the move from executing just before hitting the ground?
    

Re: M.U.G.E.N Screenshots V3

 January 03, 2018, 02:36:01 am View in topic context
 Posted by Rōjenomu  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Spoiler, click to toggle visibilty
    

Re: Ryu Beta (New System)

 December 31, 2017, 02:07:34 am View in topic context
 Posted by Rōjenomu  in Ryu  (Started by vyn December 26, 2017, 03:30:59 am
 Board: Your Releases, 1.0+

just a ocd nitpick i have on the vtrigger, as the meter is filling up at an angle the middle part of the  bar should be angled too
and my personal pref would be to layer the trigger above the char
    

Re: Fighter Factory 3.0.1 Final

 December 31, 2017, 01:36:18 am View in topic context
 Posted by Rōjenomu  in Fighter Factory 3.0.1 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

regarding color sep, in the image editor can ctrl+shift+arrow keys not be set to pg up/down keys?
and this has been asked before i think, but more than 5 remap pen steps would be gdlk