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McDucky Potatoes

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Messages by McDucky Potatoes

    

Re: MUGEN Video thread

 August 19, 2016, 10:56:53 pm View in topic context
 Posted by McDucky Potatoes  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



55% 12 Hit Combo with Kung Fu Stick
    

Re: Contributor Suggestion Thread

 July 25, 2016, 03:08:01 am View in topic context
 Posted by McDucky Potatoes  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
 Board: Feedback

    

SF3:TS Styled Ducky Beta

 July 25, 2016, 02:00:39 am View in topic context
 Posted by McDucky Potatoes  in SF3:TS Styled Ducky Beta (Started by McDucky Potatoes July 25, 2016, 02:00:39 am
 Board: Your Releases, 1.0+

I rarely release content and they're usually disappointing

It's Ducky again, but this time with a twist! He's no longer going to be CVS/POTS based, instead he will be WELCOMED TO THE WORLD OF STREET FIGHTER 3.

Video showcasing some changes.


Changelist:
Spoiler, click to toggle visibilty


He is only in beta state, I will be trying my best to replicate Street Fighter 3. If you find anything unusual or have feedback/criticism, do not be afraid to post it here. Any help is greatly appreciated!!

Mediafire link
    

Re: Player Controls, Unable to reconfigure Jump/UP to Space Bar

 July 24, 2016, 08:47:08 pm View in topic context

when configuring your keys, MUGEN uses the spacebar to disable keys. It is not usable.
    

Re: Problem with hit sparks

 July 24, 2016, 06:14:28 pm View in topic context
 Posted by McDucky Potatoes  in Problem with hit sparks (Started by ------------ July 24, 2016, 04:52:04 pm
 Board: M.U.G.E.N Development Help

So your main problem is that the helper can only detect one hit...

A very inefficient way I have found is to put an id into your hitdefs and putting this into your trigger
Spoiler, click to toggle visibilty
and then copying the helper again for another HitID

EDIT: Taking a look from DivineWolf's characters, I found that this trigger also works, but only shows one hitspark for guard
Spoiler, click to toggle visibilty
Which is better than what I suggested
    

Re: Problem with hit sparks

 July 24, 2016, 05:11:31 pm View in topic context
 Posted by McDucky Potatoes  in Problem with hit sparks (Started by ------------ July 24, 2016, 04:52:04 pm
 Board: M.U.G.E.N Development Help

Oh this is what you're talking about. My bad.
Spoiler, click to toggle visibilty
I just tested your code out in a helper and it seems to work just fine.

Does the debug say anything, like an invalid helper?
    

Re: Problem with hit sparks

 July 24, 2016, 04:59:11 pm View in topic context
 Posted by McDucky Potatoes  in Problem with hit sparks (Started by ------------ July 24, 2016, 04:52:04 pm
 Board: M.U.G.E.N Development Help

Your hitdefs have this on them, the -1 is disabling them.

sparkNo = -1
guard.SparkNo = -1

Just change them into a valid number.
    

Re: VS. STYLE DEBUTS PRESENTS - URIEN!!

 July 23, 2016, 12:28:23 am View in topic context
 Posted by McDucky Potatoes  in VS. STYLE DEBUTS PRESENTS - URIEN!! (Started by ShinZankuro July 22, 2016, 01:55:53 am
 Board: Your Releases, 1.0+

PS: About the overheads, I also don't know if this could be apply on a VS game O_O
If your VS. Styled Ryu can have an overhead.
Spoiler, click to toggle visibilty
I think Urien can too.

D-Crush explods still stay after getting hit
Spoiler, click to toggle visibilty

Jupitel Thunder in the corner allows yourself to get punished
Spoiler, click to toggle visibilty

Headbutt allows loops.
Spoiler, click to toggle visibilty
    

Re: VS. STYLE DEBUTS PRESENTS - URIEN!!

 July 23, 2016, 12:00:57 am View in topic context
 Posted by McDucky Potatoes  in VS. STYLE DEBUTS PRESENTS - URIEN!! (Started by ShinZankuro July 22, 2016, 01:55:53 am
 Board: Your Releases, 1.0+

He's better, but just a bit more fixing for him. Ducky sure has high hopes for Vs. Urien...(It's almost like he's one of his mains....)
I'VE BEEN FOUND OUT

Uh oh, was it too obvious.
    

Re: VS. STYLE DEBUTS PRESENTS - URIEN!!

 July 22, 2016, 11:19:10 pm View in topic context
 Posted by McDucky Potatoes  in VS. STYLE DEBUTS PRESENTS - URIEN!! (Started by ShinZankuro July 22, 2016, 01:55:53 am
 Board: Your Releases, 1.0+

- Added DANGEROUS HEADBUTT[And a air version of this move also], performed with Shoryuken Motion and Kick.
Spoiler, click to toggle visibilty
Light Headbutt is punishable on hit.

- Fixed the hyper combo finish spawn for Aegis Reflector
Spoiler, click to toggle visibilty
Your Super KO Finish cannot detect that the Aegis Reflector is on the stage.

- Fixed command buffer for Violent Knee Drop!
Even tho the command buffer is "fixed", you still cannot perform the move. You need to put this on your Violent Drop Triggers
Spoiler, click to toggle visibilty

EDIT:
His overheads in the source game aren't overheads, don't know if intentional or not.
Spoiler, click to toggle visibilty
    

Re: VS. STYLE DEBUTS PRESENTS - URIEN!!

 July 22, 2016, 06:21:20 am View in topic context
 Posted by McDucky Potatoes  in VS. STYLE DEBUTS PRESENTS - URIEN!! (Started by ShinZankuro July 22, 2016, 01:55:53 am
 Board: Your Releases, 1.0+

1: Making the reflector to still appears until the time over of the reflector
2: Avoid the p1 character receiving flames from the p2 projectile attacks[like I said, the flame projectiles for example]

1. You can always use variables. Variables are your best friends for storing memory. For a timer, you can use a variable. Set a variable to 0 in the helper and then put in a varadd to make it act as a timer
Spoiler, click to toggle visibilty

2. This is only preventable by the character that shoots the projectile. In your character's case, to avoid p1 recieving flames, you will need to create a helper than a projectile. So that you can stop using projhit=1 and use (movehit && p2movetype = H).
    

Re: VS. STYLE DEBUTS PRESENTS - URIEN!!

 July 22, 2016, 05:32:22 am View in topic context
 Posted by McDucky Potatoes  in VS. STYLE DEBUTS PRESENTS - URIEN!! (Started by ShinZankuro July 22, 2016, 01:55:53 am
 Board: Your Releases, 1.0+

That's a problem. Actually is impossible on mugen to make a Aegis Reflector helper without being bugged when are hit by a "elemental" projectile[like the Dhalsim's Yoga Fire, or even the same Metallic Sphere]

If only that it were true.

You can atleast replicate what Rajaa did, instead of doing nothing.
    

Re: VS. STYLE DEBUTS PRESENTS - URIEN!!

 July 22, 2016, 05:07:19 am View in topic context
 Posted by McDucky Potatoes  in VS. STYLE DEBUTS PRESENTS - URIEN!! (Started by ShinZankuro July 22, 2016, 01:55:53 am
 Board: Your Releases, 1.0+

I love it, except for one thing
Spoiler, click to toggle visibilty

EDIT:
Just realized he has no headbutt
His violent drop cannot be used unless combo'd into
Aegis Reflector Message only pops up if you use aegis reflector again.
You listed his D-Crush as D,DB,B + 2Punches when its 2 Kicks
    

Re: Greatest thing you've done in MUGEN?

 September 24, 2015, 01:12:42 pm View in topic context
 Posted by McDucky Potatoes  in Greatest thing you've done in MUGEN? (Started by Walruslui September 23, 2015, 12:49:11 pm
 Board: M.U.G.E.N Discussion

Made enough bad looking characters to be adored by the 14 year old kids' MUGEN Community. As far to even have a rap battle featuring my likeliness. Sadly the video has been taken down, but I luckily had the mp3 saved in my desktop if you want your ears to bleed click here
    

Re: Ducky V0.8

 September 19, 2015, 06:26:58 pm View in topic context
 Posted by McDucky Potatoes  in Ducky V0.8 (Started by McDucky Potatoes June 24, 2014, 07:21:05 am
 Board: Your Releases, 1.0+

Ducky Updated into Version 1.25
-Charging is now 5% faster
-Air Medium Punch now launches opponents mid air
-You can mash the kick buttons during Curbstomp Symphony to add damage
-Switched Up/Down to Start button for using Semi-Flight
-All Supers cannot give Ducky meter
-Duck Legion is now faster, does less damage and has less hitpause time

Preview Video:


Download him here!
Mediafire

    

Re: Decent One Button Fighter (or Two if you count start) Idea

 August 31, 2015, 07:09:55 am View in topic context
 Posted by McDucky Potatoes  in Decent One Button Fighter (or Two if you count start) Idea (Started by Thojoewhit August 31, 2015, 05:24:42 am
 Board: Idea Engineering

This just occured to me. Although, you're going to accept that you're not getting useful command normals like this.
There's also the fact thst pretty much all special moves wil be the same variant and we haven't touched upon how you're going to implement system mechanics with just one button.

It would probably be helpful if we knew what the op is trying to achieve with only one button before getting to advanced things like system mechanics

    

Re: Decent One Button Fighter (or Two if you count start) Idea

 August 31, 2015, 06:52:46 am View in topic context
 Posted by McDucky Potatoes  in Decent One Button Fighter (or Two if you count start) Idea (Started by Thojoewhit August 31, 2015, 05:24:42 am
 Board: Idea Engineering

You could do a 1 button fighter that has the 3 types of attacks by doing button combinations like back+attack is light, nothing+attack is medium, and forward+attack is hard.
    

Re: MUGENElite Screenpack 1.1 Only

 August 31, 2015, 03:58:22 am View in topic context
 Posted by McDucky Potatoes  in MUGENElite Screenpack 1.1 Only (Started by Looney Tooney August 31, 2015, 03:45:46 am
 Board: Projects

Very minimalistic and sleek design! I love it!  :D
    

Re: Show us cool stuff you just bought!

 August 27, 2015, 07:19:05 pm View in topic context
 Posted by McDucky Potatoes  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

Got it all for $70


Go to your local pawn shop today

(Game in the plastic is MGS3)
    

Re: Super Saiyan God Super Saiyan Goku

 August 25, 2015, 06:33:01 am View in topic context
 Posted by McDucky Potatoes  in Super Saiyan God Super Saiyan Goku (Started by Ryon August 25, 2015, 05:19:25 am
 Board: Your Releases, 1.0+

Nah fam, its sprites from the Extreme Butoden games. That aside, it's a really great character