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ReddBrink

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Messages by ReddBrink

    

Re: Iron Man

 September 25, 2018, 05:24:55 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Here's a preview of how it's coming out so far:



Need to figure out how to make him "suit-on" and "suit-off" and add some air pressure effect of some kind (also, he could do with more frames from standing to charging, but he's a pain to draw T_T). Hopefully I'll be able to make more progress soon enough.
That looks beautiful man. I am almost done with separating your updated stance for iron man. will post a GIF of it finished tomorrow.
    

Claire Redfield by armin_iuf

 September 24, 2018, 10:30:22 pm View in topic context
 Posted by ReddBrink  in Claire Redfield by armin_iuf (Started by ReddBrink September 24, 2018, 10:30:22 pm
 Board: Found Releases 1.0+

From MMV. This is dude is a machine!
armin_iuf said:
A new Claire redfield by me. her all sprites replaced with new better sprites and Added new moves and running,walking,intro,taunt,new AI and ... A new Claire!

download:
http://www.mediafire.com/file/clgbopu8huloxa4/claireredfield%28update2018%29.rar





second pallet:



MOVE LIST:

DF,P  >> special1
DB,P  >> special2
DF,K  >> special3
DB,K  >> special4
PP  >> special5
DB,P(IN AIR)  >> special6(IN AIR)

DBDB,P >> hyper1
DBDB,K >> hyper2
DFDF,P >> hyper3(level-1500)

DFDF,K >> ultra combo1(level-2000)
DB,PP >> ultra combo2(level-2000)

_________________________________________________ ______________________
    

Re: Iron Man

 September 24, 2018, 08:23:25 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Palette Template V4.0 is up!
    

Re: Iron Man

 September 23, 2018, 04:44:44 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

    

Re: Iron Man

 September 23, 2018, 04:25:02 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

    

Re: Corvus color separation - requests closed

 September 23, 2018, 01:58:26 am View in topic context
 Posted by ReddBrink  in Corvus color separation - requests closed (Started by Duke of Corvus April 24, 2018, 08:29:19 am
 Board: Sprite Projects

I thought someone else did the more extensive CS for Shiki. A user named L.E.O.N I believe? I do remember Duke's as well, but like he said, it wasn't as extensive. Idk if L.E.O.N actually finished it, but maybe you could save time and effort by seeing where he got with it.
IIRC, Yes L.E.O.N  did finish it. I maybe wrong though. can be found here.
http://mugenguild.com/forum/topics/the-cs-discussion-thread-152901.msg2383936.html#msg2383936

EDIT:Nevermind. DW found it lol.
    

Re: Iron Man

 September 23, 2018, 12:57:27 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Just added the proton cannon to the separation. i will update the palette template 1 final time once i finish CSing the rest of the anims.
    

HI-RES Beam FX for Proton Cannon

 September 21, 2018, 10:57:44 pm View in topic context
 Posted by ReddBrink  in HI-RES Beam FX for Proton Cannon (Started by ReddBrink September 21, 2018, 10:57:44 pm
 Board: Development Resources

Can anyone recommend some good high res FX For Proton Cannon. Possibly something similar to the MVC3 Proton cannon FX?
    

Re: Rugal Bernstein Updated (09/20/2018)

 September 20, 2018, 07:48:51 pm View in topic context
 Posted by ReddBrink  in Rugal Bernstein Updated (09/20/2018) (Started by ReddBrink July 04, 2018, 11:26:47 am
 Board: Your Releases, 1.0+

Rugal Bernstein finally updated lol! Check the first post.
    

Re: Mike Haggars BIG update

 September 20, 2018, 07:07:20 pm View in topic context
 Posted by ReddBrink  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

Oh yeah, I do have some feedback on the beta of Haggar. I did some testing a couple of days ago, but forgot to post about it.

-Haggar stops glowing yellow if the opponent is successfully grabbed during the EX Sky-High Backdrop.
-Headbutt Slam has ground fx and sounds from the fightfx when the opponent hits the ground (I don't think it's necessary since it's blocks the ground effects from the character's SFF and that other of Haggar's moves don't have it).
-I personally think Giant Haggar Press could use the ground fx where Haggar hits the ground to add a little more impact and oomph alongside the explosion.
-Level 1 Rapid Fire Fist has no swing sounds on the rapid hits, but level 2 does.
-Double Lariat can't seem to be performed even with the correct command (Probably it's a beta and isn't finished yet).

I apologize if this was late, so some of this may be fixed already. Either way, look forward to the final release.
The readme in that version is not updated properly. it hasn't been touched since i started to update haggar.
And now to answer some feedback.

-Fixed the EX FX on sky-high backdrop
-Headbutt slam is no longer headbutt slam as it is now the throw from final fight 3. as for the fightfx, Fixed.
-Alrighty i can add the ground fx to giant haggar press.
-Lv1 Rapid Fire Fist or its MAX version is not finished as i'm trying to find some safety for when the opponent is hit in the air.
-Double Lariat was removed.

Thank you for the feedback Solidzone.
    

Re: Iron Man

 September 20, 2018, 06:11:23 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

    

Re: Iron Man

 September 20, 2018, 04:16:15 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Fixed

Wristband was missing its darkest shade for some reason.
changed gloves colors.
changed wrist button colors slightly.

EDIT: Did another update to the template. Check it now to see if there are any issues.
    

Re: Iron Man

 September 20, 2018, 03:55:50 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

    

Re: Iron Man

 September 20, 2018, 03:20:20 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

New Template up!

Let me know if there is any issues with the new template.
    

Re: Iron Man

 September 20, 2018, 02:14:35 am View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Added tony Stark to the separation

Palette template will be updated soon.
    

Re: Iron Man

 September 19, 2018, 09:51:16 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

    

Re: Iron Man

 September 19, 2018, 08:10:16 pm View in topic context
 Posted by ReddBrink  in Iron Man (Started by ReddBrink September 06, 2018, 07:16:33 pm
 Board: Projects

Heavier Artillery CS done. :kugoi:



Get it here!
This was more of a spriting work than a actual CSing work. A tricky animation indeed :ninja:




Also I ended up doing a update to his palette template, due to the few new color spots from this anim. (I guess it won't be that much work to add those to his current palettes, heh? :sweatdrop:)


Dude, you fucking rock man! i forgot that i needed to update the wrist/ankle plate colors so that they don't share. but seriously thanks for the separation.

Edit: Forget what i said about the wrist and ankle plates.
    

Re: Divine Requests

 September 19, 2018, 07:23:00 pm View in topic context
 Posted by ReddBrink  in Divine Requests (Started by DW May 26, 2012, 02:47:39 am
 Board: Requests

I have a few random sounds you may like, I'll send them to you later when I get off. ReddBrink I wanna help you out a little too with IronMan

Sounds good. Hit me up on the project thread. Don't want to clutter up DWs request thread.
    

Re: Divine Requests

 September 19, 2018, 07:05:18 pm View in topic context
 Posted by ReddBrink  in Divine Requests (Started by DW May 26, 2012, 02:47:39 am
 Board: Requests

I need a specific SFX. The sound of something hitting metal. Like metal armor or something of the like. If anyone knows if there is/where I could find MKX sound rips, that'd be great. I'm actually looking for that specific sound in MKX, when a player uses an armor move and gets hit during it. It doesn't have to be that though. Just something that approximates that SFX will do.

https://www.sounds-resource.com/pc_computer/mortalkombatx/
I maybe wrong but i believe the Triborg SFX should have what you are looking for.
    

Re: Mike Haggars BIG update

 September 19, 2018, 05:27:11 pm View in topic context
 Posted by ReddBrink  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects