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Neat Unsou

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Messages by Neat Unsou

    

Re: Ikemen GO

 August 27, 2020, 11:43:42 am View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

This is a bit weird because the Intel 4600 he's using should support Open GL 4.2 and it supports GLSL 4.2.
Check Open GL with glxinfo.
    

Re: Ikemen GO

 August 20, 2020, 04:34:09 pm View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Is there something wrong with the shader code?

Quote
   gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);
Perhaps vec4 is a float so numbers need to have a decimal point.
    

Re: Sol's New York stage in Guilty Gear X

 July 31, 2019, 05:54:53 am View in topic context
 Posted by Neat Unsou  in Sol's New York stage in Guilty Gear X (Started by oraora? July 23, 2019, 11:31:19 am
 Board: M.U.G.E.N Discussion

probably yes.
    

Re: Sol's New York stage in Guilty Gear X

 July 30, 2019, 09:53:57 am View in topic context
 Posted by Neat Unsou  in Sol's New York stage in Guilty Gear X (Started by oraora? July 23, 2019, 11:31:19 am
 Board: M.U.G.E.N Discussion

The source of the image is the unused graphic in Guilty Gear X Plus (PS2)
    

Re: Ikemen GO Plus

 July 29, 2019, 10:17:09 am View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

The last public release from him is the basis from the suehiros merge and your work too....so are using an old code.
The unrelease has changes on source code and lua code to achieve more and optimized functionalities, so many changes cause that trying to fuse your current with his latest in broken compatibility, almost as two different engines.

the challenger and lifebars are only two small bits, he did a little but big change, he deprecated statedef -10 -20 -30 and added a better -1 -2 -3 compatibility.
all in page 4 and 5 of this thread.
Render changes, sound changes, camera changes, lifebar changes, controller changes, option changes.

It's very interesting.
I don't know why he didn't release the code, but sending it to ikemen go developers will help with development.
    

Re: Ikemen GO Plus

 July 13, 2019, 03:25:39 am View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Crashes, Mugen Dependencies Files , and Questions about Common1 and the License

 June 08, 2019, 10:16:29 am View in topic context

1: Is it needed for compatibility reasons? Maybe characters not coded specifically for common1.zss wouldn’t work with Ikemen Go Plus without common1.cns.

2: Is common1.zss incomplete? Maybe common1.zss needs more work because it is ready to fully replace common1.cns.

3: Does common1.cns perform better than common1.zss? Like, maybe it renders the older characters made for it more accurately or faster or something.

4: Is it personal preference to still be using the common1.cns file? Maybe sense it’s been around so long it is being kept because people are used to using it instead of common1.zss.

1: There is no such thing. I think compatibility is not a problem.

2: common1.cns.zss is completely replaces the function of common1.cns.

3: There will be no difference in performance.

4: The player can use his favorite common1 file.

The reason why common1.cns is included is probably because cns is considered easier to handle. zss has different syntax, need to get used to writing.

So, here is my question. If common1.zss is fully functional, how hard would it be for me to delete common1.cns and just replace it with common1.zss? Is it as simple as deleting common1.cns and dropping common1.zss into the same folder where common1.cns used to be? If so, where do I download common1.zss?

common1.cns.zss can be used simply by replacing the file. The original common1.cns.zss is available from SUEHIRO's original fork.

So, at the very least, it’s not finding the font. Which, I assume, is part of the screen pack. But, again, I could be wrong here. Am I supposed to install a screen pack from somewhere else on the project site so that I don’t have to install all of these other mugen files with the project? Or, are all of these other mugen files required to run the project. Or, am I supposed to find and bring in a screen pack from somewhere else that is not on the project site; or make my own screen pack? Nothing really says.

Need to download the MUGEN dependencies because need char, stages, and screenpack files to run.
However, someone can make it from scratch for IKEMEN GO, combine it into one package and release it as an MIT license.
    

Re: Ikemen GO Plus

 June 03, 2019, 04:12:32 am View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Spoiler, click to toggle visibilty

I tried it now, but it does not seem to happen.

Spoiler, click to toggle visibilty
The vertical length of the image seems to be short.

Spoiler, click to toggle visibilty
The window parameter limits the drawing range of the image.
    

Re: Ikemen GO Plus

 May 25, 2019, 01:37:21 am View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Why i have this video problem on a Windows 7 machine with a capable AMD video card?

It looks like the problem with the drawQuads function in render.go.
In my environment there is no problem so I can not fix it.
    

Re: Ikemen GO Plus

 May 18, 2019, 06:07:16 am View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

it got messy oh well,also why lifebar got messed up as well
In mugen 1.1 the Lifebar is also affected by the aspect ratio.
ikemen go does not support this yet.

Neat Unsou I think that images show the problems with Elecbyte implementation.
If do not change the localcoord of char, stage looks bigger than char.
so I will try to change the zoom automatically.

edit:
Automatic zoom change is only gave unexpected results.
I will do another thing.
    

Re: Ikemen GO Plus

 May 18, 2019, 02:27:24 am View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

oh thats cool
Does resoulution changes in option,affect zoom etc? was messing with it,it looks huge when I go from 1080p to 720p
also weird,my lifebar got messed up after redownloading stuff,any changes you did?
Yes, changing aspect ratio changes chara and stages localcoord
This is the same function as mugen 1.1
If you want to make it smaller, change ZoomMax in option
    

Re: Ikemen GO Plus

 March 02, 2019, 01:53:26 pm View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

    

Re: Ikemen GO Plus

 March 01, 2019, 12:21:03 pm View in topic context
 Posted by Neat Unsou  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Please check the pull request which fixed select scroll.
SUEHIRO seems to be not interested in the lua script, so I sent it here.
    

Re: What Exactly Are Ikemen and Ikemen +?

 June 19, 2018, 05:41:52 pm View in topic context
 Posted by Neat Unsou  in What Exactly Are Ikemen and Ikemen +? (Started by NEONSHADOWF13 June 13, 2018, 03:51:20 am
 Board: Ikemen General Discussion and Help

Please read ikemen.txt.
Quote
glew32.dll, libfreetype-6.dll, libogg.dll, libvorbis.dll, libvorbisfile.dll,
lua52.dll, SDL2.dll, SDL2_image.dll, SDL2_ttf.dll, zlib1.dll,
chars以下のファイル, data以下のファイル, plugins以下のファイル,
sound以下のファイル, stages以下のファイル
上記以外のファイルを無断で、改変、再配布、再利用することを禁止しません
Shows that all files are public domain except for DLL files and his MUGEN creations.
    

Re: Marvel vs Capcom 2 characters project - Bugs report discussion

 January 20, 2018, 02:09:06 pm View in topic context
 Posted by Neat Unsou  in Marvel vs Capcom 2 characters project - Bugs report discussion (Started by REDHOT January 11, 2018, 04:08:34 am
 Board: M.U.G.E.N Discussion

Zoom out causes the p1 & p2 icon position to be incorrect.

This will fix it.
Spoiler, click to toggle visibilty
    

Re: Al Azif Ex Mortis(updated on 2018-1-12)

 January 12, 2018, 04:54:01 am View in topic context
 Posted by Neat Unsou  in Al Azif Ex Mortis(updated on 2018-5-31) (Started by Eiton December 27, 2017, 02:43:04 am
 Board: Your Releases, 1.0+

I loved it, thanks!
    

Re: Al Azif Ex Mortis

 January 11, 2018, 05:25:55 pm View in topic context
 Posted by Neat Unsou  in Al Azif Ex Mortis(updated on 2018-5-31) (Started by Eiton December 27, 2017, 02:43:04 am
 Board: Your Releases, 1.0+


Please fix this.
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 27, 2017, 01:44:50 am View in topic context
 Posted by Neat Unsou  in Marvel vs Capcom 2 characters project (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Projects

あなたの製作物は本当に素晴らしいです!
私はあなたのストライダー飛竜にAIを追加しようとしましたが、
最終的には、それに加えてあなたのストライダーをよりMvC2の性能に正確になるように改変しました!
是非これをあなたのサイトでアップデートとして公開して下さい。

Your creation is truly amazing!
I tried to add AI on your Strider Hiryu,
Eventually, in addition to that, I edited your Strider to be more accurate MvC2 gameplay!
Please do release this as an update on your site.

https://onedrive.live.com/download?cid=D822217CAFA11DAA&resid=D822217CAFA11DAA%213722&authkey=AGcIRQQ_0qrYoQ0

変更点
- AIを追加(風見氏のKong氏飛竜パッチがベース http://www.geocities.jp/kazayuuka/
 (StriderHiryu.cmdにてAIの強さを変更することができます。)
- P1&P2アイコン(ズームアウトに対応)
- バグ修正
- 私が気付いたMvC2と異なるステートの修正
 与ダメージ
 パワーゲージ
 ポーズタイム
 のけぞり時間
 空中ジャンプ
 ガード条件
 ベクトル
 フレーム
 他いくつかのコード

Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)
 (You can change the AI difficulty at StriderHiryu.cmd.)
- P1 & P2 icon (adapt zoomout)
- Fixed bugs
- Fixed the state different from MvC2 I noticed
 Damage
 Poweradd
 Pausetime
 Hittime
 Airjump
 Guardflag
 Velocity
 Frame
 some codes
    

Re: [Request] Why someone should rip Muramasa: the Demon Blade.

 June 18, 2012, 07:41:14 am View in topic context
 Posted by Neat Unsou  in [Request] Why someone should rip Muramasa: the Demon Blade.  (Started by JeanBureau May 06, 2012, 10:38:01 am
 Board: Development Resources

Use wii emulator "dolphin"
and check the "Dump Textures" option

However, it is very difficult to assembling sprites
    

Re: Sanada Yukimura

 January 03, 2009, 06:43:54 am View in topic context
 Posted by Neat Unsou  in Sanada Yukimura (Started by Sam December 07, 2008, 02:25:49 pm
 Board: Projects

I was waiting for this time.Yukimura comes to MUGEN!
BASARAキャラ万歳!