Posted by Odb718
in Change State if enemy is alive or Back to idle state if Enemy is not alive (Started by Lucastyle April 24, 2024, 09:12:16 am
Board: M.U.G.E.N Development Help
Board: M.U.G.E.N Development Help
target,life = 0
as an additional trigger?
You may also want to add a changestate where if the target has less health than the hitdef is going to cause it'll switch over.
You might be dealing with roundstate also. The match could be considered over by the time the changestates happen?