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Seifer Firehart

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Messages by Seifer Firehart

    

Re: Vegeta Z-Type+

 December 10, 2014, 10:56:49 pm View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

Still improving sprites. Made new legs for stance animation which fits better to some other animations, now it's 7 frames instead of 5. Progress is real..

Also I haven't seen any sprites you're missing in your sheet of Vegeta rips compared to Supermystery's ones.
    

Re: Vegeta Z-Type+

 December 10, 2014, 02:12:04 pm View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

Thanks to G.o.D. for great rips of Shin Butouden sprites. The previous ones I had were bad.
    

Re: Vegeta Z-Type+

 December 09, 2014, 07:38:43 pm View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

Here it is, how it looks in mugen.
Spoiler, click to toggle visibilty
    

Re: Vegeta Z-Type+

 December 09, 2014, 07:09:41 pm View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

No, it will look exactly as it looks. It's blurred. Works perfectly with smoothness of animations I make.
    

Re: Vegeta Z-Type+

 December 09, 2014, 07:04:04 pm View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

The outlines does not mean it's gonna be for 1.1. They will work even on WinMugen. But yeah it's gonna be 1.1. but if there's gonna be incompatibilities I can just make patches for different versions.
    

Re: Vegeta Z-Type+

 December 09, 2014, 06:15:07 pm View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

Old/New. Definitely gonna use the outlines.
    

Re: Seifer Firehart sprites

 December 07, 2014, 11:48:00 am View in topic context
 Posted by Seifer Firehart  in Seifer Firehart sprites (Started by Seifer Firehart February 17, 2012, 09:00:05 pm
 Board: Graphics

    

Re: Seifer Firehart sprites

 December 04, 2014, 07:27:54 pm View in topic context
 Posted by Seifer Firehart  in Seifer Firehart sprites (Started by Seifer Firehart February 17, 2012, 09:00:05 pm
 Board: Graphics

    

Re: Vegeta Z-Type+

 December 02, 2014, 06:37:34 am View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

New hair and basically all sprites will be different now, more Hyper Dimension style than SB. Also maybe I will implement this optional subtle outline system.
    

Re: Vegeta Z-Type+

 November 30, 2014, 01:13:10 am View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

Sprite upgrade history gif and animation preview gif.

    

Re: Vegeta Z-Type+

 November 28, 2014, 01:25:46 am View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

It's gonna look something like this.
Spoiler, click to toggle visibilty
    

Re: Vegeta Z-Type+

 November 28, 2014, 12:46:16 am View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

Should be visible now.. (strange).
    

Re: Vegeta Z-Type+

 November 28, 2014, 12:39:20 am View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

Designed new hair. New/Old

9/13 frames done for strong punch, one additional basically from scratch, because not smooth enough.
    

Re: Vegeta Z-Type+

 November 25, 2014, 06:13:26 pm View in topic context
 Posted by Seifer Firehart  in Vegeta Z-Type+ (Started by Seifer Firehart October 23, 2014, 11:24:47 pm
 Board: Projects

Lately I've been working on changing the gameplay, it didn't worked out like I wanted so it was a waste of time, now I'm back with the Budokai/Burst Limit style (punch,kick,ki,block, etc..) and working on more animations for special moves. Currently working on strong punch animation, followed by headbutt and probably Big Bang Attack for a finisher or something like that. Animation for punch will be like 10 frames so keeping it smooth. Headbutt will be fullscreen special and on other stuff still thinking about it. It also fits very well to be preceded by a UB22 style elbow attack. Here's the first frame. (If you remember DBZ very well you already know how it will look)

Oh and the aura and sparks also will be changed later when I feel like doing them again coz I don't like how they look now. When I do that I will make that SSJ3 promo again, have some new ideas for it, old sucks.
    

Re: Progress

 November 20, 2014, 03:25:26 pm View in topic context
 Posted by Seifer Firehart  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

(sigh..) By ended I meant finished.. I was out of mugen for over a year but saw some characters on net recently so that's why.. You're doing your original style, that's ok. I'm not a fan of it, looks too edgy for me (what's that anti-aliasing you're talking about?). But all I did is showing my opinion with comparison how it would look (not trying to enforce anything) and this happens.. lol.
Spoiler, click to toggle visibilty
    

Re: Progress

 November 20, 2014, 01:24:11 am View in topic context
 Posted by Seifer Firehart  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

I thought this project ended long time ago.. I don't remember what I said or if I said anything about those sprites, all I remember is that I've proposed editing camo on Cell to look more accurate. Anyway, for this size sprites seems to missing color blending, skin and hair looks too bright, too high contrast of colors, they look like if someone used thresholding on them. I've made a slight edit for comparison.
    

Re: Seifer Firehart sprites

 November 19, 2014, 06:59:05 pm View in topic context
 Posted by Seifer Firehart  in Seifer Firehart sprites (Started by Seifer Firehart February 17, 2012, 09:00:05 pm
 Board: Graphics

    

Re: Seifer Firehart sprites

 November 18, 2014, 08:22:58 pm View in topic context
 Posted by Seifer Firehart  in Seifer Firehart sprites (Started by Seifer Firehart February 17, 2012, 09:00:05 pm
 Board: Graphics

    

Re: Alex S. / G.o.D. sprites

 November 17, 2014, 07:55:22 pm View in topic context
 Posted by Seifer Firehart  in Alex S. / G.o.D. stuff (Started by AlexSin June 10, 2012, 10:07:36 am
 Board: Graphics

I see you're still into spriting and still improving, nicely done.
    

Re: Seifer Firehart sprites

 November 17, 2014, 07:40:26 pm View in topic context
 Posted by Seifer Firehart  in Seifer Firehart sprites (Started by Seifer Firehart February 17, 2012, 09:00:05 pm
 Board: Graphics