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Negative Edge

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Messages by Negative Edge

    

Re: Hello, I have a question about Ikemen

 August 13, 2022, 02:56:19 pm View in topic context
 Posted by Negative Edge  in Hello, I have a question about Ikemen (Started by Negative Edge August 13, 2022, 03:15:44 am
 Board: Ikemen General Discussion and Help

Thank you!
    

Hello, I have a question about Ikemen

 August 13, 2022, 03:15:44 am View in topic context
 Posted by Negative Edge  in Hello, I have a question about Ikemen (Started by Negative Edge August 13, 2022, 03:15:44 am
 Board: Ikemen General Discussion and Help

I have been out of the loop for quite some time as far as Mugen and the community and the few people I have kept in contact with since I left Mugen constantly suggest I should get back into Mugen but Use Ikemen instead and I am hearing and seen samples of Ikemen being capable of doing what I attempted in my own way for Mugen back in the day. Interactive stages and such.

If this is true then I may have found a platform to use for a current project of mines but the question is this, If I was to make a full game of my own content, Could I package it with Ikemen for commercial purposes? IF not then I'll stick with Unity. And if anyone is wondering, I been missing doing stuff for Mugen and been thinking about making a return.

Thanks.
    

Club SyN -X- Treme Screenpack from 2010-2011

 October 15, 2021, 06:13:27 pm View in topic context
 Posted by Negative Edge  in Club SyN -X- Treme Screenpack from 2010-2011 (Started by Negative Edge October 15, 2021, 06:13:27 pm
 Board: Requests

    

Re: Hello, I am looking for some of my old works. (-SyN-)

 October 07, 2020, 07:44:01 am View in topic context
 Posted by Negative Edge  in Hello, I am looking for some of my old works. (-SyN-) (Started by Negative Edge October 06, 2020, 02:44:14 am
 Board: Requests

Thanks!

Updated the first topic, if anyone has the remaining requested items, I'd really appreciate it.
    

Hello, I am looking for some of my old works. (-SyN-)

 October 06, 2020, 02:44:14 am View in topic context
 Posted by Negative Edge  in Hello, I am looking for some of my old works. (-SyN-) (Started by Negative Edge October 06, 2020, 02:44:14 am
 Board: Requests

requiem of the Dammed (old and 1.0)
Meter Storm
Club Syn Screenpack
Strider HQ
Alien Mothership (mini game)
TMNT Neon Night Riders (mini game)
Dragon Guy

I am aware a lot of stuff is very old but if anyone has them I would be very grateful!
Thanks in advance.

-SyN-
    

Re: My Lab! (Nothing special, just sharing)

 December 11, 2017, 08:03:48 pm View in topic context
 Posted by Negative Edge  in My Lab! (Nothing special, just sharing) (Started by Negative Edge December 11, 2017, 04:56:59 pm
 Board: All That's Left

Lol, I work just as hard as the next person. And yeah thats my gaming/developing/streaming lab
    

My Lab! (Nothing special, just sharing)

 December 11, 2017, 04:56:59 pm View in topic context
 Posted by Negative Edge  in My Lab! (Nothing special, just sharing) (Started by Negative Edge December 11, 2017, 04:56:59 pm
 Board: All That's Left

Spoiler: Images are inside (click to see content)

Hope ya like,

Ill post my dedicated VR Room when completed
    

Re: Strider Hiryu

 November 01, 2017, 01:46:54 pm View in topic context
 Posted by Negative Edge  in Strider Hiryu (Started by DW September 11, 2017, 03:03:46 am
 Board: Your Releases, older Mugen

    

Re: Street Fighter V

 October 30, 2017, 11:09:20 pm View in topic context
 Posted by Negative Edge  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Zeku is Extremely Fun! And he being the founder of the Strider Organization?!! As we speak I am in the lab with him now. CFN: COVNT-NE-GFX I'm down to fight with him at anytime!
    

Re: Strider Hiryu

 October 30, 2017, 11:06:35 pm View in topic context
 Posted by Negative Edge  in Strider Hiryu (Started by DW September 11, 2017, 03:03:46 am
 Board: Your Releases, older Mugen

I'm mad late but word got to me that someone made another Strider Hiryu, so yeah here I am lol.
He is fun! and I like the extras you gave him.
Also thanks for the mention in the readme.

-SyN-
    

Re: Hi everyone, Its been a very good while....

 October 30, 2017, 11:02:53 pm View in topic context
 Posted by Negative Edge  in Hi everyone, Its been a very good while.... (Started by Negative Edge May 09, 2017, 03:04:37 am
 Board: M.U.G.E.N Discussion

Sorry Fox about the works. But I do stop by from time to time. Mugen was my starting point you know :)
    

Re: water effects show up code for certain stages in winmugen

 May 11, 2017, 12:53:18 am View in topic context
 Posted by Negative Edge  in water effects show up code for certain stages in winmugen (Started by BahamianKing242 May 06, 2017, 12:52:39 am
 Board: M.U.G.E.N Development Help

I found one of my older Winmugen stages where I'm using this method.

Feel free to take a look at how I did things.

Should be fully detailed.


    

Re: Hi everyone, Its been a very good while....

 May 11, 2017, 12:40:07 am View in topic context
 Posted by Negative Edge  in Hi everyone, Its been a very good while.... (Started by Negative Edge May 09, 2017, 03:04:37 am
 Board: M.U.G.E.N Discussion

    

Re: Hi everyone, Its been a very good while....

 May 11, 2017, 12:39:40 am View in topic context
 Posted by Negative Edge  in Hi everyone, Its been a very good while.... (Started by Negative Edge May 09, 2017, 03:04:37 am
 Board: M.U.G.E.N Discussion

I am going thru my backups now.
    

Re: Hi everyone, Its been a very good while....

 May 11, 2017, 12:24:48 am View in topic context
 Posted by Negative Edge  in Hi everyone, Its been a very good while.... (Started by Negative Edge May 09, 2017, 03:04:37 am
 Board: M.U.G.E.N Discussion

In the video yes. for 1.1

@BIG BOSS, I got your PM but for some reason im not able to reply. Ill get them to you when I can
    

Re: water effects show up code for certain stages in winmugen

 May 10, 2017, 05:32:04 pm View in topic context
 Posted by Negative Edge  in water effects show up code for certain stages in winmugen (Started by BahamianKing242 May 06, 2017, 12:52:39 am
 Board: M.U.G.E.N Development Help

Make an invisible helper under a negative statedef -1,-2,or -3 using a detection method mentioned earlier.

then add your water animations and sound effects in that helper state.
    

Re: Hi everyone, Its been a very good while....

 May 10, 2017, 05:29:45 pm View in topic context
 Posted by Negative Edge  in Hi everyone, Its been a very good while.... (Started by Negative Edge May 09, 2017, 03:04:37 am
 Board: M.U.G.E.N Discussion

One of the reasons why I left Mugen was to see what else was out there and not just be limited to Mugen and I actually started to hate Mugen but I guess I needed a break and I definitely took a long break lol.

But hey, I do plan on working on some stuff, time will tell.
    

Re: Hi everyone, Its been a very good while....

 May 10, 2017, 05:27:22 pm View in topic context
 Posted by Negative Edge  in Hi everyone, Its been a very good while.... (Started by Negative Edge May 09, 2017, 03:04:37 am
 Board: M.U.G.E.N Discussion

Plans? Who knows.
Work gets in the way and I been commissioned by a group of devs who happened to be resurrecting an old Genesis Fighting title to do some work for them.

I wont say the name of the game but It was mentioned on SRK some weeks ago. But we will see.

Also I recovered the Mugen gear SP Custom edits and files a few weeks ago.

To be honest, I recovered tons of old stuff I did and was working on. But time isnt my friend. I dont have the kind of free time some people here has.
    

Office Upgrade...

 May 09, 2017, 04:18:11 pm View in topic context
 Posted by Negative Edge  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

Started with this:

Spoiler, click to toggle visibilty


Revamping progress:

Spoiler, click to toggle visibilty


Final:

Spoiler, click to toggle visibilty


There is more I want to do still. lol

Specs in case anyone wanted to know

CPU: AMD FX-3850 8core
Motherbaord: Gigabyte Gaming X G1
Ram: 32GB of DDR3 Corsair Vengence
GPU: RX480 8GB
Cooling: Corsair Hydro 100i v2 with dual radiators
Case: Corsair Carbide 540 Dual Chamber
Monitors: 3 Asus vx228H, and 1 Asus VG 245 Gaming monitor (I also have an ASUS IPS vx229H also)
5 Riing Fans with a themale take Touch screen controller in the Driver bay area
500GB SSD Samsung Evo
1TB western digital HDD
Avermedia LGX Gamer portable for capturing and streaming
    

Re: water effects show up code for certain stages in winmugen

 May 09, 2017, 03:57:08 pm View in topic context
 Posted by Negative Edge  in water effects show up code for certain stages in winmugen (Started by BahamianKing242 May 06, 2017, 12:52:39 am
 Board: M.U.G.E.N Development Help

You are better off using 1.0/1 for this.
Back in the winmugen days before 1.0 and up, you would have to add a z pos command line as a detection for your characters to id a stage for certain effects to happen. I did this back in the day with my old works.

for instance, one of my old recovered  interactive stages for Winmugen has this inside:

[State -1, P1 Meteor Storm id]
type = helper
triggerall = roundstate >= 0 && teamside = 1
triggerall = Floor(Pos Z = 300)
trigger1 = 1 && !numhelper(99887701)
helpertype = Normal
id = 99887701
name = "P1 MS STAGE HELPER ID"
pos = 0,200;9999999999
stateno = 99887701
supermovetime = 999999999
pausemovetime = 999999999
ownpal = 0
ignorehitpause = 1

[State -1, P2 Meteor Storm id]
type = helper
triggerall = roundstate >= 0 && teamside = 2
triggerall = Floor(Pos Z = 301)
trigger1 = 1 && !numhelper(99887701)
helpertype = Normal
id = 99887701
name = "P2 MS STAGE HELPER ID"
pos = 0,200;9999999999
stateno = 99887701
supermovetime = 999999999
pausemovetime = 999999999
ownpal = 0
ignorehitpause = 1

Look at the bold lines, the pos z is used to id the stage and its best to do this under a negative statedef

and in the stages Def file

[PlayerInfo]
;--- Player 1 ---
 ;Player 1 starting coordinates.
 ;p1startx is typically -70 and p2startx is 70.
 ;p1starty and p1startz should be 0.
p1startx = -70          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1startz = 300            ;Starting z coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left

;--- Player 2 ---
p2startx = 70
p2starty = 0
p2startz = 301
p2facing = -1

The bold lines are basically used as an id so the that block of characters code above can detect it
so once detected anything in the helper block will be used for that stage only.

BUT

It's strongly recommended that you use Mugen 1.0's StageVar state controller for this since it replaces what I explained above and its more reliable but if you prefer using winmugen, what I explained would be the way to do it.

Good luck.