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Insigniawarfare

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Messages by Insigniawarfare

    

Re: Project Z.E.D - Demo 1.2

 April 03, 2019, 01:29:03 am View in topic context
 Posted by Insigniawarfare  in Project Z.E.D - Demo 1.2 (Started by SeanE June 17, 2014, 06:04:46 pm
 Board: Your Releases, 1.0+

Nice to see that you're still working on this project. Here's a couple of things i've notice:

Stages- Screenleft and right need adjusting. The characters go too far off screen.

Jinzai
Throw - Seems inconsistent while in the corner. Some times it pushes you back some times it doesn't based on how close you are in the corner and how the throw pulls your opponent forward. You should also be able to throw an opponent during max stun state.

F+Hp - Hitbox needs adjusting(slightly wider) and it seems inconsistent with the ground bounce unless you put a limitation on it? I've only been able to do two.

Beastial Charge - Lv.2 changes Jinzai combo chain to link combos. Was that intentional?
The heavy version startup could be slightly faster. I understand its unblockable but it builds up way too slow.
    

Re: Gunvolt released V1.4

 April 02, 2019, 08:06:43 pm View in topic context
 Posted by Insigniawarfare  in Gunvolt released V1.8b (Started by k6666orochi April 01, 2019, 07:16:40 am
 Board: Your Releases, 1.0+

    

Re: M.U.G.E.N Screenshots V3

 February 16, 2019, 05:24:30 pm View in topic context
 Posted by Insigniawarfare  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

parallax test, is not too bad, what do u guys think? any way to improve it?

Spoiler, click to toggle visibilty

most of the ugly distortion is because of the small rocks on the original sprite, i think if i remove it and maybe put on another layer could become a little  better

The floor should be longer than the bound of the stage width wise so that it fits when it moves. You shouldn't see that light red/gray background on the bottom right corner.
By the way when doing parallax the characters shouldn't slide across the floor. They should be more intact, when the characters move the floor moves with them. That's if you didn't know already.
If you really want someone's opinion on the parallax then make a .gif image of the floor parallax next time.
    

Re: Goldenland Ship

 January 22, 2019, 12:18:25 am View in topic context
 Posted by Insigniawarfare  in Goldenland Ship (Started by Margatroid January 21, 2019, 06:44:19 pm
 Board: Your Releases, 1.0+

I like that you used another transition its smoother. Nice work!
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 January 21, 2019, 03:23:59 pm View in topic context
 Posted by Insigniawarfare  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

you know Jiren vs Goku, in this case Goku ultra instinct
I thought you were saying that because of the scan that has Goku vs Jiren except we already have Goku Blue.
I'm actually not expecting a UI Goku because I'm sure they know there's too many of him already. They probably could if they had to, but so far I'm not expecting it. I'll wait for a couple more reveals to figure out which direction this pack is going.

by the same guy that leaked season one. like I´ve told you.xD it´s going to be a new Goku, 3 more gokus this season :smash: but to be honest I like so much ssj 4


It's missing Tapion, another sword wielding character would fit nicely in the roster.
Majin Vegeta and SSJ4 Goku isnt needed everyone else is fine if this leak seems to be true.
I also wish Toppo was added, he would fit well to be a god of destruction like Beerus but maybe thats asking for too much.
    

Re: EX / Fighting Layer: New Arika fighting game

 December 14, 2018, 01:31:50 pm View in topic context
 Posted by Insigniawarfare  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 pm
 Board: Fighting Games

Expected that Terry will be paid content.
Sharon do look neat tho.
    

Re: Dead or Alive 6 revealed

 December 13, 2018, 03:09:39 pm View in topic context
 Posted by Insigniawarfare  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

    

Re: Dead or Alive 6 revealed

 December 11, 2018, 09:51:01 pm View in topic context
 Posted by Insigniawarfare  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 December 11, 2018, 09:36:13 pm View in topic context
 Posted by Insigniawarfare  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

    

Re: Soulcalibur VI

 October 14, 2018, 02:39:12 pm View in topic context
 Posted by Insigniawarfare  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

Their is five dlc characters if you count the middle section hopefully. I still think the game needs another new character in the main roster.
    

Re: Show us cool stuff you just bought!

 September 23, 2018, 11:01:29 pm View in topic context
 Posted by Insigniawarfare  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left


Nothing spectacular just a new Iphone XS its an upgrade for me from a Iphone SE
    

Re: Yata-AoC: Shogun V1

 September 22, 2018, 03:03:55 pm View in topic context
 Posted by Insigniawarfare  in Yata-AoC: Shogun V1 (Started by Insigniawarfare September 21, 2018, 08:02:54 am
 Board: Your Releases, older Mugen

hmm, are the NPCs like that in the source?
because some look pixelated while others look blurry...

The original npc sprite size are smaller than the actual background or what was shown in source. The developers may have upscaled the npc sprites by coding which winmugen+ or mugen 1.0 doesnt have so i had to upscale them slightly myself.
    

Yata-AoC: Shogun V1

 September 21, 2018, 08:02:54 am View in topic context
 Posted by Insigniawarfare  in Yata-AoC: Shogun V1 (Started by Insigniawarfare September 21, 2018, 08:02:54 am
 Board: Your Releases, older Mugen

Shogun Stage From Yatagarasu: Attack on Cataclysm

-Stage Description-
Animation - Yes
High Jump - Yes
Deltas - Yes
BgCtrl - No
Music - Yes
Res - 640x480
Mugen 1.0 compatible - Yes

-Screenshot Preview-

More Images!
Spoiler, click to toggle visibilty

Note: Credit: Yata Dev team
I don't plan on finishing the other versions of the stage with the different NPC animations. Just letting everyone know.

-Download Link-
Shogun Stage Download
    

Re: M.U.G.E.N Screenshots V3

 May 31, 2018, 02:33:02 am View in topic context
 Posted by Insigniawarfare  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: EX / Fighting Layer: New Arika fighting game

 May 03, 2018, 05:19:30 pm View in topic context
 Posted by Insigniawarfare  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 pm
 Board: Fighting Games

$20 extra dollars just for Hokuto and 10 more decks -_-
    

Re: Stage Def Editor released

 April 01, 2018, 06:05:31 pm View in topic context
 Posted by Insigniawarfare  in Stage Def Editor updated - Abr 4 (Started by necro_rk March 31, 2018, 09:04:43 am
 Board: Your Releases, 1.0+

Great work!
Some suggestions:
- I don't know if its possible but i can't seem to add a section into the def file? I can only add a property into a section that's already given if i was to start a new def file.
- The program could use tabs in my opinion, if a person was to work on more than one stage def file at a time.
    

Re: Released on Steam

 March 25, 2018, 07:17:55 pm View in topic context
 Posted by Insigniawarfare  in Released on Steam (Started by Trolius Maximus July 30, 2016, 03:41:59 am
 Board: Project EF-12

    

Re: Show us cool stuff you just bought!

 March 01, 2018, 03:37:37 pm View in topic context
 Posted by Insigniawarfare  in Show us cool stuff you just bought! (Started by Vans November 21, 2011, 06:01:10 am
 Board: All That's Left

I bought these like last week

Spoiler, click to toggle visibilty
    

Re: What R U listening to right now?

 February 17, 2018, 10:33:38 pm View in topic context
 Posted by Insigniawarfare  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

    

Re: What R U listening to right now?

 February 11, 2018, 02:08:15 am View in topic context
 Posted by Insigniawarfare  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment