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interloko

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Messages by interloko

    

Re: Tutorial and tools: rip (with 2 clicks) all MKX Music, sound fx's, speech & more

 March 27, 2017, 05:13:18 pm View in topic context
avatar  Posted by interloko  in Tutorial and tools: rip (with 2 clicks) all MKX Music, sound fx's, speech & more (Started by interloko March 25, 2017, 09:17:37 am
 Board: Resource Releases

Link to the tools is in video desccription
    

Tutorial and tools: rip (with 2 clicks) all MKX Music, sound fx's, speech & more

 March 25, 2017, 09:17:37 am View in topic context
avatar  Posted by interloko  in Tutorial and tools: rip (with 2 clicks) all MKX Music, sound fx's, speech & more (Started by interloko March 25, 2017, 09:17:37 am
 Board: Resource Releases

Here is the video
Note: You can see video anotation in Youtube desktop version only.
    

Re: Work In Progress

 November 25, 2016, 07:36:16 pm View in topic context
avatar  Posted by interloko  in Work In Progress (Started by interloko March 21, 2016, 03:35:04 pm
 Board: Interloko's Ultimate Mortal Kombat Project

Not much progress yet.

- Added random towers before choose your destiny. Every tower right now it randoms between 4 variations
- Visual fix. Bell Tower and Pit III showed a screen panning before match.
- Modified Options screen showing UMKP buttons and it equivalent in MUGEN. Usefull for first time users.



More Kombat to kome
    

Re: Work In Progress

 November 21, 2016, 08:40:32 pm View in topic context
avatar  Posted by interloko  in Work In Progress (Started by interloko March 21, 2016, 03:35:04 pm
 Board: Interloko's Ultimate Mortal Kombat Project

After months I can finally work again on the project :)
I will do my best to make as much as I can for a new year release
Feel free to drop suggestions for missing special and ex moves
    

Re: Quan Chi

 June 26, 2016, 03:31:07 am View in topic context
avatar  Posted by interloko  in Quan Chi (Started by interloko June 23, 2016, 06:50:38 pm
 Board: Interloko's Ultimate Mortal Kombat Project

Thanks for the comments.
If I stay motivated after thiis project maybe I'll use 3D models to make 2D sprites. This may be at HD resolution.
    

Quan Chi

 June 23, 2016, 06:50:38 pm View in topic context
avatar  Posted by interloko  in Quan Chi (Started by interloko June 23, 2016, 06:50:38 pm
 Board: Interloko's Ultimate Mortal Kombat Project

I've just added a few sprites ATM but he will be part of the final roster.
Thanx Maximillian Arturo for the sprites :)

    

Re: SF'2 Holographic Training Stage by Guille_N_Roll

 June 03, 2016, 11:59:51 pm View in topic context
avatar  Posted by interloko  in SF'2 Holographic Training Stage by Guille_N_Roll (Started by guille_n_roll June 02, 2016, 06:34:17 am
 Board: Your Releases, 1.0+

Awesome work on the stage!
If you make a remixed BGM changing to match the actual stage will just be EPIC!
    

Re: Work In Progress

 June 01, 2016, 06:22:46 pm View in topic context
avatar  Posted by interloko  in Work In Progress (Started by interloko March 21, 2016, 03:35:04 pm
 Board: Interloko's Ultimate Mortal Kombat Project

Just got a few of free time and added Cyrax's EX Bomb
It has 2 variations, regular and slow



My plan for next release is to finish all specials and EX moves, some fixes here and there and a few other things.
    

Re: (Human) Smoke

 April 27, 2016, 02:29:29 pm View in topic context
avatar  Posted by interloko  in (Human) Smoke (Started by interloko March 21, 2016, 04:00:45 pm
 Board: Interloko's Ultimate Mortal Kombat Project

I was part of the original MKP Team but this game use nothing from MKP, it was started from scratch,
I have a new (powerful) PC so I can record videos without lag. It was impossible to me record some kombos with my old PC :P
I may add some Smoke kombos soon. Been busy with my job
    

Re: Work In Progress

 April 13, 2016, 04:48:12 pm View in topic context
avatar  Posted by interloko  in Work In Progress (Started by interloko March 21, 2016, 03:35:04 pm
 Board: Interloko's Ultimate Mortal Kombat Project

Probably no one care or won't notice it but in the subway stage the (malfunction of) lights are random.
I've implement it just because I can LOL
Thanks Lean for providing me the random ranges
    

Re: Work In Progress

 April 11, 2016, 06:37:50 pm View in topic context
avatar  Posted by interloko  in Work In Progress (Started by interloko March 21, 2016, 03:35:04 pm
 Board: Interloko's Ultimate Mortal Kombat Project

Finally I got some free time and (almost) finished this stage fatality
    

Re: Mortal Kombat Trilogy Extended (by MKTX Team)

 April 08, 2016, 11:04:29 am View in topic context
avatar  Posted by interloko  in Mortal Kombat Trilogy Extended (by MKTX Team) cancellation discussion (Started by Iced December 28, 2015, 05:01:16 pm
 Board: M.U.G.E.N Discussion

I really hope this project to continue. Kage work is flawless.
I will report some bugs in case project is restarted :)
    

Re: (Human) Smoke

 April 08, 2016, 10:50:54 am View in topic context
avatar  Posted by interloko  in (Human) Smoke (Started by interloko March 21, 2016, 04:00:45 pm
 Board: Interloko's Ultimate Mortal Kombat Project

Updated first post with current movelist

Kombos, Special Moves & EX Moves:


Advanced Kombos:
Coming Soon
    

Re: Questions, Suggestions, Comments

 April 06, 2016, 12:52:27 am View in topic context
avatar  Posted by interloko  in Questions, Suggestions, Comments (Started by interloko March 21, 2016, 03:46:36 pm
 Board: Interloko's Ultimate Mortal Kombat Project

Thanks for the feedback.
This week I will update forum sections, been busy with my job.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 April 05, 2016, 12:05:40 pm View in topic context
avatar  Posted by interloko  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

Thanks man!
I'll be updating sections in next days. I was busy with "real life" work.
    

Re: Questions, Suggestions, Comments

 April 04, 2016, 06:25:47 pm View in topic context
avatar  Posted by interloko  in Questions, Suggestions, Comments (Started by interloko March 21, 2016, 03:46:36 pm
 Board: Interloko's Ultimate Mortal Kombat Project

Characters are all in one. This way i can make shang tsung morphs, hidden characters and more
Glad you liked it
    

Re: Shinnok

 March 28, 2016, 07:26:21 pm View in topic context
avatar  Posted by interloko  in Shinnok (Started by interloko March 21, 2016, 04:06:28 pm
 Board: Interloko's Ultimate Mortal Kombat Project

I'll be updating first post with his movelist and a video showing him in action.
Also any suggestion for the "Instinct Mode" for him and any other character is welcome :)
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 March 28, 2016, 03:32:14 pm View in topic context
avatar  Posted by interloko  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

 Man, your animations are getting better and better  :nuttrox:
    

Re: About the game and its mecanics

 March 24, 2016, 01:39:56 pm View in topic context
avatar  Posted by interloko  in About the game and its mecanics (Started by interloko March 21, 2016, 03:43:37 pm
 Board: Interloko's Ultimate Mortal Kombat Project

UMK3 Mecanics:
To be updated

MK 9 Mecanics:
- EX bar:
This bar is divided in 3 sections. You fill it when are get hit, your oponent block your normal attacks (and auto kombos) or perform a special move.

This bar is used for:
- EX Moves:
You can enhance your special moves at a cost of 1 meter.
An EX move may add diferent properties to the standar special move. In some cases gain armour or are faster, inflict more damage, etc.
To perform an EX move you need to add the Block button to your special move command.
Example:
Cyrax Net: B,B,LK
EX Net: B,B,LK+Block

- Kombo Breaker:
You can break your oponent kombos at the cost of 2 meters.
Not all moves can be broken, for example you can't break projectiles.
It breaks physical attacks.
To perform a Kombo Breaker you must be getting hit and press F+Block
Remember that a kombo is considered 2+ hits, so you can break from a second hit.

Another mecanic is:
- Toasty Boost:
To get a Toasty Boost you need to perform a secret command (every character has a diferent one) when "Toasty" is on the screen.
Dan "Toasty" Forden will pop up (randomly) after connect an uppercut, a complete auto kombo, or with some special moves.
When you get the Toasty Boost your EX bar is full filled.
Note: It doesn't matter if your enemy get a "Toasty", the first player to input the Toasty Boost command will get it.

New Mecanics:
"Instinct Mode" (not implemented yet). Name may change later.
You can activate your "Instinct Mode" at the cost of 3 bars.
When is activated your EX bar start depleting and will last until this is empty.
"Instinct Mode" properties varies between characters.
    

Re: Videos & Screenshots

 March 24, 2016, 12:40:50 pm View in topic context
avatar  Posted by interloko  in Videos & Screenshots (Started by interloko March 21, 2016, 03:39:07 pm
 Board: Interloko's Ultimate Mortal Kombat Project

How to select hidden characters.
Pressing the Start button in some slots will rotate it and access to some hidden characters.
Note: these characters are far from complete. They will be updated in later revisions.


A preview of the custom Training Mode: