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Sean Altly

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Messages by Sean Altly

    

Re: Returning Characters - Movesets, Gameplay and Story (BLOODTIDE updated 2/15/18)

 November 05, 2019, 03:40:49 am View in topic context

Thanks!
    

Re: Returning Characters - Movesets, Gameplay and Story (BLOODTIDE updated 2/15/18)

 October 28, 2019, 07:21:08 am View in topic context

Check out Thirteen's new walk animation, with the old one first for comparison:

>>>
    

Re: Screenpack/Design

 October 20, 2019, 06:56:03 am View in topic context
 Posted by Sean Altly  in Screenpack/Design (Started by Sean Altly January 13, 2018, 08:27:21 am
 Board: S.H.A.D.E.s of Manhattan 3

Some new screens that show the updated title screen, the addition of Moses Maddigan and Fray, the new stage "City on Fire", and also what the Movelist/Pause screen will look like






    

Re: Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding!

 October 20, 2019, 06:47:40 am View in topic context
 Posted by Sean Altly  in Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding! (Started by Balthazar April 16, 2014, 10:07:30 pm
 Board: Projects

These sprites are so good
    

Re: SHADEs 3: City of Chaos - September Demo Release (5 new characters added)

 September 15, 2019, 11:52:08 pm View in topic context
 Posted by Sean Altly  in SHADEs 3: City of Chaos - September Demo Release (5 new characters added) (Started by Sean Altly September 07, 2019, 03:42:45 am
 Board: Your Releases, 1.0+

    

Re: SHADEs 3: City of Chaos - September Demo Release (5 new characters added)

 September 09, 2019, 08:54:56 am View in topic context
 Posted by Sean Altly  in SHADEs 3: City of Chaos - September Demo Release (5 new characters added) (Started by Sean Altly September 07, 2019, 03:42:45 am
 Board: Your Releases, 1.0+

Thanks everyone, I appreciate it. I noticed that there are more downloads of the main file than there are of the sound file, just making sure everyone saw the part about getting them both! Also, there's a fix for some Ruckus bugs coming here in a bit.
    

SHADEs 3: City of Chaos - September Demo Release (5 new characters added)

 September 07, 2019, 03:42:45 am View in topic context
 Posted by Sean Altly  in SHADEs 3: City of Chaos - September Demo Release (5 new characters added) (Started by Sean Altly September 07, 2019, 03:42:45 am
 Board: Your Releases, 1.0+

Here is the September update for SHADEs of Manhattan 3's Demo version! I wanted to get this out on my birthday but I couldn't get it done before Tuesday, which is when I was supposed to be leaving for a week long beach trip. Unfortunately, after two hours of driving towards Carolina Beach, we were informed that the county had issued a mandatory evacuation for 8AM the next day (Hurricane Dorian) and we wouldn't even be allowed to check in for the night. So we had to turn around and drive home (now we're waiting on a refund from our traveler's insurance). However, it gave me time to finish this up and get it out!

This version includes:

-5 additional characters, including the returning Bloodtide, Chad In Black, and Ruckus, along with the new character After Image (who has been released as a standalone character) and Elle, who has never been released before so this is your first chance to play as her (voice by Emma Elizabeth of VAC)
-1 New stage, Winter Airport (credit to Ryoucchi & The Magic Toaster), acting as Elle's stage
-Unique winquotes have been implemented for every single character
-Added win icons, something I left out of SHADEs 2 for some reason
-Some changed and additional music by CVSNB





MORE SHOTS IN THE SPOILER including what may be the best winquote I've ever written (it's the last screenshot)
Spoiler, click to toggle visibilty

IMPORTANT: Sendspace won't let me upload a file over 300mb. So, I uploaded the Sound folder separately. You must extract the sound folder into the Mugen folder. Sorry about that!

MAIN FILE DOWNLOAD: https://www.sendspace.com/file/2jfawu
SOUND FOLDER DOWNLOAD: https://www.sendspace.com/file/iys7rp

CREDITS:

CVSNB for continuing to be my go-to guy for awesome soundtrack music
Literally everyone credited in SHADEs 2
Kamekaze for not just coding the AI and movelist system, but for implementing a lot of great gameplay ideas for each individual character
Emma Elizabeth as the voice of Elle
NeoGouki, The Unlimited, and Ryoucchi & The Magic Toaster for the new stages
IronFistClown (@IronFistClown on Twitter, he's open for commissions) for the new Ready/Fight/KO graphics
    

Re: Moses Maddigan - New Sprites

 August 31, 2019, 06:59:10 am View in topic context
 Posted by Sean Altly  in Moses Maddigan - New Sprites (Started by Sean Altly July 11, 2019, 07:36:16 am
 Board: S.H.A.D.E.s of Manhattan 3

Here's a video everyone!

    

Re: Moses Maddigan - New Sprites

 August 28, 2019, 02:36:03 am View in topic context
 Posted by Sean Altly  in Moses Maddigan - New Sprites (Started by Sean Altly July 11, 2019, 07:36:16 am
 Board: S.H.A.D.E.s of Manhattan 3

Sprites are done! Have some screenshots! I updated the first post with some changes to his moveset.

"This couldn't possibly end well."

Tax Evasion

Standing HK

Hostile Takeover (this is the headbutt connecting)

Deal Breaker

Jumping HK

Ground Floor Shake-Up

His counter specials now end with Bull Market

L1 Super, Hyperinflation

L2 Super, Black Monday/Tuesday

Evasive Roll

Running at his opponent!

"This deal just fell through."

DM, Ill-Gotten Gains




"It was only a matter of time."

    

Re: Moses Maddigan - New Sprites

 August 07, 2019, 09:46:25 pm View in topic context
 Posted by Sean Altly  in Moses Maddigan - New Sprites (Started by Sean Altly July 11, 2019, 07:36:16 am
 Board: S.H.A.D.E.s of Manhattan 3

Sorry for the lack of updates folks, been going through some stuff and also been setting up a new computer and it takes a bit to get used to. Moses' sprites are almost done, just have to finish two animations for his super moves, his run, and his intros/win poses.

Kamekaze has finished coding the AI for Ruckus and Elle, and both will be part of the next update, which will also see the addition of Chad In Black, Bloodtide and Afterimage. Once Moses' sprites are done, I will focus on things like intros and endings for the characters while Kamekaze finishes the AI code for the remainder of the returning cast, which is what we need for a full release.

After that, any additional characters will be considered "DLC," and the game should receive regular patches for bug fixes thanks to Kamekaze. I will update this post later today with more screenshots of Moses.
    

Re: Moses Maddigan - New Sprites

 July 15, 2019, 12:14:20 am View in topic context
 Posted by Sean Altly  in Moses Maddigan - New Sprites (Started by Sean Altly July 11, 2019, 07:36:16 am
 Board: S.H.A.D.E.s of Manhattan 3

Great work buddy!!

I'm curious to know your spriting method.
It looks way more polished than in the past.

We still can see the poses references, but I wonder how you work on it.
Do you stream your work?

Or by any chance can you explain a bit?

Thanks man, so here is a .gif of the my general process ( doubled in size for visibility purposes):



Here's the explanation frame by frame:

1. So I apply a black silhouette palette to the base sprites (Yamazaki in this case). Also Moses isn't quite as tall as Yamazaki so I vertically scale the sprite 94%
2. Fill with a bright color to help me see better (yeah I could just make the silhouette this color to start but for some reason I never have and I use the same "sill.act" I first made in like 2008). Not always white, usually lime green
3. If I'm copying parts from a base I do it now, which I don't always do, but in the case I'm copying Yamazaki's shoes because it saves me a surprising amount of time to do this. Elle for example however has no copied parts and is 100% my pixels, and AfterImage uses some copied over Shen Woo hands. Also in this case I had a head sprite that fit this pose already so I copied it over.
4. Then I do the outlines
5. Fill in with dark colors
6. Then the middle/anti-alias color linework
7. Last I fill with the brightest color and fix any details or shading issues I see

So as you can see even though I've used Yamazaki as an animation base, 95% of the sprite is still drawn by me in MS paint. I would make my own animations but I've never been good at it. I'm aware this is essentially tracing, but I'm fine with that honestly and I still have a lot of fun putting these characters together.

    

Moses Maddigan - New Sprites

 July 11, 2019, 07:36:16 am View in topic context
 Posted by Sean Altly  in Moses Maddigan - New Sprites (Started by Sean Altly July 11, 2019, 07:36:16 am
 Board: S.H.A.D.E.s of Manhattan 3

So a long while back I decided that Moses needed new sprites very badly. While I was able to simply update Zenith and Vesper's sprites and add a few new animations, I found Moses still needed completely new ones. So here's a preview of those sprites a long with the planned updated movelist.









THROWS

-Downsized - HP+HK/C - A simple chokeslam
-Layoff - B+HP+HK/C - Pulls his opponent to one side and hits a big boot
-Market Crash - HP+HK/C in midair - A midair chokeslam, making him one of the only characters in the game with an air throw

COMMAND NORMALS

-Deal Breaker - F+HK - A stiff big-boot style attack that is slow but does good damage and causes wall bounce.

SPECIAL MOVES

-Insider Trading - QCF+P - His Geese-style counters, LP counters low attacks and HP counters high. No counter for air attacks since he has a reliable anti-air grab. EX Version is a Cross Counter type move that counters everything, has almost no start-up and does big damage, but takes away some life if it connects.

-Glass Ceiling - DP+P - An anti-air grab with good range. EX version has the speed of the LP version, the range of the HP version, and invul frames like a typical anti-air.

-Ground Floor Shake-Up - QCF+K - Creates an earthquake-style shockwave with a powerful single-leg stomp. LK has short range but pops them up for juggles or grabs, HK has wide-range but does moderate damage and hard knockdown. EX version has quick start-up, does good damage and also pops up.

-Hostile Takeover - HCB+K - Command grab where he headbutts the opponent, then either flings them against the wall for a wall-bounce and follow-ups (LK), or slams them outright for guaranteed damage (HK). EX version does three headbutts and leaves the opponent stunned in front of him for an easy combo.

-Tax Evasion - QCB+P - Moses does a quick rotating back-step before delivering a forward-traveling swinging punch. EX Version is very fast, has invul frames, does low damage but also ends with a launcher that can be followed-up with a juggle or Glass Ceiling

SUPER MOVES

L1 - Hyperinflation - QCFx2+P - Maddigan uses his main attacking arm instead of his foot to strike the ground, creating a big burst of energy directly in front of him.

L2 - Black Monday - QCFx2+HK - Maddigan uses his stronger, dominant right hand to deliver a devastating mid-range, single-hit stiff punch. If you hold HK down, he will run towards his opponent, unleashing the punch when he's close or if you release the button.

L2 - Black Tuesday - QCFx2+LK - A counter version of Black Monday that does more damage in exchange for more strict hit requirements.

DM - Ill-Gotten Gains - QCBx2+S - A grab with incredible range that results in several headbutts. He then taunts his opponent while still holding them, slams them to the ground, and absolutely destroys them with alternating grounded punches. He finishes them off with a version of Hyperinflation using his right arm, resulting in huge damage.

Feedback and ideas welcome!
    

Re: Elle - New Character

 June 23, 2019, 05:42:47 pm View in topic context
 Posted by Sean Altly  in Elle - New Character (Started by Sean Altly May 19, 2019, 07:32:49 am
 Board: S.H.A.D.E.s of Manhattan 3

Yeah her hands were always color separated and once I decided on an intro where she's riding a Ducati I figured gloves would look cool. I matched them with her boots.

I added a new special to the first post and adjusted some move descriptions and commands. She's pretty much done, just one more win pose to sprite and waiting on a voice actor (using VAC again, already had a couple of auditions, also going to replace Castle's voice finally). Can't wait to share this character with everyone!
    

Re: Elle - New Character

 June 20, 2019, 04:19:12 am View in topic context
 Posted by Sean Altly  in Elle - New Character (Started by Sean Altly May 19, 2019, 07:32:49 am
 Board: S.H.A.D.E.s of Manhattan 3

Check her out in action!



Her audio is unfinished so she has some default Ryu voice (it's part of the template I use). I need a voice actor for her soon, she is pretty much finished. This is just a general showcase of her moveset and other stuff. The computer I'm doing stuff on right now is old so it lags pretty bad while recording, which messes with my inputs sometimes. Ignore these damage values, they're using the old damage dampener which has been replaced by Kamekaze. Also, I realized after uploading that her motorcycle intro sprites aren't layering correctly, whoops. Hope you enjoy!
    

Re: Character of the Month: May 2019 Nominations

 June 13, 2019, 05:41:43 am View in topic context
 Posted by Sean Altly  in Character of the Month: May 2019 Nominations (Started by 【MFG】gui0007 June 08, 2019, 01:50:53 am
 Board: Contributions of the Month

K9999 by Falcon Rapper - 2
    

Re: Elle - New Character

 June 10, 2019, 06:04:20 am View in topic context
 Posted by Sean Altly  in Elle - New Character (Started by Sean Altly May 19, 2019, 07:32:49 am
 Board: S.H.A.D.E.s of Manhattan 3

I decided to go with that idea for her level 2 super, I updated the first post. I will be sure to give you credit. I also changed the concept of a cattle prod into dual stun batons called Cardiac and Lavender individually. She's very close to being finished!
    

Re: Elle - New Character

 June 06, 2019, 04:58:50 am View in topic context
 Posted by Sean Altly  in Elle - New Character (Started by Sean Altly May 19, 2019, 07:32:49 am
 Board: S.H.A.D.E.s of Manhattan 3

Thanks man, honestly I was just being lazy when I considered making it her collar, I thought it would be more annoying to animate but it's been fine. She's coming along very quickly, just needs her L2 super which I still haven't decided on, her DM, and her personal stuff (taunt, intros, win poses).
    

Re: Elle - New Character

 June 06, 2019, 03:19:25 am View in topic context
 Posted by Sean Altly  in Elle - New Character (Started by Sean Altly May 19, 2019, 07:32:49 am
 Board: S.H.A.D.E.s of Manhattan 3

A bunch of animations!


Standing LP

Standing HP

Standing LK

Standing HK

Crouching LP

Crouch HP

Crouch LK

Crouch HK

Jumping LP

Jumping HP

Jumping LK

Jumping HK

Orchid Wheel

Deadly Nightshade

Morning Glory

Foxglove

Lilac Wind

Violet Wind

Lilac Gail


    

Re: Afterimage by SeanAltly, Kamekaze & Chris 20855

 June 05, 2019, 11:54:30 pm View in topic context
 Posted by Sean Altly  in Afterimage by SeanAltly, Kamekaze & Chris 20855 (Updated 7/5/19) (Started by Sean Altly May 27, 2019, 02:48:36 am
 Board: Your Releases, 1.0+

Link has been updated in the first post, various bug fixes by Kamekaze and added some more winquotes written by Chris. Enjoy!
    

Re: Afterimage by SeanAltly, Kamekaze & Chris 20855

 May 27, 2019, 03:12:31 am View in topic context
 Posted by Sean Altly  in Afterimage by SeanAltly, Kamekaze & Chris 20855 (Updated 7/5/19) (Started by Sean Altly May 27, 2019, 02:48:36 am
 Board: Your Releases, 1.0+