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GeorgeMP

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Messages by GeorgeMP

    

Re: I wanna be so very shit, like no thread ever was

 January 14, 2020, 06:22:27 am View in topic context
 Posted by GeorgeMP  in I wanna be so very shit, like no thread ever was (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

Have you ever been diagnosed with autism or some other disability?
If anything, I think that people with autism should be treated with special care. I legitimately don't understand the bad rep they get. I hope you understand what I mean.

    

How to fix UnoTag tagging out glitch?

 January 11, 2020, 08:25:09 pm View in topic context
 Posted by GeorgeMP  in How to fix UnoTag tagging out glitch? (Started by GeorgeMP January 11, 2020, 08:25:09 pm
 Board: M.U.G.E.N Development Help

So, when I released Team Sonic Fighters Demo 1, RagingRowen encountered this problem with the tag system:
All I have for the Tag System is that Tagging Out sometimes just doesn't want to work, after a bit of time has passed, I'm mashing Start and it's not happening, assuming there is some sort of cooldown, but then it's back to normal when I use an assist.
Also worth noting is that the tag system I'm using there is a modified version of UnoTag Type R. My original response had me asking how to fix it, to no reply. I'm thinking I'll have better luck if I ask here. So, how do I fix this glitch?
    

Re: Team Sonic Fighters: Demo 1 released!

 January 09, 2020, 09:29:02 pm View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters: Demo 1 released! (Started by GeorgeMP January 01, 2020, 11:45:51 pm
 Board: Your Releases, 1.0+

All I have for the Tag System is that Tagging Out sometimes just doesn't want to work, after a bit of time has passed, I'm mashing Start and it's not happening, assuming there is some sort of cooldown, but then it's back to normal when I use an assist.

Very weird. Unfortunately, I do not know how to fix that, maybe you or someone else here could tell me how?
    

Re: Team Sonic Fighters: Demo 1 released!

 January 08, 2020, 08:40:11 pm View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters: Demo 1 released! (Started by GeorgeMP January 01, 2020, 11:45:51 pm
 Board: Your Releases, 1.0+

Sorry for a lack of posts. I was hard at work trying to fix the issues you guys brought up.

This happens with all the characters in the roster

1. Very weird. Must be an UnoTag thing.
2. I'll make sure to fix that very soon.
3. I was just making some gameplay changes, particularly to the juggle/infinite prevention system and damage scaling. Should be fixed by Demo 2.
4. Duly noted.
5. Should be fixed by Demo 2.

I agree with the majority of Amidweiz' points.
One last thing with the GO. The fight should, as a recommendation, start when the GO has appeared fully (After warping in).
For the Triple Chaos Spear, I'd suggest making him throw them more rapidly and having knockdown on the last spear.


1: Duly noted, although I'm fine with the way it is now.
2: Thanks! May actually consider other ways to spice it up though, like the Chaos Spears getting bigger each time he throws them.

  • Everyone's basics has infinite/weapon priority

I mean considering how stubby the attacks are, I don't think it matters too much.

I would normally agree with that, but there is basics with enough reach for it (Tails's s.HK comes to mind) also there's this


Melee hitboxes (red) still need a good portion of them to have hurtboxes (blue) occupying them from within to allow proper trading regardless, yeah.

Actually made it my top priority to fix the hitboxes.


Anything to say about the tag system in particular?
    

Re: Team Sonic Fighters: Demo 1 released!

 January 03, 2020, 12:11:21 am View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters: Demo 1 released! (Started by GeorgeMP January 01, 2020, 11:45:51 pm
 Board: Your Releases, 1.0+

First of all, the execution is pretty neat as of now, the options screen is silky smooth especially and Devon's logo look official and fresh.
But of course, there's feedback, as I vowed:
Glad you're liking it! Another demo will be coming after I get my sixth character done.

General:
1. I'm not sure about the Ready/Go font.
2. Hyper/Power Bar could be a lil' smaller and lower.
3. Level 3s and Level 2s could do with a distinction from Level 1s in terms of super pauses, maybe a simple sound change or maybe a different background color would do nicely.
4. envshake on Hitdefs could help spice up alot of moves.
5. The KO voice is played when WIN pops up.
6. The AI's also a monster, but I haven't found many noticeable goofs with it.
1. I dunno. It looks fine to me.
2. I'll keep that in mind. Maybe by Demo 2?
3. I'll keep that in mind, although I'm still fine with the way it is now.
4. Good idea! I was actually planning on putting that in Tails' Final Flight hyper.
5. Don't know how that could've happened, or how to fix it. Sorry. But maybe you could point me in the right direction?
6. Actually a deliberate design choice. The AI is affected by the difficulty setting, so you may want to lower that.

Sonic:
Infinite are possible if you do Sliding Kick (Or other suitable launching moves) then cancelling to Sonic Somersault and using the latter over and over.
Not a true infinite. The juggle counter acts as an infinite prevention system.

Tails:
1. It seems like his Launcher (D+c) can't be recovered from (I can make P2 recover from Sonic's just fine).
2. You can infinite with the Fist Trap and P2 can block it when close. I'd also suggest limiting the amount of Traps you can have on screen at once. It could be fun to use though.
3. Flying Slam could do with more impact on the final pounce.
4. Final Flight could do with some plane sounds.
1. At first I was a little confused, but I just got done fixing it. You should see it in Demo 2.
2. Unfortunately, that IS a true infinite. I'll definitely want to fix it.
3. Good idea! Maybe I could try adding an EnvShake when he lands?
4. Again, good idea!

Knuckles:
1. You can infinite with the Rising Upper.
2. P2 can't recover from Grounded Upper.
3. His specials and supers could generally do with swing sounds when suitable.
1. Not a true infinite.
2. Actually a deliberate design choice.
3. Good idea! Might want to add that in the future.

Shadow:
1. Chaos Spear's hitspark is out of place (Same deal with Triple Chaos Spear).
2. You can infinite with the Chaos Burst.
3. Triple Chaos Spear is kinda dull as of now.
4. I'd suggest adding a big dark energy sound effect of sorts to Chaos Blast.
1. I'll make sure to fix that soon.
2. Not a true infinite.
3. I dunno. It looks fine to me. Maybe suggest some ways I could spice it up?
4. Good idea!
    

Team Sonic Fighters: Demo 1 released!

 January 01, 2020, 11:45:51 pm View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters: Demo 1 released! (Started by GeorgeMP January 01, 2020, 11:45:51 pm
 Board: Your Releases, 1.0+



It's finally here, the one you've all been waiting for...

...it's Team Sonic Fighters Demo 1!

And only 7 days later than expected!

Download here!
I hope you like it! I worked really hard on it!

Also, be sure to check this thread every now and then for new updates regarding the project.
    

Re: Team Sonic Fighters

 December 31, 2019, 08:40:57 pm View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

I would like to inform you that the release of the demo of my game has been delayed to sometime in January 2020.
Also, I would like to announce the winner of the Be the Voice announcer audition: LUNCHBILLION!
Everyone give a round of applause for our winner!

And I also want to re-iterate:
I do not want to sell this.
I'm not in it for the money, and I probably wouldn't be allowed here if I were.

Spoiler: Feedback Time! (click to see content)
    

Re: Team Sonic Fighters

 December 23, 2019, 04:00:34 am View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

A demo of Team Sonic Fighters will be released this Christmas!

Also a reminder that you have less than 2 days to submit voice clips for the Be the Voice Announcer Audition (See post #60 in this thread for more details).

Also also, I do not plan on selling my game, and I didn't mean to make you guys think I was going to.
    

Re: Team Sonic Fighters

 December 17, 2019, 04:45:26 am View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

Anotha one:

Here, I showcase Tails' Hyper Moves.

Tails
Playstyle: Keepaway character with great agility and setups

Completion: 100%

Palettes:

1: Default
2: Red
3: Sonic
4: Black
5: Green
6: Super Tails

Movelist:


Special Moves:
Tails Spin ( //, air OK)
Tails does a twirling jump forward. Distance depends on which kick button you use.

Fist Trap ( //)
Tails reveals a hole in front of him. If the opponent steps in the hole, a fist contraption will rise out of the hole. Functions as a launcher.

Tails Pounce ( //)
Tails does a forward pounce attack. Works reasonably well for anti-air, and is also a command grab.

Hyper Moves:

Tails Whirlwind ( x2, Level 1 hyper)
Tails spins around for a little while. If it hits, then at the end of the initial spin, Tails will do a fist hook attack, and end it with a twirling leap forward.

Flying Slam ( x2, Level 1 hyper)
Tails does a forward leap attack. If it hits, Tails tosses his opponent up into the air, flies up to chase him, and then slams him back down to the ground. Shares its traits with Tails Pounce.

Final Flight ( x2, Level 3 hyper)
Tails does a tail swipe attack. If it hits, the opponent will be knocked off the screen. Tails will then pursue the opponent with his Tornado biplane, and crash it into him.


Be the Voice
Announcer Audition

Submit your best announcer voice clips!
I need voice clips of these sentences:

  • Ready?
  • GO!
  • Hyper Combo FINISH!
  • KO!
  • Draw!
  • Time over!

The deadline for submissions is December 24th, 2019. On that day, I will pick a winner, and the winning voice clips will be added to the game.

Spoiler: Feedback Time! (click to see content)
    

Re: Why isn't there a "Forum Games" board?

 December 14, 2019, 07:45:34 pm View in topic context
 Posted by GeorgeMP  in Why isn't there a "Forum Games" board? (Started by GeorgeMP November 12, 2019, 07:37:08 pm
 Board: Feedback

I see you're trying to interact but that's not the right way.
What's wrong is that you are very clearly trying to stir clicks and conversations in your topic in a forum that is clearly not really gonna have much to say to get more attention to you instead of just interacting normally with the forum.
So, enlighten me. What is the right way to interact? How exactly do I go about "properly" interacting with the fine folks of this forum?

Keep in mind that those question threads were just me trying to get to know y'all.
    

Re: Team Sonic Fighters

 December 02, 2019, 10:21:06 pm View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

Another development update:

Here, I showcase Tails' Special Moves.
    

Re: Team Sonic Fighters

 December 01, 2019, 04:14:49 am View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

    

Re: Team Sonic Fighters

 November 30, 2019, 03:46:20 am View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

A new development update, finally:


Here, I showcase Tails' Normals, Throws, and other basic stuff.
Spoiler: Feedback Time! (click to see content)
    

Re: Character of the Month: October 2019 Voting

 November 21, 2019, 07:45:29 pm View in topic context
 Posted by GeorgeMP  in Character of the Month: October 2019 Voting (Started by 【MFG】gui0007 November 21, 2019, 04:07:46 am
 Board: Contributions of the Month

Voted for David and Reisen.
    

Re: Character of the Month: October 2019 Nominations

 November 15, 2019, 07:51:46 pm View in topic context
 Posted by GeorgeMP  in Character of the Month: October 2019 Nominations (Started by Bizarro Santamorphman November 05, 2019, 02:58:24 am
 Board: Contributions of the Month

Lord Ravenous by FClass - 4
Albert Wesker by FClass - 4
Reisen Udongein Inaba by Nep Heart - 4
Iron Tager by OHMSBY - 1

Any punishments in place for repeat penalty box offenses?

you now have 1 post per day. Continue being a shitty person and you can just head off.
Oh. So that's what happens. Thank you for answering my question.
You see, I was just testing things there. I will stop now, and also make sure to be better next time.
Trust me on that, and also wait and see what I do here next month.
    

Re: Character of the Month: October 2019 Nominations

 November 14, 2019, 07:45:05 pm View in topic context
 Posted by GeorgeMP  in Character of the Month: October 2019 Nominations (Started by Bizarro Santamorphman November 05, 2019, 02:58:24 am
 Board: Contributions of the Month

Lord Ravenous by FClass - 4
Albert Wesker by FClass - 4
Reisen Udongein Inaba by Nep Heart - 4
Iron Tager by OHMSBY - 1

Any punishments in place for repeat penalty box offenses?
    

Re: Team Sonic Fighters

 November 14, 2019, 07:11:51 pm View in topic context
 Posted by GeorgeMP  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

Moar development updatez:

Here, I showcase all of Knuckles' stuff.

Knuckles
Playstyle: Brute that packs a punch, but really needs to get in to do damage

Completion: 100%

Palettes:

1: Default
2: Discolored Cutscene Knuckles (Reference to Sonic 3 & Knuckles)
3: Blue Knuckles (Glitch from Sonic 3 & Knuckles)
4: Wechnia (Glitch from Knuckles Chaotix)
5: Mecha Knuckles
6: Tails

Movelist:


Unique Normals:
Double Punch ( )
Does a lot of knockback.

Special Moves:
Rising Upper ( //)
Just your typical multi-hit DP. Works exactly as you'd expect.

Grounded Upper ( //)
Knuckles lunges forward, and then strikes upwards. Great for juggles. Functions as a launcher.

Explosion Fist ( //)
Knuckles lunges forward, and then punches so hard that it causes an explosion. Causes a wall bounce on hit. Has a pretty long startup time.

Knuckles Glider ( //, // to cancel, air only)
Knuckles glides toward his opponent. The move can be cancelled at any time by pressing any kick button.

Hyper Moves:
Ground Smash ( x2, Level 1 hyper)
Knuckles punches the ground to cause an explosion, which knocks the opponent upwards. Great for juggles.

Upper Combination ( x2, Level 1 hyper)
Knuckles does 2 Rising Uppers, and then finishes with a fiery Rising Upper.

Multi-Meteor Crush ( x2, Level 1 hyper, air only)
Knuckles makes 15 rocks fall from the sky in randomized positions.

Fistful o' Fury ( x2, Level 3 hyper)
Knuckles does a flurry of punches, finishing with an uppercut, followed by an Explosion Fist. A very damaging move.

Next char:
The twin-tailed fox boy
    

Re: Onslaught 3D

 November 13, 2019, 10:08:54 pm View in topic context
 Posted by GeorgeMP  in Onslaught 3D (Started by djlolo November 13, 2019, 09:28:35 pm
 Board: Found Releases 1.0+

    

Re: Why isn't there a "Forum Games" board?

 November 13, 2019, 08:34:47 pm View in topic context
 Posted by GeorgeMP  in Why isn't there a "Forum Games" board? (Started by GeorgeMP November 12, 2019, 07:37:08 pm
 Board: Feedback

OK, OK, this is the last question I will ask in this "just wondering" fashion. I will try my hardest to hold back from asking a question like this ever again.
    

Re: How can I get a job at Elecbyte?

 November 13, 2019, 01:22:54 am View in topic context
 Posted by GeorgeMP  in How can I get a job at Elecbyte? (Started by GeorgeMP November 11, 2019, 08:43:49 pm
 Board: M.U.G.E.N Discussion

I wasn't sure of myself when I said that this was a "trick question".