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QuickFist

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Messages by QuickFist

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 November 28, 2019, 09:08:08 pm View in topic context
 Posted by QuickFist  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

    

Re: Quickfist's Requests

 November 05, 2019, 08:19:31 pm View in topic context
 Posted by QuickFist  in Quickfist's Requests (Started by QuickFist July 31, 2013, 06:52:58 am
 Board: Requests

Where can I get the best JoJo's chars? Aside from Giang's, I already have all of his. I'm looking for a varied roster, not just Stardust Crusaders, but chars that use the common HFTF system.
    

Re: Infinite WIP's- Jin Kazama

 September 15, 2019, 07:07:01 am View in topic context
 Posted by QuickFist  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 am
 Board: Projects

My turn


    

Re: New GUILTY GEAR Comming 2020

 September 13, 2019, 11:09:54 pm View in topic context
 Posted by QuickFist  in New GUILTY GEAR Comming 2020 (Started by yaret August 05, 2019, 04:39:21 am
 Board: Fighting Games


They literally restarted almost everything from scratch.

Game systems and the traditional Guilty Gear stuff was thrown out the window for something fresh


Everything's great but this worries me a bit
    

Re: Super Smash Bros Ultimate

 September 13, 2019, 01:12:26 am View in topic context
 Posted by QuickFist  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

    

Re: How to convert a char to 1.1b?

 September 12, 2019, 05:02:14 am View in topic context
 Posted by QuickFist  in How to convert a char to 1.1b?  (Started by QuickFist September 10, 2019, 10:29:41 pm
 Board: M.U.G.E.N Development Help

Yeah but I wanna use the zoom scrtl, among other things and when I insert it in the CNS I get error.
    

How to convert a char to 1.1b?

 September 10, 2019, 10:29:41 pm View in topic context
 Posted by QuickFist  in How to convert a char to 1.1b?  (Started by QuickFist September 10, 2019, 10:29:41 pm
 Board: M.U.G.E.N Development Help

I know this is kind of a stupid question by now but I don't know how to convert a char to Mugen 1.1b
    

Re: Hdbz Current status 2019

 September 10, 2019, 07:50:22 pm View in topic context
 Posted by QuickFist  in Hdbz Current status 2019 (Started by Iced September 08, 2019, 04:38:43 pm
 Board: Hyper DBZ

It's awesome to hear that things are moving a lot. Can't wait to play the new build and the new characters. I watching the four trailers again and it never fails to get me hype. You guys should totally send the next build to Max Dood, I'm sure he'd like it as he played one of the older builds in the past and really digged it.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 September 09, 2019, 07:21:11 pm View in topic context
 Posted by QuickFist  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Classic T-800 is probably going to be one of the alt skins. Maybe even all his movie appearances (except Salvation, he's naked there)
    

Re: Can't decide on a gameplay system for my fullgame.

 September 03, 2019, 12:30:25 am View in topic context
 Posted by QuickFist  in Can't decide on a gameplay system for my fullgame. (Started by QuickFist September 02, 2019, 10:24:53 pm
 Board: Idea Engineering

I wanna implement a sort of power button system akin to the injustice games. Since the characters are superheroes and have distinct super powers.
I was thinking on 3 buttons for attacks like DBFZ, UNIST and so on. But I want to make it more insteresting having Netherrealm-esque combos, the thing is I'm using existing character sprites until I learn how to make my own, so there are characters with many more moves than others. I'd like the system to be accesible but deep, and most of all, fun to play and watch. For the remaining two buttons, Right now I have wave dashing and dodge. But I could change that for something better. As for the special moves I can't decide wether to have them be DBFZ simple fireball motions for everything or direction+button, having a button dedicated to special moves. I was also playing Rivals of Aether and having Quick, Strong and Special attack buttons is fun, but I dunno if it would work for my game.

As you can see my head is full of stuff. It's the first time I make a fullgame and I'm using my own IP, so there's nothing to look for guidance.
    

Re: Infinite WIP's- Magneto

 September 02, 2019, 11:55:49 pm View in topic context
 Posted by QuickFist  in Infinite WIP's- Kuando (Started by Infinite Intel. August 29, 2012, 07:01:14 am
 Board: Projects

Default

Adam Warlock (Infinity Gauntlet)
    

Re: Avengers: United Battle Force

 September 02, 2019, 10:31:04 pm View in topic context
 Posted by QuickFist  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
 Board: Gaming

Oh awesome, I remember a bit of the Colossus video some time ago, he looked great as well.
Keep it up, man, it's looking fantastic
    

Can't decide on a gameplay system for my fullgame.

 September 02, 2019, 10:24:53 pm View in topic context
 Posted by QuickFist  in Can't decide on a gameplay system for my fullgame. (Started by QuickFist September 02, 2019, 10:24:53 pm
 Board: Idea Engineering

So I'm working on a fullgame with my original characters, the thing is, I don't know how I should make the gameplay system. I've gone over 3 different systems now and none satisfy me, I need some ideas. I'd like to combine stuff from different games while also implementing the super power aspect of the OCs.
So I'd appreciate if the forum has some suggestions. Thanks.
    

Re: Avengers: United Battle Force

 September 02, 2019, 10:20:27 pm View in topic context
 Posted by QuickFist  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
 Board: Gaming

My blue boy looks incredible! Can't wait to play as him! So far, how many new chars is the new version going to have? And who? I can't remember rn
    

Re: THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN)

 August 28, 2019, 10:45:34 pm View in topic context
 Posted by QuickFist  in THE BLOOD OF CHAMPION : A NEW FIGHTING ERA (MUGEN) (Started by C.v.s The Abstract July 08, 2018, 10:32:13 pm
 Board: Projects

Wow all of this looks super cool! I'll keep my eye on this
    

Re: Helper not activating

 August 19, 2019, 01:10:24 am View in topic context
 Posted by QuickFist  in Helper not activating (Started by QuickFist August 18, 2019, 02:00:22 am
 Board: M.U.G.E.N Development Help

I got the mini-me
So it's def the helper
Spoiler, click to toggle visibilty
    

Re: Iridiscents The Game - Original Story Project (Looking for help)

 August 18, 2019, 11:24:31 pm View in topic context
 Posted by QuickFist  in Iridiscents The Game - Original Story Project (Looking for help) (Started by QuickFist August 15, 2019, 05:12:16 am
 Board: Projects

Here I'm implementing a Dead or Alive inspired system. Plus a Power Button, that's what you see on his remote attacks, he shoots invisible waves to attack from his limbs.
    

Re: Helper not activating

 August 18, 2019, 09:42:02 pm View in topic context
 Posted by QuickFist  in Helper not activating (Started by QuickFist August 18, 2019, 02:00:22 am
 Board: M.U.G.E.N Development Help

Now, I take it out, and it still doesn't show the helper
    

Re: Helper not activating

 August 18, 2019, 03:03:27 am View in topic context
 Posted by QuickFist  in Helper not activating (Started by QuickFist August 18, 2019, 02:00:22 am
 Board: M.U.G.E.N Development Help

No, that's not it, whatever I change it to, the helper still doesn't show
    

Re: Gravity control powers combo.

 August 18, 2019, 02:41:04 am View in topic context
 Posted by QuickFist  in Gravity control powers combo. (Started by QuickFist August 18, 2019, 02:06:33 am
 Board: M.U.G.E.N Development Help

Yeah that sounds good. Let me try it out.
@Nep Heart: Yeah, that worked, thanks a lot