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Messages by eldarion

    

Re: King of Fighters E blog

 January 20, 2018, 06:03:55 pm View in topic context
avatar  Posted by eldarion  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Cool chara !!
Happy to read you feel better Swipergod !

Not directly Chun-Li related, there is little bug in the background with the HSDM effect.
    

Re: King of Fighters E blog

 April 03, 2017, 05:08:56 pm View in topic context
avatar  Posted by eldarion  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Can't see it too
    

Re: King of Fighters E blog

 September 19, 2016, 02:34:13 pm View in topic context
avatar  Posted by eldarion  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Yes, for single and team mode you should be able to plop him right in. He won't work properly for tag though. If people want to use old Iori while waiting for new Iori, I'm happy to write the steps you need to take to update him so he works properly. :)

Hello SwiperGod
As new Iori takes some time, could you please write those steps ?
Thanks a lot
    

Re: King of Fighters E blog

 July 02, 2016, 11:03:42 pm View in topic context
avatar  Posted by eldarion  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

About Iori, is previous version of him still compatible?
    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 17, 2016, 08:01:28 am View in topic context
avatar  Posted by eldarion  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 am
 Board: King of Fighters E

Gouki is done, so if you have the version that came in 0.99 that's his final version. He won't have anymore updates. No need to keep him around in the official roster if I end up going with Ryu. You can just plop him in with the others in 1.0.

In that case, can't you upload Gouki on your site as a non-official character ? I lost 0.99 but I would like to have Gouki.
And could you give us a template ? There is some characters I would add to the game (mostly from Rage of the Dragon).

Excuse my bad english.  :P

You can DL again 0.99, Gouki is still in
    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 15, 2016, 04:03:26 pm View in topic context
avatar  Posted by eldarion  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 am
 Board: King of Fighters E

    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 15, 2016, 03:13:54 pm View in topic context
avatar  Posted by eldarion  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 am
 Board: King of Fighters E

I'm not sure what the plan is yet, but if I decide to bring in 4 Capcom characters instead of 2, then Gouki kinda doesn't work as well. I have 5 moves set up for Ryu to add to his complexity.  I think Ryu and Morrigan are also more diverse than Gouki and Morrigan. Let's see how Ryu turns out before making the final call.

Wiht Ryu and Morrigan, Guile, Dimitri, sagat or Chun-Li could be great.

Chun-Li could be, I don't think Sagat could (FireBall, Upercut and advancing moves : too close to Ryu)
Guile would need big changes.
Demitri has one problem : Midnight Bliss (and also a Shotoclone)
Dictator could be a good entry
Tessa for the last spot, no to feel to much "Street Fighter" team

But it is Swiper's choice :)
    

Re: KOFE 0.99 Feedback and Bug Reporting Topic

 May 06, 2016, 12:06:00 pm View in topic context
avatar  Posted by eldarion  in KOFE 0.99 Feedback and Bug Reporting Topic (Started by swipergod May 06, 2016, 02:27:08 am
 Board: King of Fighters E

Haven't play yet, just looked at the movelist PDF.
You forgot Chin's entry in the code/contributors list.
    

Re: Work Shop

 May 03, 2016, 11:44:33 am View in topic context
avatar  Posted by eldarion  in Work Shop (Started by Koop November 17, 2014, 09:51:03 pm
 Board: SNK Gals Fighters

The first release will have the original roster (11 characters) and later that number will be doubled. If there is enough time, the first release may have a certain "intruder" :D


including Yuki?
can't wait to see her !
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 April 20, 2016, 09:55:33 am View in topic context
avatar  Posted by eldarion  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Bonjour la guilde !
La section semble un peu silencieuse
    

Re: King of Fighters E blog

 April 17, 2016, 06:06:29 pm View in topic context
avatar  Posted by eldarion  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Impossible in MUGEN
    

Re: KOFE Special Intros

 November 01, 2015, 11:32:41 pm View in topic context
avatar  Posted by eldarion  in KOFE Special Intros (Started by swipergod October 25, 2015, 05:00:11 pm
 Board: King of Fighters E

Yes Shen has a special intro against tough
http://youtu.be/0KiLcUpHiHI At 0:35 against Kyo.
I don't have list of tough char
Would you use multi name triggers or a binary var?
    

Re: KOFE Special Intros

 October 25, 2015, 05:44:26 pm View in topic context
avatar  Posted by eldarion  in KOFE Special Intros (Started by swipergod October 25, 2015, 05:00:11 pm
 Board: King of Fighters E

Do Benimaru and Kim have their special intros ? (females for Ben ; evil men for Kim)
If yes, what chars do you add in the "evil group" ?
    

Re: Lost Avenger's Character Blog

 October 08, 2015, 11:26:42 am View in topic context
avatar  Posted by eldarion  in Lost Avenger's Character Blog (Started by swipergod October 25, 2010, 12:15:50 am
 Board: King of Fighters E

Hi LA !
As KOFE is back in the works, what about the pack ?
Will Ryu be compatible with KOFE1.0 ?
    

Re: Your input into KOFE

 October 08, 2015, 11:24:23 am View in topic context
avatar  Posted by eldarion  in Your input into KOFE (Started by swipergod October 08, 2015, 05:36:46 am
 Board: King of Fighters E

    

Re: Your input into KOFE

 October 08, 2015, 08:01:05 am View in topic context
avatar  Posted by eldarion  in Your input into KOFE (Started by swipergod October 08, 2015, 05:36:46 am
 Board: King of Fighters E

So I figured I'd stick this here to get people's thoughts on things. Blog's probably not the best place to put it.

Some of the questions I've asked so far:

Should Kasumi have her Air DM projectile?
Which DM would you delete ? I like the current 2.

Should Andy have his Neo Max from XIII?
As a HSDM? why not. Properties sounds close to the current HSDM.

New question: What do you think about a color separated King? Yes please or meh?


Color separation is always a good idea.
    

Re: Help Requests for KOFE

 October 04, 2015, 03:05:36 pm View in topic context
avatar  Posted by eldarion  in Help Requests for KOFE (Started by swipergod October 04, 2015, 09:28:42 am
 Board: King of Fighters E

    

Re: Hello Again

 September 23, 2015, 05:46:11 pm View in topic context
avatar  Posted by eldarion  in Hello Again (Started by swipergod September 20, 2015, 05:08:59 pm
 Board: Introductions and Guides

Glad to see you back !

KOFE et KOF14 !!
This will be a good year !
    

Re: PS2 : Tick Count

 July 30, 2014, 03:33:20 pm View in topic context
avatar  Posted by eldarion  in PS2 : Tick Count (Started by eldarion July 30, 2014, 02:47:48 pm
 Board: M.U.G.E.N Development Help

Thanks guys, I used justnopoint's methode with moviemaker.
    

PS2 : Tick Count

 July 30, 2014, 02:47:48 pm View in topic context
avatar  Posted by eldarion  in PS2 : Tick Count (Started by eldarion July 30, 2014, 02:47:48 pm
 Board: M.U.G.E.N Development Help

Hello.
Is there a way to count animation ticks for PS2 games?
I use PCSX2.
What are your techniques ?

Thanks