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Messages by kkhohoho

    

Re: KOF Anthology All Characters Pack (Updated 21.09.23)

 September 23, 2021, 09:53:44 pm View in topic context
avatar  Posted by kkhohoho  in KOF Anthology All Characters Pack (Updated 24.01.22) (Started by dura7ll3ur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

Been playing through this more recently. I hate to say it, but... it's not very good.

There's potential there. The sheer amount of characters is impressive, and there was a ton of work to make everything cohesive. But there is a lot  that's buggy or jank, or straight up doesn't work. Characters like Goutetsu or X (and a lot more,) don't work on Windows unless you convert them to DOS, and their effects are glitched or non-existent. Some like Maki don't work period, conversion or no conversion. And characters who do work have other stuff going on. Biggest offender is maybe Maxi, because his Supers always miss no matter what you do.

I want to like this thing, but until this stuff is fixed, it's not worth going back to.
    

Re: KoF XV

 September 02, 2021, 06:04:11 am View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

they don't have to remake models and animations for characters that were already in KoF XIV.

Woah woah woah. Gotta stop you there bud.
You can't seriously look at these images and say they didn't have to "remake" models.
By the looks of it, they overhauled most of the polygons and textures for every single character that made it in XV, thus the reason why their rosters are much smaller than XIV.
Now regarding animations, I agree full heartedly, but to criticize SNK for not being able to keep up with 2021's standards is purely asking for too much.

And regarding SamSho and SNK's 2019 report:
Their shares literally plummeted after the release of SamSho which was in June 24th cuz it didn't sell well.

Even now, they are literally losing money every month in 2021.
https://news.nate.com/view/20210310n30799
It's said that they're losing 16.5% of their shares alone in March (which was their lowest point of 2021).
You get to know all this information cuz thankfully SNK trades in KOSDAQ and I happen to be Korean who can deliver all this news right to your doorstep without having someone to translate them.

Just know that expecting much from SNK is like trying to get water out of a stone. SamSho & KOF: XIV didn't sell well so just hope XV sells well enough to make XVI a proper game. And as an upside, apparently SNK made "some" recovery in the past few months so maybe your wishes can come true after all.

I don't know. Everything else I've seen says Samsho did pretty well for SNK. It sold well in Japan, fourth best selling game of it's first week, and was the best selling game they ever sold. Maybe it wasn't a hit, but you can be a niche little game and make a decent profit.
    

Re: KoF XV

 August 27, 2021, 04:03:12 pm View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

I mean, it wouldn't be the first time they pulled something like this. Robert, Mai, Leona and Joe all got the ax in XI. The home port added the first two back in, but the last two were stuck in the bleachers.

Maybe they thought Kim needed a break?
    

Re: KoF XV

 August 26, 2021, 12:40:11 am View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

I hate to say I told you so... but I told you so.

The game looks better than XIV, Rollback Netcode is a major plus, and the DLC dulls the sting a bit. But the game cut corners, and it's easy to see why.
    

Re: KoF XV

 August 22, 2021, 05:27:10 pm View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Team Japan isn't a thing. Same with Team Yagami. No Team Mexico, so maybe no Angel. Athena left the Psycho Soldiers, so maybe no Kensou or Chin. And if Heidern, Ash, and K' are a team, then that possibly means no Whip, no Elizabeth (because her and Ash teaming up after XIII&XIV would make the most sense), and no Kula&Maxima.

Maybe I am jumping to conclusions, but it's hard not to when they keep shuffling the roster around and leave us in suspense.
    

Re: KoF XV

 August 22, 2021, 05:22:04 am View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

It's cutting corners if they're downscaling the roster from last game.
    

Re: KoF XV

 August 22, 2021, 04:07:11 am View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

The power gauge looks like a keep-out tape that the police use. That leak is problematic but at least the roster is safe for now.  SNK might have to go into damage control. This isn't new it happened last time and it was the whole roster.
https://www.reddit.com/r/Fighters/comments/p8pyc9/the_king_of_fighters_xv_mainvisual_japanese/

As for the release date could be a placeholder.

This site is the reason for the leaks. This store was released by mistake
https://www.yodobashi.com/product/100000001006419557/

I kind of don't want it to be safe? With every character revealed, I go back and forth between thinking the game will have a large roster, or it'll cut corners because of the enhanced graphics. At this point, I want to know exactly what we're getting so I can stop being frustrated about it.
    

Re: KoF XV

 July 30, 2021, 05:38:15 pm View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

    

Re: KoF XV

 July 21, 2021, 08:05:06 pm View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

    

Re: KoF XV

 July 09, 2021, 07:31:52 pm View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Just because it's copy-pasted doesn't mean it's not a huge improvement. Everything from the textures to the shading to the lighting is a major step up. You can say they should have remade all the models from the ground up, but it's not like they have the money or resources to do that without cutting the roster down to a fraction.
    

Re: KoF XV

 July 09, 2021, 03:42:14 pm View in topic context
avatar  Posted by kkhohoho  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

I mean, maybe the design and moves are the same. But in terms of graphical presentation, he looks leagues better than in XIV. Same with everyone else.
    

Re: King of Fighters E blog

 December 26, 2019, 09:00:47 pm View in topic context
avatar  Posted by kkhohoho  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

If you want to make them more unique, they'll need a bit more than that. If the both of them still share at least 3-4 special moves, then they're still gonna be somewhat similar at the end of the day.
    

Re: King of Fighters E blog

 December 01, 2019, 12:55:27 am View in topic context
avatar  Posted by kkhohoho  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Looked at the front page. Pretty sure there are KOF versions of John, Ryuhaku, Cammy, and Michael Max already available. Can't you just work off of those?
    

Re: The King Of Fighters Anthology V3.1 (18.06.22)

 November 28, 2019, 04:35:22 pm View in topic context
avatar  Posted by kkhohoho  in The King Of Fighters Anthology V3.1 (18.06.22) (Started by dura7ll3ur July 04, 2011, 06:35:30 am
 Board: Your Releases, 1.0+

Reporting bugs as I play through it. Like I said, some characters can't throw. Retsu and Junko are especially noticeable since they only have two specials (seriously, at least make sure Retsu has his counter before throwing him in), but Bob doesn't have one either. He's fine otherwise.

And selecting either Lumei or female Bison crashes the game.
    

Re: The King Of Fighters Anthology V3.1 (18.06.22)

 November 25, 2019, 02:33:50 pm View in topic context
avatar  Posted by kkhohoho  in The King Of Fighters Anthology V3.1 (18.06.22) (Started by dura7ll3ur July 04, 2011, 06:35:30 am
 Board: Your Releases, 1.0+

So I've been playing the game for a bit. For a compilation it's pretty good. Probally one of the best out there. That said, I do have some problems with it. For starters, the controls can be a bit tight. If you're just moving around or doing specials it's fine, but if you're trying to do anything more complicated like running, backdashing or smalljumps, the timing can be a bit strict and it won't always come out. Aside from that, some characters don't really feel complete. Sometimes they just have only two or three specials (and they're not Guile so they can't get away with it), but other times they can't even throw. And there are various bugs and glitches that still haven't been ironed out. Big Bear still stops moving if you combo into one of his throws, and female Bison doesn't even work. And there's this one Athena edit (can't remember her name but it started with an A,) that can potentially crash the game.

That aside, there's still a lot of good stuff here, especially with the bonus characters. But if you could take the time to work out the kinks, as well as stop adding in any remotely SNK-style characters you can think of regardless of whether or not they're finished or fully playable, you could really have something special here.
    

Re: KOF Anthology All Characters Pack (Updated 19.11.23)

 November 24, 2019, 05:11:01 am View in topic context
avatar  Posted by kkhohoho  in KOF Anthology All Characters Pack (Updated 24.01.22) (Started by dura7ll3ur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

There is R@ce's Mickey Rogers. And ChenLY2001 did Karman Cole and Wyler a while back.
    

Re: King of Fighters E blog

 October 16, 2019, 02:11:59 pm View in topic context
avatar  Posted by kkhohoho  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Thanks. Much appreciated.
    

Re: King of Fighters E blog

 October 12, 2019, 04:50:56 pm View in topic context
avatar  Posted by kkhohoho  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

So I've been trying to download the game for the least few weeks but I haven't been able to find a link anywhere, nor has anyone seen fit to send me one or reupload the game. Can someone please help me out here?
    

King of Fighters E 2019

 October 06, 2019, 05:02:08 am View in topic context
avatar  Posted by kkhohoho  in King of Fighters E 2019 (Started by kkhohoho October 06, 2019, 05:02:08 am
 Board: Requests

So a few months back, there was a new version of the fullgame King of Fighters E released for 2019. Problem is that the website went down before I could get it and I can't seem to find another place to download it. I tried asking in the release thread, but I guess it was never put back up or re-uploaded elsewhere. Assuming it isn't actually available elsewhere, could someone please reupload it or send it over? Because I'd really like to try it out.
    

Re: Vanny released KOF Wing 2019

 September 28, 2019, 05:58:20 pm View in topic context
avatar  Posted by kkhohoho  in Vanny released KOF Wing 2019 (Started by Yagoshi300 August 06, 2019, 03:52:27 pm
 Board: Found Releases 1.0+

Just tried the game. Apparently certain characters are only available depending on which screen pack you're using? Can someone tell me which ones?