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# Messages by Empawk

### Re: Supreme Zangief by M206

December 07, 2017, 03:10:37 am View in topic context
Posted by Empawk  in M206 Project Thread: Pag.10 Sagat new SFV STANCE IMPROVEMENTS (Started by M206 December 06, 2017, 04:56:42 pm
Board: Projects

This Sagat is looking epic. I look forward to seeing what you do with the rest of the Street Fighter characters.

July 09, 2017, 03:29:22 am View in topic context
Posted by Empawk  in Discord Links Ahoy!  (Started by Just No Point February 22, 2017, 07:02:36 pm
Board: Introductions and Guides

### Re: Megaman X slow WIP by Metal Warrior

June 19, 2017, 07:23:13 pm View in topic context
Posted by Empawk  in Megaman X slow WIP by Metal Warrior (Started by Just No Point July 20, 2016, 06:20:06 am
Board: Sprite Projects

Maybe these moves will influence your X.

### Re: super hit finish kill problem

April 07, 2017, 12:49:01 pm View in topic context
Posted by Empawk  in super hit finish kill problem (Started by M206 April 07, 2017, 09:56:22 am
Board: M.U.G.E.N Development Help

tried to flip horizzontally the animation too as you told, it doesn't solve the problem..
So you just want the opponent killed in the custom state to face P1 or P1 to face P2?

Here are the facing codes.

p1facing = facing (int) Set to -1 to make P1 turn around if the hit is successful. The default value is no change in where P1 is facing.

p1getp2facing = facing (int) Set to 1 to have P1 face in the same direction as P2 is facing after the hit connects, and -1 to have P1 face the opposite direction from P2. Defaults to 0 (no change). If nonzero, this parameter takes precedence over p1facing.

p2facing = facing (int) Set to 1 to make P2 face the same direction as P1 if the hit is successful, -1 to make P2 face away. The default value is 0, no change in where P2 is facing.

### Re: Megaman X slow WIP by Metal Warrior

February 19, 2017, 03:10:13 pm View in topic context
Posted by Empawk  in Megaman X slow WIP by Metal Warrior (Started by Just No Point July 20, 2016, 06:20:06 am
Board: Sprite Projects

### Re: Heidern CVS Arranged Style Mode Infinite

January 17, 2017, 07:29:21 am View in topic context
Posted by Empawk  in Heidern CVS Arranged Style Mode Infinite (Started by Falcon Rapper December 28, 2016, 05:35:17 am

Guile Custom Vs. Heidern

### Re: Megaman X slow WIP by Metal Warrior

January 12, 2017, 08:50:13 pm View in topic context
Posted by Empawk  in Megaman X slow WIP by Metal Warrior (Started by Just No Point July 20, 2016, 06:20:06 am
Board: Sprite Projects

### Re: Heidern CVS Arranged Style Mode Infinite

January 10, 2017, 11:11:43 pm View in topic context
Posted by Empawk  in Heidern CVS Arranged Style Mode Infinite (Started by Falcon Rapper December 28, 2016, 05:35:17 am

Thanks Vegaz, this char gave a lot of work, I had to edit sprite by sprite, but it was worth it after seeing the final result, although I will still convert it to the SVK system, then yes I can say it will be a complete char. ..
I'm a Heidern fan. He doesn't get enough love. I think you did a great job. Particularly his his projector and slash moves. I like how the look like the light reflecting of a blade. Very suitable.
Storm bringer looks a bit jarring mid-air.
Agreed. But that's about it. If you could just have his legs or feet give the impression that he is floating, that would work.
I hope you find him a voice actor and have him talk for intros, taunts, attacks, and win animations.

### Re: Megaman X slow WIP by Metal Warrior

January 10, 2017, 02:12:53 am View in topic context
Posted by Empawk  in Megaman X slow WIP by Metal Warrior (Started by Just No Point July 20, 2016, 06:20:06 am
Board: Sprite Projects

Will there be beam saber attacks of any sort?

### Re: Megaman X slow WIP by Metal Warrior

January 09, 2017, 12:27:58 pm View in topic context
Posted by Empawk  in Megaman X slow WIP by Metal Warrior (Started by Just No Point July 20, 2016, 06:20:06 am
Board: Sprite Projects

### Re: Megaman X slow WIP by Metal Warrior

January 04, 2017, 01:08:02 am View in topic context
Posted by Empawk  in Megaman X slow WIP by Metal Warrior (Started by Just No Point July 20, 2016, 06:20:06 am
Board: Sprite Projects

### Re: Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding!

June 05, 2016, 08:36:32 am View in topic context
Posted by Empawk  in Billy, the Blue Mighty Morphin' Power Ranger - Jmorphman coding! (Started by Balthazar April 16, 2014, 10:07:30 pm
Board: Projects

Again to me, Billy's 'jump' into the dropkick frame binded to p2's face isn't looking bad or overly noticable to me. Move is looking dope! The superman punch follow-up should knock down p2 though imo.
And I see you added the genesis chain of LP LP MP SK
In terms of aesthetics, that video looks awesome. I look forward to seeing the progress.

### I need custom MVC Guile sprites

May 24, 2016, 09:58:44 am View in topic context
Posted by Empawk  in I need custom MVC Guile sprites (Started by Empawk May 24, 2016, 09:58:44 am
Board: Development Resources

Hello there fellow Mugenites! I am working on making a custom sprited MVC Guile for Mugen. I need some custom sprites made for him. I have a sprite sheet you can use for edits or for use as references related to sprite style and color pallet. Let me know if you are interested.

Please comment or send PMs. You can also contact me at other Mugen websites such as Crusader Cast, Infinity Mugen and Mugen Multiverse.

October 20, 2015, 07:49:09 am View in topic context
Posted by Empawk  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
Board: Sprite Projects

### MVC2 Sprited Custom Guile Project WIP

October 16, 2015, 02:03:45 pm View in topic context
Posted by Empawk  in MVC2 Sprited Custom Guile Project WIP (Started by Empawk October 16, 2015, 02:03:45 pm
Board: Sprite Projects

I am making an MVC2 sprited custom Guile with a larger variety of attacks than normal. I plan to expand Guile's moveset.

I am currently looking for spriters and coders to help me complete my project. I have a copy of these sprites in normal quality. The preview here will show the sprite sheet, but it will be shrunken down a bit because of the upload size limits on Photobucket.

http://empawk.deviantart.com/art/Street-Fighter-William-F-Guile-Sprite-Sheet-WIP-566479746

### Re: Share your Deviant Art account

August 20, 2015, 11:09:54 am View in topic context
Posted by Empawk  in Share your Deviant Art account (Started by moolambo March 18, 2009, 04:36:20 am
Board: Graphics

### Re: NoZ's Legacy Custom Portrait Thread

June 21, 2015, 09:06:02 pm View in topic context
Posted by Empawk  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm

Im sorry if this is the wrong place to ask but im jus wondering if  anyone know how to make the "Big" Template properly? I always have red glowing out of the purple barrier thing at the selection screen.Any help?

I desperately need a video tutorial on these things myself. I want to make my own ports and contribute also.

### Re: NoZ's Legacy Custom Portrait Thread

June 21, 2015, 09:05:10 pm View in topic context
Posted by Empawk  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm

I wish I was a contributor.. I suck at creating things. Spawn is the only request of mine fulfilled and I wish I could do my own ports and share them. If ever someone makes a video tutorial, that'd be very helpful but just to throw this out there I too second Ultron and Carnage lol matter fact most of my requests would've been DC and Marvel anyway since multiple SF and KOF are inevitable

Nonetheless some of these ports are awesome.. I've never even heard of some of these chars, I've been having to Google them lol

I'm also interested in the other 2 Turtles ports in a similar style to the one NoZ made for the other 2
I don't have a video for you to listen to or watch, but I have a tutorial that you can read and look at that I made. It's very simple.

### Re: SNES SPAWN UPDATED! (7/31/14)

June 17, 2015, 04:12:17 am View in topic context
Posted by Empawk  in SNES SPAWN UPDATED! (7/31/14) (Started by DJ_HANNIBALROYCE July 31, 2014, 10:35:26 pm

### Re: SNES SPAWN UPDATED! (7/31/14)

June 14, 2015, 04:55:04 am View in topic context
Posted by Empawk  in SNES SPAWN UPDATED! (7/31/14) (Started by DJ_HANNIBALROYCE July 31, 2014, 10:35:26 pm